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I'd like to know if there is any plans to launch Football Manager Handheld for Nintendo DS. Do anybody know something, or how to get to the SEGA staff this kind of request?
Nope...like most nintendo consoles, the DS is built for younger, or more cartoon-loving people than realistic, hardcore gaming types. It focuses moreso on cool graphics and fun gameplay rather than more intense, detailed games that microsoft and playstation release. As such it lacks the processing power required for a game like fmh, so a DS version is almost certainly never going to be released
If you use the search or 'find' function you would find quite a few topics about this issue if you want more info, because it is likely alot of questions will have already been answered before
Thank's for the answerws !!! I search for those other topics, and I think I'll reply on then...
But this argument that DS doesn't have power to play FM... hum, I don't think so... take a look at Final Fantasy III, new on DS... if it can play FFIII, it can play FM...
Best!
Daniel
Chuz - the DS is indeed underpowered for FM but this isn't because it's by Nintendo, and isn't because it's "built for younger or more cartoon-loving people".
Need I remind the court (sorry, too much Phoenix Wright over the last few days) that the GameCube was churning out games that equalled the Xbox in terms of technical quality? Or should Resident Evil 4 and Metroid Prime 2 be dismissed as cartoonish antics not worthy of any "hardcore" gamer's collection?
Piffle, I say. The DS is underpowered for FM because the DS in particular emphasises its control system, and the desire on Nintendo's part to open gaming up to an audience who generally don't play games. People for whom touching a screen makes far more sense than pressing arbitrary buttons. It's underpowered because Nintendo know a sub-£100 machine sells - the PSP's £180 launch price wouldn't have worked at all.
Its games are still as intense or detailed as anything the PSP has to offer. It reflects more on the observer if he fails to see this than it does on the console.
Daniel - FM and FFIII are very different beasts. Look at the PC version of FM - what is it that you need in order to run the game at a good level? RAM and processing power. Your graphics card could be the most basic model going that'll run whatever version of DirectX the game requires (if it even requires it) and it'll be fine.
Go back to the DS, and you'll see that it's underpowered on the RAM and processor fronts. Its graphics chip can handle Final Fantasy III, it's processor could run FM (it'd be slow, but it'd run), but the RAM is severely limiting the game. FFIII can store all its crucial data on the game card, because the data never changes. Cut scenes and the price of a mythril sword will never change. FM hasn't got that luxury - players get better or worse, there's thousands of results to process and the whole thing's a bigger hogger of RAM than a grammatically challenged sheep farmer.
SI could develop a version even more cut down than the PSP one. But with only one division to play with and bugger all players, what'd be the point?
Thanks younger crayola for adding some technical whiz bang to what i was saying.Im trying to be as objective as possible...no-one here can deny that the psp is superior in terms of its processor and ram. It is mainly these that dont allow the DS to run current FMH. The ds is most certainly better than the PSP in terms of the touch screen in particular and the more fun-based games that continue to be released for it. I won't deny that. But the PSP is built moreso for high-detail, immersive games (which i previously called hardcore...referring to the games, not gamers) whereas the DS is built for the more cartoonish type games, as previously mentioned. This is not intended as criticism either way, so take it esay, its just an objective reflection of either console's capabilities and respective target audiences.
Oh and on a subjective note: "GameCube was churning out games that equalled the Xbox in terms of technical quality"...LOL Just take one look at the Wii's release titles vs XB360/PS3 to see where its priorities lie...
Originally posted by chuz:
But the PSP is built moreso for high-detail, immersive games
Again, I have to pick you up on that. The PSP was built to be a handheld PlayStation, nothing more. It's games aren't more detailed and immersive by default. You throw me FM Handheld or GTA Vice City Stories, I toss back Age of Empires or Castlevania Dawn of Sorrow.
Quote:
Oh and on a subjective note: "GameCube was churning out games that equalled the Xbox in terms of technical quality"...LOL Just take one look at the Wii's release titles vs XB360/PS3 to see where its priorities lie...
Chuz, the Wii/360/PS3 are not the same as the GC/PS2/XBox. The Wii is certainly underpowered compared to those two. The GC was not.