Quote:
Originally posted by Asmodeus:
Forward runs are aesthetically stunning now- one-twos look great too. Big plus point.
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Wish you were there during the testing phase, me and Dave C were hammering pkms after pkms breaking things down and complaining about the lack of channel running or the lack of overlaps..Dave even came up with a term..it was hilarious. Good thing is that PaulC also agreed and it was fairly easy after that.
The thing I have issues with now BIGTIME is the keeper not following instructions, which makes it nearly impossible for me to play LLM football in any meaningful way. There are some other areas that need to be fixed engine wise; but clear and present improvements are:
Manmarking
Tightmarking
FWR
RWB
these are just right...in fact manmarking works too well..the chaps actually mark them dead, and the AI is smart enough to do things in game if you are dumb enough to specific man mark 2 strikers in a game. It will swap strikers or go to a lone striker formation which will snap your defense in two. In fact the AMC runs are also designed to snap you in two. The problem with the engine now is that its too heavily skewed to the human. The human has an overwhelming advantage in the game and can easily dominate. And that happens because you are going to exploit the fact that the AI cannot defend deep.
This has to be fixed, in fact there are now ways to "cheat" and win. Incidentally the corner setup can work, just remember to read the thread in the FAQ I put up, its the same one I use in game and it does work, very well in fact.
I get decent goals to corners leading up to my work having vetoed by gaming time. I'm in bed now, my gf next to me who's watching Fashion TV...yahoo.