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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 09-20-2007, 04:57 PM   Team talks: Useful addition or just a complete waste of time? Post #11
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While I don't agree that they are 'a complete waste of time', I do sympathise with the OP. They are a pain at present.

As Rashidi points out, its merely a matter of taking notes each game, paying attention to team-talk feedback, results, performances, etc..

That is a real pain though. Imagine for a moment if to compensate, the game compiled these notes automatically for you: A chart of how each player has reacted to media, team talks, scorelines, etc.; filterable, with graphical analysis. Yummy. Then you'd consult the chart and determine for yourself if player X could use an "I'm disappointed" speech.

This chart of player personality and performance history would be accessible in the team talk screen. A roll-over popup would appear as well as you hovered over individuals in the dressing-room:

"@ 4-2 down against heavily favored opposition:
Jim has responded well to 'have faith' and 'relax', but badly to 'disappointed' and 'angry'. Suggestion: 'have faith'. Probable result: .00 --> .5 change in form for the second half."

Or something

As things stand its very difficult to get to know our players without taking extensive notes. If we could get some sense of their locker-room trends without compiling notes on our own I think it could become more enjoyable.
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Old 09-20-2007, 06:02 PM   Team talks: Useful addition or just a complete waste of time? Post #12
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rashidi1: Do you recommend taking noted of player reactions, both home and away, and then implementing individual team talks rather than whole team team talks.

P.S. I had a look for your post on team talks and couldn't find it - is it the one where you sumarise various approaches or is there another one.
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Old 09-20-2007, 07:11 PM   Team talks: Useful addition or just a complete waste of time? Post #13
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I do it every single time. There is no more powerful half-time speech than to tell a 'very determined' team that "I want to see more from you!" when you're down by a goal at home. It'll turn the tide of the game, every time. No other team-talk compares to it. I'd rather be losing 1-0 at half-time than be ahead 1-0, because "Don't let your performances drop!" is far less powerful than "I want..." when it comes to motivating your players.
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Old 09-20-2007, 07:49 PM   Team talks: Useful addition or just a complete waste of time? Post #14
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ive just been doing a bit of testing and have found that getting my team (inter) angry at half time causes a ruthless second half display often scoring 3-4 goals.
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Old 09-20-2007, 08:45 PM   Team talks: Useful addition or just a complete waste of time? Post #15
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i find them useless at the moment. i still have success with teams without teamtalks as long as i have a good assman.
i know the time will come when i will attempt the teamtalks but for now i will continue working on my tactics.
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Old 09-20-2007, 09:34 PM   Team talks: Useful addition or just a complete waste of time? Post #16
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I feel that they are a hindrance and simply add to the ambiguity of the already overly-ambiguous system we have in place. I mean, think about all of the variables that contribute to the match before you even have your tactic set-up. It seems a little senseless that after everything is in order and you're ready for kick-off, one has to cast another die that can potentially over-power your tactical implementation. I've had many a team equalise in the 90th minute due to a great team-talk at half-time. It wouldn't be so bad, but the feedback system is useless since it does not display the true effect of your talk. I've won games with a good team-talk then inquisitively inspected the assistant's team-talk feedback only to be let down by the fact that nobody was listening. How can that be the case if my words just won the match? I think we are dangerously close to moving away from tactical importance. Unless SI fix it, or rid the world of it (my suggestion), I will be very disappointed.
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Old 09-20-2007, 10:37 PM   Team talks: Useful addition or just a complete waste of time? Post #17
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Team-talks are a load of old nonsense, blown miles out of proportion.
Rather like (almost) everything else in the game.
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Old 09-21-2007, 12:39 AM   Team talks: Useful addition or just a complete waste of time? Post #18
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so far i'm getting mixed success

i never seem to get negative feedback although i rarely get any positive feedback, it just seems to be "didn't seem to be listening".
I have noticed that certain team talks are linked together .i.e.
expect a performance ----- pleased (if winning/dominating) ----- delighted

this combination, usually for home games which we're meant to win produces players who are motivated and fired up. Generally i now judge the successfulness of the team talk by the change in morale rather than the team talk feedback. There is often nothing specific in the feedback yet the morale changes quite significantly.
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Old 09-21-2007, 02:24 AM   Team talks: Useful addition or just a complete waste of time? Post #19
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I think with a bit more clarity they could be a very useful tool. I think they are unclear or even confusing to some users hence why many Ass Men do them.
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Old 09-21-2007, 04:20 AM   Team talks: Useful addition or just a complete waste of time? Post #20
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Quote:
Originally posted by swash:
<BLOCKQUOTE>Originally posted by rashidi1:
Like many people here, I initially hated them. If some of you remember I denounced their use cos I couldn't get my head around them. In the end I found the assman function easier. So I'd look for the ideal assman...one who had tactical knowledge, player ability determination and motivational skills. It worked for a while, but there used to some strange results.

And then there was a wave of people on the forums namely Jep and Supersaint who got me to look at it closely. I did a morale test for a whole season and I noticed that morale effects were very strong in the game and they affected everything from training to ingame results.

With that around December last year i started experimenting with teamtalks. I got more wrong than right, and then I started observing how media, the players personalities, team talks all worked together. Its not ideal mind you, there should be more options but with what there was on offer it was still manageable. I managed to turn matches around on their heads and started seeing.."motivated' and "fired-up" as a response at halftime and this drove me further.

The natural result of all this cascaded into my results as I started stringing really good results that helped me with my long term career with Merthyr Tydifl, culminating in little known shanty becoming the footballing mecca of the world.

Teamtalks could do with some improvement, I doubt if there will be more options to choose from in 08, but they are a great tool to use. The challenge is learning how to use them. Its not a steep curve by any imagination, its just takes observation and good note-taking skills.

I'll be more than happy to help anyone who still has problems with it. I'm not saying it will work 100% of the time, but in those games where a goal separates you from the title, teamtalks come into their own.

Would be good if you could start a thread about this with the gist of what you have found to date and then we could put up any scenarios that we are struggling with. </BLOCKQUOTE>

I did just one or two months ago
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