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Can anyone offer any solutions as to how I should proceed? I refuse to change my team since it's a very good one and I have committed to the new boys I have signed. At the minute I am really angered at the manner in which things are communicated through the match-engine. Sloppy goals, red-cards, silly mistakes. Why would a team that's not gelling concede 5 goals from goal-kicks. I think this is my main gripe now: not that the game 'cheats' as such, but it has a funny way of showing you that something is wrong. In fact, it punishes you mercilessly.
arteta,
Your tactic was designed for players you had before. I have no doubt it worked well, neither do I say that it has to be changed for new squad. But a couple things come to mind from my experience and what you described. No offense, I don't mean to point a finger at you, but rather discuss possibilities.
Now, I agree that feedback is poor, but the facts that new players need time to adapt as well as that too many new signing in a short period of time may upset the team. Especially if those you got rid of had high influence. What you did in effect is made your team to overachieve and said "you are not good enough". Besides, you got rid of 6 players, and those who left are not sure if they are not next in line. The manual (or may be in-game hint) says it too.
You actually made a good point here
Quote:
2. Dropping Smith from the middle of the park (determination, work rate, teamwork, stamina very high) has stripped me of that steel in the middle of the park.
Pizarro may be great (never had him in my team), but if he is not settled yet and other players don't understand him, that's a potential problem. You made him a playmaker, other players look for him, but don't understand his moves=> ball often lost in the middle.
Teamtalks... As far as I remember you leave it to ASS. MAN. In my experience ASS MAN very often goes with "For the fans!", and it works when your team is overachiver in some sense. But now things have changed. First, your new boys may not be so willing to die for your fans , second your team is expected to play well. I do not remember where (these forums most likely) I read that "For the fans!" talk works when you want your player to make impossible (beat MU with Southend or something like this) or simply win a match in which you are underdog. Plus, I have had a couple situation when my new players started to dislike ASS MAN and I see no other reason for that but teamtalks (I used to leave it to ASS MAN). I recently started to actually manage it and find them very usefull, though I cannot describe a pattern - just intuition. Try it, mate, sometimes they do work wonder.
Finally, I find it very usefull to rotate squad. That is I almost never play the same 11 two games in a row. At least one new player, backup GK plays roughly every seventh game, etc. Helps to make sure that the first 11 never feel they are untouchable. It also reduces injuries, though I do not know why.
Okay, so my new players have upset the balance of the team. What I don't like is how it is communicated on the pitch. My back 4 is still the same, but I am suddenly leaking goals like a hole in a dyke, and the manner in which I am conceding them is nothing short of 'cheap.' I feel that in order to compensate for the 'un-balancing' I have created with the new signings, the game has no other 'choice' than to 'make me lose', which is why the silly events are occurring. As for the Man City game, I just looked and I beat them 4-0 at home last season and they still have the same manager (Sven) and are still playing the same 4-1-3-2, so I simply am lost for words regarding this anomaly...
I agree that it should be more obvious what theo problem is. It is likely the new signings have had an effect but it isn't obvious, so I agree with your point there.
You mentioned somewhere "all I have done is make Pizarro my playmaker". This could be a huge effect. Using a playmaker I think can totally upset the balance of a tactic. Also with the fact that he is foreign and new could make that worse. Your team doesn't fuction so well anymore, chances may not come, your team gets fustrated and makes mistakes.
Your central point you made some months ago was how the feedback system is so poor that it is so hard to notice this. All you, I and everyone else are saying is just speculation. This is the central flaw.
In my Blackburn game I've had a reverse. A lot of my players in first season did not perform well and I scrapped to 9th thanks to those that did play well (many that didn't were experienced or English - Bentley, Dunn, Ooijer). Into the new season I have noticed that these players (bar Ooijer who I sold) have started performing. Sometimes just a fresh start can have an effect on performance I think, and perhaps it's just a lottery as to who and when. I assume thus that the opposite can happen. I think dropping and using the "have a rest" in player interaction may do something - I'm not totally sure here.
As a theory, could you look at your new foreign signings and note when "English" becomes one of their languages or a teammate becomes fave personel, and see if this is linked to an upturn in performances. Could you report back on the results?
I'll report back, yes, but I wont be going over to my brother's house now for at least a week, and that's where the save game is. I agree with all of your theories about the foreigners I have brought in, but...
I haven't heard anyone explain or comment on the ridiculous goals I am conceding now. Goals that even have nothing to do with the new players. Would you agree that this is where FM is let down? The way that your problems/flaws/tactical inadequacies are communicated through the match-engine? I find it incredibly frustrating that just because something is wrong with your tactic, your players will start getting red cards or making silly mistakes. As always, there is no clear feedback so we are left to watch in horror as our little blobs act like they have been paid off to lose. It's a helpless feeling since there is nothing you can do about it. Your players simply don't do what you ask them to do anymore.
I did not really undrestand how you conceed those goals from goal kicks. You said that Given does not make mistakes. Ok then who does? Taylor? Or ball intercepted before Taylor gets it? Simply try to remove distribution instruction and see if it still happens.
Goals over the top are ridiculous? May be, but if DC who was supposed to mark Bellamy is realtively slow and not great at positioning and anticipation, it's not so strange. Anyway, it's kind of difficult to say anything with so little info.
And there is a feedback and you do know if your players have gelled yet or not, its called a 'team report'
Does it work properly, though? Sometimes I've also had to replace 4-5 positions from one season to the next, and the team report does not change.
Is it just an average of whatever it calculates from all the players who start regularly? If so, 4 or 5 new players maybe doesn't trigger anything new in the report.
The assistant team report/team talk feedback is also quite useless if I want to find out how are my players reacting and adapting to new tactics or formations. I don't think the report covers the tactical side at all. Instead it just reports morale and (maybe) how used they are at playing with each other as a group? There's no place to gain any insight regarding how well my players are understanding the actual tactics.
I've conceded 5 or 6 goals directly from goal-kicks taken by Shay Given. He's set to 'pass to a defender,' but time after time he kicks it straight to the middle of the park where it's often won by a midfielder who plays it to striker for a goal. It's been noted by a few people on these forums that goal-kicks are 'broken.' There is clearly NOTHING that you can do about it. Goalkeepers do not adhere to your instructions from goal-kicks.
Goals over the top: it doesn't matter how deep your line is (we know that the defensive line slider is useless), there is nothing that can be done about goals over the top. It is IMPOSSIBLE to stop them since we have NO control over our defensive line.
Goals over the top: it doesn't matter how deep your line is (we know that the defensive line slider is useless), there is nothing that can be done about goals over the top. It is IMPOSSIBLE to stop them since we have NO control over our defensive line.
You do have control over you d-line. If you play a deep line then you will be caught out by more over the top balls as your set too deep so no offside would be given.
When you can get a few PKM's email them to me and I can give you more clear answers. Without them its all specualation. I doubt you will show proof and post them me though as you never do when you be asked for concrete evidence in past
I agree about the goal kicks though its one of the issues I have had too. I just give the ball away though but hardly get punished by it.
Originally posted by Chandaman:
<BLOCKQUOTE>And there is a feedback and you do know if your players have gelled yet or not, its called a 'team report'
Does it work properly, though? Sometimes I've also had to replace 4-5 positions from one season to the next, and the team report does not change.
Is it just an average of whatever it calculates from all the players who start regularly? If so, 4 or 5 new players maybe doesn't trigger anything new in the report.
The assistant team report/team talk feedback is also quite useless if I want to find out how are my players reacting and adapting to new tactics or formations. I don't think the report covers the tactical side at all. Instead it just reports morale and (maybe) how used they are at playing with each other as a group? There's no place to gain any insight regarding how well my players are understanding the actual tactics.
Yet another feedback issue. </BLOCKQUOTE>
Sorry I was just on about using the team report to see how well the side is gelling. Apart fromt hat its completly useless I agree.
Originally posted by arteta is god:
What on earth is a PKM?
After you played a game, before you exit you can save it. Then you can just email it, its only a really small file. Or if you already exited just go to fixtures screen, click on the game score and it appears again.
If you can send me one I can look at it closley and if I see something wrojg I'll pass it onto Si and maybe get them to expalin what hapepened, thats if there is a problem though.