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well yea. CF gives players the freedom to neglect your instructions
That rumour has been around for ages and I would like to know where that originated. If you ever have the time play a match for a while on the slowest speed and look at full match. The first 10-20 minutes play with low creative freedom and then after you have noticed the movement of your players (you can almost use a ruler) change to a lot of creative freedom and you should be able to spot the difference.
I, personally, think it is meant to be a "tool" when building up play. Your players move much more out of positions to make "space" to recieve the ball. There is no indication that they do obsurd things, wild erratic shooting or what not. If you notice whats going on in the match stats you should be able to verify that...
There are a lot of circumstances one must take into account when aplying CF. Are you better than your opponents, are you on home field or not. I wouldn't nessessarily say that your opponents get more space, as I feel it only goes into effect when you have the ball. When you don't have the ball the space will be determined on your closing down setting.
So my theori would be high creative freedom must be cooridinated with high closing down. You need good players though. I always play like this, for good or bad, and even if it doesn't go after plan I will in the long run find players that can....
I generally avoid giving defensive players CF above 10 unless they are extraordinary offensively. I do think it can increase the number of long, deep balls to the front. I usually want that to happen.
I also use it sparingly with Offense b/c I want players to do what I have asked. It is really up to the manager and his style. But high CF definitely increases a player's latitude and moves them around more. Certain very good offensive players should not have much of it.
Ex. A TM with low creativity probably does not benefit from high CF. IMO, you really want that player to stay in position so that other players work off him.
The problem is that if you are playing attacking football you need high creative freedom, because if you don't do this your opponents will have an easy time marking out your players. Let me point out that Creative Freedom has nothing to do with their Creativety stat.
You are opening a can of worms here, and appart from that I shared my personal view, and I can't say that my filosophies will be the same as yours.
My own personal rules are that I keep mentalities close throughout the whole team so they know (as well as me) that we are either attacking or defending. I will never have a defender on defensive mentality and the attackers on attacking mentality as it creates too much of a contrast and your team will (most likely) be all over the place and probably loosing. I would keep things as simple as possible but have the whole team working more or less in the same direction....
Originally posted by Loversleaper:
<BLOCKQUOTE>well yea. CF gives players the freedom to neglect your instructions
That rumour has been around for ages and I would like to know where that originated. If you ever have the time play a match for a while on the slowest speed and look at full match. The first 10-20 minutes play with low creative freedom and then after you have noticed the movement of your players (you can almost use a ruler) change to a lot of creative freedom and you should be able to spot the difference.
I, personally, think it is meant to be a "tool" when building up play. Your players move much more out of positions to make "space" to recieve the ball. There is no indication that they do obsurd things, wild erratic shooting or what not. If you notice whats going on in the match stats you should be able to verify that... </BLOCKQUOTE>
SI actually confirmed this loversleaper.Creative freedom is basically how much your players follow your instructions. Search for creative freedom and there is a thread started by chilly or something.
Creative freedom is something that should be given sparingly to players with both higher creativity and good decision making skills. Without these players really need to be told what to do by you with little scope for change.
SI actually confirmed this loversleaper.Creative freedom is basically how much your players follow your instructions. Search for creative freedom and there is a thread started by chilly or something.
First of all I don't listen to any thing they say anymore as most of what SI have said has been totally contradictory to the reality of it. Now, I can't back my assumption 100%, but after studying the match machine on very slow and taken notes of "general" player's behaviors came to this conclusion. For example I, for the most part, play with global creative freedom setting (17), execpt the Goal Keeper who is always on (1), and still have one of the best defensive records in the league. So, how would that work if they were disobeying their instructions? I only have witnessed change in their moving patterns when in ball possession. I could be wrong, but most AI teams implement a high global CF, so it can't be that bad...
Allowing too many players to have a high level of creative freedom will likely see your team fail to adhere to your tactical instructions. Use creative freedom sparingly for full effect.