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12-02-2006, 11:31 PM
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FM2007 Handheld First Impressions Post #21 | | Registered User
Join Date: Feb 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Jubbinio:
just curious...can u download ur game from the PC to the PSP??
| No.
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12-03-2006, 03:58 AM
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FM2007 Handheld First Impressions Post #22 | | Joe Blow
Join Date: Dec 2007
Posts: 0
Rep Power: 0 |
Ive been completely hooked.
To be completely honest though, i still think theres way too much missing. I know its scaled down for handheld and theres no way you can expect as much but it feels as though theres too much missing and it feels way less involving than the full pc version.
my point is that theres very little you can do outside of games. Transfers are VERY basic as is media interaction, to which you can only answer when asked, and even then only with the options of positive, negative or no comments. no player trades, or even transfer conditions and options, etc, etc.
Im not trying to be a moaner, im just being honest. Im still brutally addicted, just not as satisfied with the experience as i had hoped. I hope next years version can make a much bigger leap than from 06 to this, otherwise i'll just stick with this one.
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12-03-2006, 05:21 AM
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FM2007 Handheld First Impressions Post #23 | | Registered User
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Marc Vaughan:
<BLOCKQUOTE>Originally posted by chuz:
marc, any way to stop players getting ridiculously tired in 'off-season'? I had champions league matches and had players on an average of 40%, some into the teens%. i put everyone into training with 'none' set for all areas but had little if any diff on their condition... as u would expect i mostly got beaten against lesser teams
| Can you pls indicate the league, season and team you're using and I'll check this later. </BLOCKQUOTE>
After my first season in the aussie A league I had this problem in the asian champion league. Non of my players were fit for my games. They were all around the 50% mark. Also I beat newcastle jets in the semi final of the post season and I still had to play them in the final as opposed to the team who won the other semi final which I assume is a bug and not my misunderstanding of the aussie league.
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12-03-2006, 06:03 AM
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FM2007 Handheld First Impressions Post #24 | | Newb
Join Date: Sep 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Taffaz:
<BLOCKQUOTE>Originally posted by Marc Vaughan:
<BLOCKQUOTE>Originally posted by chuz:
marc, any way to stop players getting ridiculously tired in 'off-season'? I had champions league matches and had players on an average of 40%, some into the teens%. i put everyone into training with 'none' set for all areas but had little if any diff on their condition... as u would expect i mostly got beaten against lesser teams
| Can you pls indicate the league, season and team you're using and I'll check this later. </BLOCKQUOTE>
After my first season in the aussie A league I had this problem in the asian champion league. Non of my players were fit for my games. They were all around the 50% mark. Also I beat newcastle jets in the semi final of the post season and I still had to play them in the final as opposed to the team who won the other semi final which I assume is a bug and not my misunderstanding of the aussie league. </BLOCKQUOTE>
The Finals format in the Aussie league is different from the rest of the world, it is not knock out.
The top 2 teams from the regular season play, and the winner goes straight to the grand final. The loser of this game has another chance of reaching the grandfinal by playing the winner of the 3rd vs 4th game.
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12-03-2006, 12:43 PM
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FM2007 Handheld First Impressions Post #25 | | Registered User
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Berks86:
The Finals format in the Aussie league is different from the rest of the world, it is not knock out.
The top 2 teams from the regular season play, and the winner goes straight to the grand final. The loser of this game has another chance of reaching the grandfinal by playing the winner of the 3rd vs 4th game.
| Oh right. I must have missed the screen with the fixture. Cheers for the info.
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12-05-2006, 02:22 PM
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FM2007 Handheld First Impressions Post #26 | | Joe Blow
Join Date: Dec 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Go0n3r:
Ive been completely hooked.
To be completely honest though, i still think theres way too much missing. I know its scaled down for handheld and theres no way you can expect as much but it feels as though theres too much missing and it feels way less involving than the full pc version.
my point is that theres very little you can do outside of games. Transfers are VERY basic as is media interaction, to which you can only answer when asked, and even then only with the options of positive, negative or no comments. no player trades, or even transfer conditions and options, etc, etc.
Im not trying to be a moaner, im just being honest. Im still brutally addicted, just not as satisfied with the experience as i had hoped. I hope next years version can make a much bigger leap than from 06 to this, otherwise i'll just stick with this one.
| I totally agree. Yes it's been tweaked and feels better overall, but the changes are apparently all "under the hood" and it feels virtually the same as last years version.
I would have thought tactics editing, player interaction, staff management would have been implemented, at least in a very basic form. Is this really the limit that can be reached on a PSP or is it just a cynical cash-in?
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12-05-2006, 03:00 PM
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FM2007 Handheld First Impressions Post #27 | | Newb
Join Date: Aug 2007
Posts: 0
Rep Power: 0 | Quote: |
I totally agree. Yes it's been tweaked and feels better overall, but the changes are apparently all "under the hood" and it feels virtually the same as last years version.
| Its an evolution of last years - imho its a much more mature game and the feel of it is much better, there are some pretty major additions imho - network gaming, international management, media interaction (there was none last year), fog of war etc. Quote: |
I would have thought tactics editing, player interaction, staff management would have been implemented, at least in a very basic form. Is this really the limit that can be reached on a PSP or is it just a cynical cash-in?
| It definitely isn't a cynical 'cash in' - we put a lot of love and graft into it, pls do try and bear in mind there are only 2 1/2 people working on this product (I split my time between this and the PC game leaving only Richard and Martin as the full time developers on the project - bearing in mind its nearly a full-time job for one person updating competitions that isn't a heck of a lot of people).
We can and will continue pushing things forward with future versions of the game, but I think this one is pretty solid and playable - I'm enjoying it anyway |
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12-05-2006, 03:11 PM
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FM2007 Handheld First Impressions Post #28 | | Registered User
Join Date: Sep 2007
Posts: 0
Rep Power: 0 |
I agree, although its clearly a very good game, there is still far too much missing. For instance, how can a serious management game not allow you to choose the penalty taker?!!
Marc regarding the low staffing levels, although this is a fair comment, its also not the fault of gamers and they are still expected to pay a full price, regardless of how many people are working on the product.
Media interaction is virtually nil, interaction with your players is virtually nil, transfers are fairly inflexible, and custom tactics are non existent.
I dont think that this is anything more than a v2 of FMH06, which is a shame. The foundations are there for an outstanding game, but its little more than a skeleton at the moment I'm afraid.
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12-05-2006, 03:29 PM
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FM2007 Handheld First Impressions Post #29 | | Newb
Join Date: Dec 2007
Posts: 0
Rep Power: 0 |
I to was a little dissapointed with this game. It is very decent dont get me wrong, but yes the no interaction with players is annoying as is the simplicity of the transfers. Dnt think the coaches view on players is accurate enough either.
Suppose we should realise that no way can they squeeze everything on to a psp. Choice of penalty takers would indeed be nice tho |
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12-05-2006, 03:30 PM
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FM2007 Handheld First Impressions Post #30 | | Joe Blow
Join Date: Dec 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Marc Vaughan:
Its an evolution of last years - imho its a much more mature game and the feel of it is much better, there are some pretty major additions imho - network gaming, international management, media interaction (there was none last year), fog of war etc.
| Those additions while worthy don't get me excited in the least and would be bottom of my wishlist. It seems that a lot of the annoying things have been cleaned up although I did get Steve Basham praising me twice in succession, so even the news bugs haven't been totally ironed out. Had the PC/Xbox version had as few enhancements as this there would be an outcry.
Don't get me wrong, i'm loving the game but was expecting much more.
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