Quote:
Originally posted by Marc Vaughan:
<BLOCKQUOTE>Originally posted by Jonno-Blood:
As Younger Crayola said, has the tactics been improved so we can create our own?
|
Tactically its very similar to the initial version it isn't meant to be as in depth as the PC version.
</BLOCKQUOTE>
As much as I appreciate that, your original reasoning was to create a pick-up-and-play game that people could rattle through. Having a little more tactical flexibility wouldn't alter this dynamic - the game is still fast, it still focusses on your first team and one league only, it's still streamlined to keep you in the action.
Tweaking tactics is gameplay. Gameplay is a good thing.
I found FM Handheld got tired real quickly once I started winning, because by that point I was just clicking continue and watching a result pan out. Part of this problem seemed to be a balancing issue with transfers (after all, I won the FA Cup as a League One side without any difficulty, and most of my players would have walked into any Premiership side at this point - and nope, I had no Brazilian wonderkids), which I assume has been tweaked, but my enthusiasm waned because at the end of the day there wasn't much to it. I picked a squad, I won games. Starting a new game would have resulted in the same scenario.
Would a little more tactical depth change this? Perhaps not - the problems do lie elsewhere. But it does give you something more to get your teeth into on a daily basis, and something to experiment with when you have the game mastered. This time out, at least, there's international football which can't be bested by throwing money at it, but won't that just be even more frustrating when you haven't the tactical depth you need to get the best out of a poor batch of players?