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Old 12-14-2007, 01:46 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #21
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Quote:
Originally posted by Themistofelis:
The match engine is programmed to work with tactics similar to those AI uses , and AI uses tactics with all the sliders near the middle .

SI run simulations using only AI tactics and never thought that gamers will go ultra wide , ultra fast and direct passing , AI plays according to the rules gamers do not , that brakes the experience.

The engine uses a code to limit scoring ( because of people wanting to play a simulation) , this limit screw gamer made tactics , AI plays "normal" with 10-15 shots and "realistic" scoring ; i am sure that the problem is not how AI plays.

Without the "limiter" in scoring my (and your) tactics can produce 15 goals per game and this would make many users complaint about "unrealistic" scores.

I can not think of any solution , maybe forcing Gks to have an even or close number of saves during a game will solve it.
That makes a lot of sense but it begs the question why give us so many possible permetations if the match engine and AI just cannot cope with it properly?

Personally I think its always been ridiculous that we have 20 notches on some options where really 5 would be enough.
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Old 12-14-2007, 01:48 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #22
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Quote:
Originally posted by Jam Man:
Its tactics!

Not saying its the players fault or poor use of tactics but the way the match engine interperets some ways of playing (certainly think one lone striker causes problems)

By playing a certain way you end up creating far too many one on ones and then as one on ones conversion ratio is too low theres too many missed chances.

The solution isnt to allow more goals to be scored but to limit the use of tactics that allow so many chances to be created. After all teams shouldnt be regularly creating 30 chances, thats unrealistic.

One on Ones need to be drastically reduced and then the conversion rate increased so that the overall goals scored from them remains the same.

Unfortunately by doing this and making it that bit harder to totally dominate games SI will come under more flack...
They wont come under fire- as watching the game will no longer be a tedious experience.
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Old 12-14-2007, 03:22 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #23
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BETA 1 solves all your problems!
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Old 12-14-2007, 03:41 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #24
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[quote]Originally posted by Themistofelis:
Quote:
Originally posted by Jam Man:


That cant be true.

I cant believe SI have coded anything that restricts goals.
[/QUOTE

I remember SI saying last year that they added something to stop unrealistic scores if your up say 3-0 at half time. This restriction meant that if you rampaged the first half scoring goals for fun then this would be less likely to happen in the second half.

This is of course if my memory serves me correctly, don't take my word for it.

I think they did , i have see SI people speaking about scoring % in the premiership and i know that they are obsessed in making a simulation , of course we need an official statement to be sure.
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Old 12-14-2007, 03:42 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #25
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Quote:
Originally posted by Jam Man:
<BLOCKQUOTE>Originally posted by Themistofelis:

The engine uses a code to limit scoring ( because of people wanting to play a simulation) , this limit screw gamer made tactics ,
That cant be true.

I cant believe SI have coded anything that restricts goals.

The rest of your post made sense though, the preset tactics seem to work fine, I personally use variations of standard tactics and never see huge amounts of chances (although one on ones still not right).

Its the match engines lack of ability to deal with other formations that seems to result in the games with 30 chances. </BLOCKQUOTE>

I remember SI saying last year that they added something to stop unrealistic scores if your up say 3-0 at half time. This restriction meant that if you rampaged the first half scoring goals for fun then this would be less likely to happen in the second half.

This is of course if my memory serves me correctly, don't take my word for it.

(Sorry sorted that out)
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Old 12-14-2007, 03:55 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #26
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Quote:
Originally posted by chaddy101:
I remember SI saying last year that they added something to stop unrealistic scores if your up say 3-0 at half time. This restriction meant that if you rampaged the first half scoring goals for fun then this would be less likely to happen in the second half.
(Sorry sorted that out)
And thats how AI comes back with 4-2-4 and the rest , match engine still limits our chances to win games , score many goals etc ...another source of evil and annoyance.
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Old 12-14-2007, 04:14 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #27
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Quote:
Originally posted by Themistofelis:
<BLOCKQUOTE>Originally posted by chaddy101:
I remember SI saying last year that they added something to stop unrealistic scores if your up say 3-0 at half time. This restriction meant that if you rampaged the first half scoring goals for fun then this would be less likely to happen in the second half.
(Sorry sorted that out)

And thats how AI comes back with 4-2-4 and the rest , match engine still limits our chances to win games , score many goals etc ...another source of evil and annoyance. </BLOCKQUOTE>

I wouldn't say it limits our chances to win but I still have'nt come to a conclusion whether or not im happy with the match engine.

It just seems that we have to be a lot more precise with our tactics and not rely on the same ones all the time.
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Old 12-14-2007, 04:25 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #28
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Quote:
i am using sound tactics which got me 119 points when in league 2 and my players are awesome e.g saivet, aissati, banega, cahais, kerlon, ratinho, sosnis, weidenfeller
League 2 tactics shouldn't work in a top division anyway, totally different style of football! Judging by the players you say you have it wouldn't surprise me if you've just looked at who has the highest PA and gone for them anyway, rather than having to find out by playing people and seeing how they develop. These are the same names always mentioned by people testing youth development.

Quote:
shame on you si

if you don't like this post then don't reply, that simple
Translation: "If you dont agree with me, don't reply, only I'm allowed to be right and can criticise all I like, you're not allowed to defend SI!"

Next you'll be calling us fanboys because we think it isn't biased. The match engine isn't biased against anyone, it's a bit dodgy under certain tactics I'll be the first to admit, but it isn't biased towards the ai. The ai just understand how all the different attributes and instructions affect the game whereas we dont.
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Old 12-14-2007, 09:37 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #29
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Quote:
Originally posted by Jam Man:
<BLOCKQUOTE>Originally posted by Themistofelis:

The engine uses a code to limit scoring ( because of people wanting to play a simulation) , this limit screw gamer made tactics ,
That cant be true.

I cant believe SI have coded anything that restricts goals.

The rest of your post made sense though, the preset tactics seem to work fine, I personally use variations of standard tactics and never see huge amounts of chances (although one on ones still not right).

Its the match engines lack of ability to deal with other formations that seems to result in the games with 30 chances. </BLOCKQUOTE>

It isnt true, obviously.
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Old 12-14-2007, 09:41 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #30
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Quote:
Originally posted by PaulC:
<BLOCKQUOTE>Originally posted by Jam Man:
<BLOCKQUOTE>Originally posted by Themistofelis:

The engine uses a code to limit scoring ( because of people wanting to play a simulation) , this limit screw gamer made tactics ,
That cant be true.

I cant believe SI have coded anything that restricts goals.

The rest of your post made sense though, the preset tactics seem to work fine, I personally use variations of standard tactics and never see huge amounts of chances (although one on ones still not right).

Its the match engines lack of ability to deal with other formations that seems to result in the games with 30 chances. </BLOCKQUOTE>

It isnt true, obviously. </BLOCKQUOTE>

I remember SI saying last year that they added something to stop unrealistic scores if your up say 3-0 at half time. This restriction meant that if you rampaged the first half scoring goals for fun then this would be less likely to happen in the second half.

This is of course if my memory serves me correctly, don't take my word for it.

Is this not true then? Have I imagined it?
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