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Old 09-21-2007, 01:27 PM   Team talks: Useful addition or just a complete waste of time? Post #31
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Oh btw Rashidi1 do you believe in getting your players angry at half time if your a big club with a highly determined set of players, ive found that it makes them produce wonder performances in the second half and their morale is great so long as i praise the performance afterwards.
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Old 09-21-2007, 02:22 PM   Team talks: Useful addition or just a complete waste of time? Post #32
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Quote:
Originally posted by Starr_Man5:
Rashidi1 - I know, mate, really I do. I was just adding my tuppence worth.
I don't play the game anymore, I've retired and un-installed, and I'm much the calmer man for it too...
There were times I felt like you believe me, FM2007 was the first fm in years I hardly had time to put into until very late in the game. I hardly played the game between demo and december. It took a while before I got my head around it. Forsooth, the basics for 2007 will still apply in 08, practice now and you'll probably find it much easier going later.
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Old 09-21-2007, 02:29 PM   Team talks: Useful addition or just a complete waste of time? Post #33
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Quote:
Originally posted by Realmadrid_2007:
Oh btw Rashidi1 do you believe in getting your players angry at half time if your a big club with a highly determined set of players, ive found that it makes them produce wonder performances in the second half and their morale is great so long as i praise the performance afterwards.
Yeah I do that quite a lot actually, there is method in that kind of madness though...

1. If your squad has high morale and you're heading into a match where the media say that the opp might as well not show up...just tell the media that you hope your players play to your tactics. That's the media talk you use when you're headed into matches you think you will lose.

The determined players reactions will always be to prove you wrong and they will show it on the pitch. So those odd matches where you think the AI has the upperhand is thrown out of the window. Its these kind of matches you need to be wary of cos of complacency.

2. The other type is when you are playing competition you are expected to beat not handsomely just expected to. Teams like relegation bound teams

a. If your team is heading into the match with high morale and a winning streak...say you expect a win. At half time if you see a couple of 7's and very good morale ...tell em you have faith or encourage...any person with superb morale and has 6 you give a shelling to. That's provided the score is 0-0 at HT.

If the score is 1-0...encourage or shell depending on the ratings and morale.

If the score is 2-0 say nothing. Nothing is a very important thing to do. The players are already performing to expectations so why say anything at all.

If they are leading by 3-0, say you are pleased, avoid saying you're delighted.

You need to understand player personalities too...young ones with a 6 and superb morale may take it badly if you shell at em. So understand your players first.Once you do you're off to the races.
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Old 09-21-2007, 04:22 PM   Team talks: Useful addition or just a complete waste of time? Post #34
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Quote:
Originally posted by rashidi1:
If the score is 2-0 say nothing. Nothing is a very important thing to do. The players are already performing to expectations so why say anything at all.
This typifies what so frustrates me with FM in general. Saying nothing could be implemented in a lot of ways. It could be complex, or it could be simple.

For instance, if SI have it such that players expect feedback every time they go in the locker room then saying nothing is saying quite a lot!

On the other hand, it could be as you suggest: Only say what you need to say. That is certainly realistic unless the manager never misses a chance to give his lil pep talk, in which case the players will wonder: "Where the hell is the gaffer? Is he ****ed?"

Another example is in saying to your players "Don't get complacent!". While some types might actually say that, it really could (and I think should) be interpreted as meaning: "Wow, I have nothing to slag you guys about because you are brilliant, but I have to say something. I don't want you to know you are doing well 'till the game is over, so I'll just say 'don't get complacent'". I think most players would see right through such a comment and take it for what it is: A manager's lack of leadership and his total approval of how you're doing on your own.

I know thats rather complex, but it is a good example of how what people say often points to what they actually mean and expect, and how these are often disparate things......

Considering there is some of this in the game (mind games, personalities, etc..), its nearly impossible to anticipate where this kind of complexity is applied or not. For me, I don't think its in team talks. My experience leads me to believe that saying "Don't get complacent" is supposed to be shorthand for you actually telling the players that and having them believe you. Maybe like this:

"You lot think you are the dog's *******, eh? Well I've never seen such sloppy passing since my blind grandmother served tea to a bunch of drunks. When you've done kissing your own arses over the lead, consider that you've never put together a 4-0 win in all your time here (its 2-0 at half time). Frankly, I don't think you can repeat the performance of the first half. Etc....."

That to me says: "Don't get complacent".

I've heard both sides of the 'saying nothing' thing, but I do take that as 'Gaffer's too ****ed to even come in here'. So I always give a talk.
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Old 09-22-2007, 06:41 PM   Team talks: Useful addition or just a complete waste of time? Post #35
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Quote:
Originally posted by rashidi1:
There were times I felt like you believe me, FM2007 was the first fm in years I hardly had time to put into until very late in the game. I hardly played the game between demo and december. It took a while before I got my head around it. Forsooth, the basics for 2007 will still apply in 08, practice now and you'll probably find it much easier going later.
I can't, I just don't like the way the game makes me feel; I used to play games for enjoyment and relaxation but FM07 was simply anger, rage and frustration mixed with bucket-loads of bemusement at the bizarre and inexplicable goings on within said game.
I still come on the forums though, I'll add the odd thought and post occasionally but I've stood aside from blaming the game for my own short-comings in so far as an understanding of it goes.
But I will certainly be buying '08 - thats for sure but with the current game all the good points, features and what-have-you are clouded over as all I see are the games flaws.
(Team-talks and their over-exaggerated effect being one, hence posting here)
So I'm waiting patiently for '08.

And I'm very very calm now. :cool:
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Old 09-22-2007, 07:31 PM   Team talks: Useful addition or just a complete waste of time? Post #36
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You're not alone, not many people understand teamtalks, least of all some of the guys who work in SI, I don't even understand them sometimes. The good thing is with the right kind of staff for FM2008 it should be easier.
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Old 09-22-2007, 10:44 PM   Team talks: Useful addition or just a complete waste of time? Post #37
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Quote:
Originally posted by rashidi1:
You're not alone, not many people understand teamtalks, least of all some of the guys who work in SI, I don't even understand them sometimes. The good thing is with the right kind of staff for FM2008 it should be easier.
is that a nudge-nudge wink-wink rashidi
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Old 09-28-2007, 01:41 PM   Team talks: Useful addition or just a complete waste of time? Post #38
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Quote:
Originally posted by rashidi1:
You're not alone, not many people understand teamtalks, least of all some of the guys who work in SI, I don't even understand them sometimes. The good thing is with the right kind of staff for FM2008 it should be easier.
I like the fact I do not get everything I want with team talks. If you can always get the desired effect it seems you have some kind of mind control over your players .
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Old 09-28-2007, 01:54 PM   Team talks: Useful addition or just a complete waste of time? Post #39
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I honestly prefer to leave it to my ass.man. A good assistant can handle that side, its not that i can never get it right, but it adds a lot of time onto the game over a season.
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Old 09-28-2007, 02:02 PM   Team talks: Useful addition or just a complete waste of time? Post #40
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You can leave it to your assman if he has the right attributes..thing is when you are playing low down in the pecking order that is the league then its recommended you do it on your own
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