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Scout Report

Football Manager 2008 has a database compromising of tens of thousands of players.


» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
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Old 02-02-2007, 05:20 PM   Attributes Post #11
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seamus is infamous around these parts
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Quote:
Originally posted by Hogie:
I swapped it over for about 5 minutes and just didn't like it. 10+ years of 1-20 has me brain washed.
Convert you heathen!
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Old 02-02-2007, 05:46 PM   Attributes Post #12
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It's not for me, TBH
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Old 02-02-2007, 05:56 PM   Attributes Post #13
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I tried it, but went back to the numbers. I have to say that I liked the idea, but almost 15 years of playing CM/FM with numbers has made it hard for me to accept anything else, unfortunately.

On the subject of attributes: of course, they're only a device that allows us, the player, to ascertain how good a player is (and is lacking in real life) but in real life, when you walk into a club for day one in a new job: you don't know exactly good all your players are. But in FM, you do.

I would like to see the attributes going up and down for the first few weeks of a season, as you work out the best things about your players. Same for positions. They can give you an idea of their favoured position but at the end of the day, I'm the manager and I make the decisions. ("Boss, I like playing up front", "Course you do, but you can't hit a barn door. Your marking's pretty good though, so I'm telling you you're a left-sided sweeper.")
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Old 02-02-2007, 05:57 PM   Attributes Post #14
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Tried it last year, couldn't get used to it and reverted back.
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Old 02-02-2007, 05:57 PM   Attributes Post #15
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I'm a bar man myself give me pie charts, graphs, bar charts (grouped or stacked..bring 'em on!! Numbers make my numerically challenged brain weep.

A good point was made by mmanuel about the bars being a more realistic way to view players. However, i'm pretty sure a real manager wouldn't have bars or numbers to consult. At least not for things like 'agression' or 'influence'. Such things can't be converted into digits...
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Old 02-02-2007, 09:22 PM   Attributes Post #16
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I tried it once and my eyes went funny.
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Old 02-02-2007, 09:37 PM   Attributes Post #17
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That's from other behavior, Nobby.
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Old 02-02-2007, 09:43 PM   Attributes Post #18
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Not really for me.
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Old 02-02-2007, 09:46 PM   Attributes Post #19
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I had a look but the bars were just too small in Windowed Mode.

Maybe I'll switch when I get some bionic upgrades to my poor little eyes, but until then I ain't gonna spend 15 minutes squinting at the screen when deciding which MC to play.
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Old 02-02-2007, 10:25 PM   Attributes Post #20
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Meh, bars are so unrealistic.

As if a manager doesn't have instant access to all his players' numerical attributes from day one.

Btw, what wizzle said about the positions, they are a bit regimented for llm. Though I have been noticing a lot of players this time around can play a number of different positions. Poorly, of course
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