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Old 11-11-2007, 11:33 AM   fm08 debacle - impact on fm09 Post #41
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Does no-one listen to SI? They have already told us that when they are fixing 'bugs', this, through a chain of events, creates another bug elsewhere in the game! God!!!!
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Old 11-11-2007, 11:38 AM   fm08 debacle - impact on fm09 Post #42
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what are you trying to say?
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Old 11-11-2007, 11:41 AM   fm08 debacle - impact on fm09 Post #43
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He's trying to say that fixing the closing bug does not constitute in changing 0 to 1 in a parameters file somewhere deep in the innards of FM 2008. And that certain run-on problems come to light only under certain circumstances or/and under specific initial in-game conditions. Or, to put it less mildly, that some of the posters in this thread have no idea whatsoever about the testing procedures, which unfortunately does not stop them from preaching about a faulty testing setup.
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Old 11-11-2007, 11:44 AM   fm08 debacle - impact on fm09 Post #44
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i wont buy 2009 after this disaster
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Old 11-11-2007, 11:48 AM   fm08 debacle - impact on fm09 Post #45
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Quote:
Originally posted by Profesor:
He's trying to say that fixing the closing bug does not constitute in changing 0 to 1 in a parameters file somewhere deep in the innards of FM 2008. And that certain run-on problems come to light only under certain circumstances or/and under specific initial in-game conditions. Or, to put it less mildly, that some of the posters in this thread have no idea whatsoever about the testing procedures, which unfortunately does not stop them from preaching about a faulty testing setup.
Customers are required to put ourselves in producers' shoes, not in law, not by moral, not by ordinary practice, not by any social standards. They are supposedly the professionals who should be able to manage their testing/making of a product and do their best to ensure the quality of the game. The poor quality of fm08 on initial release definately gives a customer of ordinary intelligence and reasonable mind an impression of faulty testing setup by SI and that suffices. We do not need to know how difficult fixing bugs are(even though many of us do), if anyone SI should know about this difficulty the most and should ensure that those difficult bugs do not exist in a 'finished product' the first place.
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Old 11-11-2007, 11:50 AM   fm08 debacle - impact on fm09 Post #46
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Quote:
Originally posted by WoIfsong:
<BLOCKQUOTE>Originally posted by Profesor:
He's trying to say that fixing the closing bug does not constitute in changing 0 to 1 in a parameters file somewhere deep in the innards of FM 2008. And that certain run-on problems come to light only under certain circumstances or/and under specific initial in-game conditions. Or, to put it less mildly, that some of the posters in this thread have no idea whatsoever about the testing procedures, which unfortunately does not stop them from preaching about a faulty testing setup.
Customers are not required to put ourselves in producers' shoes, not in law, not by moral, not by ordinary practice, not by any social standards. The game developers are supposedly the professionals who should be able to manage their testing/making of a product and do their best to ensure the quality of the game. The poor quality of fm08 on initial release definately gives a customer of ordinary intelligence and reasonable mind an impression of faulty testing setup by SI and that suffices. We do not need to know how difficult fixing bugs are(even though many of us do), if anyone SI should know about this difficulty the most and should ensure that those difficult bugs do not exist in a 'finished product' the first place. </BLOCKQUOTE>

My primary school teacher told me that proofreading before submission helps but I never do it...that was the result.
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Old 11-11-2007, 11:50 AM   fm08 debacle - impact on fm09 Post #47
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Quote:
Originally posted by Profesor:
He's trying to say that fixing the closing bug does not constitute in changing 0 to 1 in a parameters file somewhere deep in the innards of FM 2008. And that certain run-on problems come to light only under certain circumstances or/and under specific initial in-game conditions. Or, to put it less mildly, that some of the posters in this thread have no idea whatsoever about the testing procedures, which unfortunately does not stop them from preaching about a faulty testing setup.
what are you trying to say? (got it the first time, he was just so excited and happy trying to sound smart)
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Old 11-11-2007, 11:55 AM   fm08 debacle - impact on fm09 Post #48
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LOL
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Old 11-11-2007, 12:05 PM   fm08 debacle - impact on fm09 Post #49
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Was FM 2008 really a debacle?

You want to talk debacle?

Okay, let's go back to CM4 out of the box where it took five patches before the game was anywhere near remotely playable for long periods. That WAS a debacle.

Will FM 2009 sales suffer because of the problems with FM 2008? I personally doubt it because at the moment the other management games on the market don't offer the same amount of depth and realism that SI's game does. They all have nice features but when you play a rival game you find yourself searching for features that SI games have included for standard for many years.

I would be interested in knowing though how FM 2008's sales have compared to FM 2007's sales over the same period though, as there have been more players on here than in past saying they are sticking with the older game i.e. FM 2007 or in some cases FM 2006.
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Old 11-11-2007, 12:35 PM   fm08 debacle - impact on fm09 Post #50
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Quote:
Originally posted by gavnoble:
Okay, let's go back to CM4 out of the box where it took five patches before the game was anywhere near remotely playable for long periods. That WAS a debacle.
fully patched, CM4 was infinitely more enjoyable than this soul-less piece of rubbish though. the patch for fm08 MIGHT rectify that, but i wouldn't bet a nickel on it.

as for you numpties basically arguing over nothing...

look, SI probably no better and certainly no worse than 99.9999% of other developers in terms of providing post sales support (unless they incorrectly assume you're a pirate, at which point they laugh at you and accuse you of stealing their food. but they don't accuse you of piracy though! no sir). having staffers present here offering advice/help/whatever, and a relative promptness re: patch releases.

SI no better/worse than the rest of the industry at rushing games out to meet deadlines either. patches are practically de rigeur these days. get used to it ffs. fm suffers more than most games from the necessity because of its nature, not because of any inherent fault at SI. i.e. it's practically pointless starting a long term game until the final patch is out. so numpties in desperate need of a life/clue/greater attention span/all of the above get frustrated because they can't start playing their brand new game yet. cry me a river.

no, the problem with the game is the direction SI are taking it imnsho. this almost compulsive obsession with creating a 'management simulation' rather than a good computer game. absurd prattlings from people like miles along the lines of "well jose mourinho can't pause time to tinker with his tactics/make substitutions, so match flow is a great idea" suggest to me that the focus is kinda askew. and when you advertise an accurate portrayal of a real life environment, then simple people are going to demand just that. when they don't get a 'game' that lives up to their ideas of what that real life environment is like, then they're going to cry a river about it.
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