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Old 11-19-2007, 01:39 PM   Suggestion: Difficulty Levels Post #1
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Default Suggestion: Difficulty Levels

A lot of people has been complaining the game is too "hard", not enough "user friendly", etc etc.

Personally, I believe the hardest thing a manager has to do is to judge how good a player's ability really is. Then it is putting up a tactic. However in FM this seems to be the other way round. Tactic designing is extremely complicated but player scouting is soo easy with simple attribute numbers giving to them.

Therefore I suggest future FMs should have difficulty levels such has:

Easy: All player attributes given in numbers as it is now.

Normal: All player attribute are only given brief indications, i.e. a 17+ will be shown as "excellent", 13-16 is "good", 9-12 is "fair", 5-9 "no good", below 5 is "poor", and the match engine is fair

Chanllenging mode: there will be no detailed player attribute and only brief indication of the aspect of player's ability such as "speed", "skill", "ariel power".

However, I hope tactics making may get slightly simplified (especially with the mentality frameworks etc etc) because I believe the ability of the player is (slightly) more important than the tactics you apply.
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Old 11-19-2007, 01:47 PM   Suggestion: Difficulty Levels Post #2
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There are already perfectly acceptable difficulty levels in the game:

Easy - you start as Chelsea, Man Utd, Barcelona, Inter etc. This is an excellent place to start and learn about the game and it shouldn't be too hard to make a tactic that gets you some success.

Medium - Take a mid table prem team or the equivalent. Will be a bit harder and should take you a few seasons to start winning stuff.

Hard - A league one team or equivalent. Will be difficult and some real building will need to be done to have any hope of ever winning a cup or the Premier League.

Very Hard - A team that's just been promoted to the lowest league in a country, i.e the blue square north/south. Very hard, could take up to 20 seasons to even make the premiership.

In my opinion there is no place for any other type of difficulty levels in this kind of game. The ones shown above should be perfectly adequate.

What the game does need to help people is feedback. I.e a useful assistant manager who actually gives you some indication of where you're going wrong/right.
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Old 11-19-2007, 01:48 PM   Suggestion: Difficulty Levels Post #3
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Sorry, but it seems to me a bad idea.

A good one could be to have different difficulty levels about the scouting system.
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Old 11-19-2007, 01:49 PM   Suggestion: Difficulty Levels Post #4
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You do have a point. For example, managing Reginna (bad spelling.....sorry) in FM07 can be really hard

But I heard in somebody's game Derby ended up finishing 3rd......

So it may not be "very hard" to manage a promotion team.
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Old 11-19-2007, 01:52 PM   Suggestion: Difficulty Levels Post #5
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Quote:
Originally posted by ArseneFM:
You do have a point. For example, managing Reginna (bad spelling.....sorry) in FM07 can be really hard

But I heard in somebody's game Derby ended up finishing 3rd......

So it may not be "very hard" to manage a promotion team.
That's true, I'd put a team like Derby in the 'Medium' difficulty.

I think half the trouble is that many people take their home team which may be a championship or league 1 team and expect to blitz it into the premier league in straight seasons. Or they take Chelsea and expect to go unbeaten, hammering most teams outside the 'big four' 4-0.

Peoples expectations can be a little off. The game should meet your expectations if you think of it in terms of the difficulties I've laid out above.
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Old 11-19-2007, 01:54 PM   Suggestion: Difficulty Levels Post #6
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Quote:
Originally posted by chopper99:
There are already perfectly acceptable difficulty levels in the game:

Easy - you start as Chelsea, Man Utd, Barcelona, Inter etc. This is an excellent place to start and learn about the game and it shouldn't be too hard to make a tactic that gets you some success.
I disagree. I love play with the lowest teams, but for me it's false that play whith Chelsea is easier: 'cause you make a comparison between a victory in Premier with Chelsea and getting promotion with a probabily relegation team:

it's easier with lower team exceeds the board expectection than with a big team where you are asked to win and it's no possible make a better result.
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Old 11-19-2007, 01:56 PM   Suggestion: Difficulty Levels Post #7
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Nah, awful idea.

I like the fact that we are all playing the same game. It would undermine the challenge of the LLM challenges, you'd not know who was playing on what difficulty.

SI envision FM to be as close to life as possible, therefore I can't see it ever being added, thankfully.

At the end of the day if FM is too hard for you, CM or Fifa provide alternatives which are more for the casual football fan.
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Old 11-19-2007, 02:05 PM   Suggestion: Difficulty Levels Post #8
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I've always thought difficulty levels are a bad idea, and nothing's going to change my mind. The difficulty of the game right now is fine as it is, and I wouldn't want SI to be concentrating on creating more difficulty levels to make it easier for some people. I think that would involve a lot more work than some people may think.
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Old 11-19-2007, 02:10 PM   Suggestion: Difficulty Levels Post #9
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Staring off at a huge team is not easier at all in my opinion. Fans and board expect instant success and in my experience your players tend to ignore your instructions because you are a newbie manager. Giving yourself former internation player reputation can help that, but still the level you start at has nothing to do with how "easy" the game is.

In past versions I found it very easy starting low down and building up to the EPL so much so that when I got there we were already good enough to compete and I knew my team, tactics and everything else inside out rather than starting out cold.
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Old 11-19-2007, 02:29 PM   Suggestion: Difficulty Levels Post #10
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The only acceptable and realistic way to incorporate difficulty levels is tobe able to choose the level of help you receive from your staff.

Ideally you should be able to ask your assistant about your tactics - and he'd point out the strengths and weaknesses. If you want the game to be hard, don't ask him. If you need help, ask him.

Makes a lot more people happy.

It wouldn't stop with just tactical advice, but that's the best example of how difficulty levels could be included without being a detriment to the game.
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