I think some of the comments here are not typical of English/UK football and their managers, rather the managerial style of some people who play a
game.
I don't mean that disrespectfully, or say it to belittle anyone as I too myself have a mangerial style. The point is, FM is not advanced enough to cope with each players (us) managerial style.
For example. I'm the manager, I lay down the rule for each player in my team that their first red card is an instant warning. Successive red cards result in fines. I will not tolerate dirty play (on the field

). There is no way I can express this in FM, other than to just dish out fines only to be disliked by the players and then get a slap from the board.
In a similar vein, I don't think FM handles media comments properly yet. Don't get me wrong, it does an awful lot more that any other game on the market in terms in interacting with that many Non-Player-Characters, but still has someway to go with perfecting the players personalities.
So where am I going with this?
Basically people play around the game, whether it's knowing which pre-match interview response will get your players fired up every time and picking it, even tho you don't really feel that, or doing exactly what you feel like doing, knowing it won't have the effect on the game you want it to have.
I would imagine for most of the guys in here, they probably pick the choices they want to pick, not the ones that the game is programmed to like. You gotta ask yourself which you want to do. Play the game to make the best use of the buttons presented to us on screen, or play the game as though you really are the manager.
Note:
This post is not a dig at SI or the current state of FM, I fully understand the complexities involved in making a computer do what I'm talking about here.