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Skinning Hideout

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» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
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Old 05-23-2007, 06:13 PM   Potential Ability Post #1
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Default Potential Ability

which is better to have for potential ability, a high number (upto 200) or the minus numbers (down to -10), also is there any way of checking potential ability in game?
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Old 05-24-2007, 04:57 PM   Potential Ability Post #2
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well it depends.. if you want a random potential ability then pick a negative number like -7, but if you don't then pick a positive number like 160..
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Old 05-25-2007, 12:26 AM   Potential Ability Post #3
 
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dont really know the difference.. but if his PA is 200, it cant get any higher.. but if someone could explain the difference between those -x and a specific number, i'm listening :-)
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Old 05-25-2007, 09:25 AM   Potential Ability Post #4
 
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I'm not exactly certain however having used one of the very early champ manager editors which used minus values I managed to ascertain that it works on some sort of ratio basis, although the potentials are still random the higher the minus figure the more often the potential will be randomised higher, so working from this if a player has a -10 they are far more likely to be a quality player han one with a -1
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Old 05-25-2007, 01:47 PM   Potential Ability Post #5
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Ok if you put PA to be 200 then it will be 200.
If you put it -10 then his PA will be RANDOM each time you start the game.
When i say random it means it will be anywhere between 170-200-PA.
If you put -9 his PA will be RANDOM between 140-170
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Old 05-25-2007, 02:23 PM   Potential Ability Post #6
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Quote:
-10: 170-200
-9: 150-180
-8: 130-160
-7: 110-140
-6: 90-120
-5: 70-100
-4: 50-80
-3: 30-60
-2: 10-40
-1: 0-30
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