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Old 12-14-2007, 10:34 AM   absolute joke, the match engine is totally opponent biased, si sort it out Post #11
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The match engine is programmed to work with tactics similar to those AI uses , and AI uses tactics with all the sliders near the middle .

SI run simulations using only AI tactics and never thought that gamers will go ultra wide , ultra fast and direct passing , AI plays according to the rules gamers do not , that brakes the experience.

The engine uses a code to limit scoring ( because of people wanting to play a simulation) , this limit screw gamer made tactics , AI plays "normal" with 10-15 shots and "realistic" scoring ; i am sure that the problem is not how AI plays.

Without the "limiter" in scoring my (and your) tactics can produce 15 goals per game and this would make many users complaint about "unrealistic" scores.

I can not think of any solution , maybe forcing Gks to have an even or close number of saves during a game will solve it.
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Old 12-14-2007, 10:35 AM   absolute joke, the match engine is totally opponent biased, si sort it out Post #12
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Its tactics!

Not saying its the players fault or poor use of tactics but the way the match engine interperets some ways of playing (certainly think one lone striker causes problems)

By playing a certain way you end up creating far too many one on ones and then as one on ones conversion ratio is too low theres too many missed chances.

The solution isnt to allow more goals to be scored but to limit the use of tactics that allow so many chances to be created. After all teams shouldnt be regularly creating 30 chances, thats unrealistic.

One on Ones need to be drastically reduced and then the conversion rate increased so that the overall goals scored from them remains the same.

Unfortunately by doing this and making it that bit harder to totally dominate games SI will come under more flack...
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Old 12-14-2007, 10:38 AM   absolute joke, the match engine is totally opponent biased, si sort it out Post #13
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Quote:
Originally posted by Themistofelis:

The engine uses a code to limit scoring ( because of people wanting to play a simulation) , this limit screw gamer made tactics ,
That cant be true.

I cant believe SI have coded anything that restricts goals.

The rest of your post made sense though, the preset tactics seem to work fine, I personally use variations of standard tactics and never see huge amounts of chances (although one on ones still not right).

Its the match engines lack of ability to deal with other formations that seems to result in the games with 30 chances.
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Old 12-14-2007, 10:50 AM   absolute joke, the match engine is totally opponent biased, si sort it out Post #14
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Quote:
Originally posted by Jam Man:


That cant be true.

I cant believe SI have coded anything that restricts goals.
I think they did , i have see SI people speaking about scoring % in the premiership and i know that they are obsessed in making a simulation , of course we need an official statement to be sure.
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Old 12-14-2007, 10:56 AM   absolute joke, the match engine is totally opponent biased, si sort it out Post #15
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Quote:
Originally posted by Jam Man:
<BLOCKQUOTE>Originally posted by Themistofelis:

The engine uses a code to limit scoring ( because of people wanting to play a simulation) , this limit screw gamer made tactics ,
That cant be true.

I cant believe SI have coded anything that restricts goals.

The rest of your post made sense though, the preset tactics seem to work fine, I personally use variations of standard tactics and never see huge amounts of chances (although one on ones still not right).

Its the match engines lack of ability to deal with other formations that seems to result in the games with 30 chances. </BLOCKQUOTE>

Cheating is totally the wrong word for that. The game doesnt "prevent" any score, but we tune each part of the match engine so that over 100s of games, the average no of goals/shots on target etc is close to real life.

I think when talking about these issues the key is "quality of chance". I think if there is re-balancing to be done going forward then it starts with that.

this is what PaulC answered to me when I said that the game is cheating/preventing to score.

I can agree with that, to limit the scores, but they forgot to do anything about tactics to support such limitations.
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Old 12-14-2007, 11:08 AM   absolute joke, the match engine is totally opponent biased, si sort it out Post #16
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Don't "quality of chance " me , 1 to 1s are the best chances in football and only striker's and GK's stats should count .
Rebalancing will only try to limit the number of 1 to 1s ( i will not use the taboo word "cheating") and will not address the chances of scoring .
The meaning of video games is to get satisfaction for achieving something in a fantastic world , not getting this satisfaction (of scoring 15 goals in a game when you deserve it ) makes gaming pointless .
There are space and flight sims around and in all of them there is nothing preventing you of killing multiple enemies alone , the FM equivalent of this is would be your plane to explode because "it is not realistic to beat this crowd on your own" .
When i make winning tactics "balance" means nothing to me.
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Old 12-14-2007, 11:40 AM   absolute joke, the match engine is totally opponent biased, si sort it out Post #17
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you didn't understand my post I'm afraid.

again.

Cheating is totally the wrong word for that. The game doesnt "prevent" any score, but we tune each part of the match engine so that over 100s of games, the average no of goals/shots on target etc is close to real life.

I think when talking about these issues the key is "quality of chance". I think if there is re-balancing to be done going forward then it starts with that.

--------------&gt; that's what PaulC from SI said, not me. it means that they tuned-coded ME to prevent cricket scores, without tactical support of that (read, made defending useless).
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Old 12-14-2007, 11:42 AM   absolute joke, the match engine is totally opponent biased, si sort it out Post #18
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Quote:
Originally posted by Themistofelis:
Don't "quality of chance " me , 1 to 1s are the best chances in football and only striker's and GK's stats should count .
Rebalancing will only try to limit the number of 1 to 1s ( i will not use the taboo word "cheating") and will not address the chances of scoring .
What needs to be done :

1. Tweak the match engine so the amount of one on ones are realistic.
Im real life its not realistic to have 30 chances on goal with 8 one on ones. The chances of one on ones should be reduced so it is realistic, not to "limit" the player.


2. Increase the chances of scoring from a one on one
Whilst one on ones should be fewer the chances that do come should have a higher chance of going in.


I get the feeling that from what you say the fix should be you should still be able to create high amount of chances but to score them which would be even worse than what we have now.
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Old 12-14-2007, 12:09 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #19
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i know my original was angry and i've cooled down a bit now,

but why are people defending the match engine si have already admitted that there are far too many shots and one on one chances, paul c earlier replied to an earlier post of mine saying that they realise an error,

therefore tacticts won't have any difference
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Old 12-14-2007, 12:09 PM   absolute joke, the match engine is totally opponent biased, si sort it out Post #20
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Jam Man , no , +30 shots is a ridiculous amount of chances and it needs to be fixed , so your (1) should include all chances and not just 1 to 1s .

2.Fixing the chances of scoring blends interestingly with Mitja's post of "tuned to look realistic" and "preventing cricket scores" (which of course indicates limiting our ability to score using a code ...taboo word comes in my mind).

I have the feeling that the stats of players have a minimum impact on the game and this is the root of the evil ; for me this is a philosophical issue of how the game should work .
Making the stats matter much more IMO will make the game better and tactics/scouting more interesting and realistic since you will look and sign players to do your job and not just good CA/PA ones , so i will propose a

3. Expand special moves and make them have big impact , also assign a "playing style " to all players , for example Messi doesn't mark , Ledesma (hey i am Olympiakos fan) stands 5 meters behind MCs and command their marking.

4. Expand the tactics AI uses to a more varied use of the sliders

5. Make the ball much heavier and passing more accurate , passing the ball correctly will make attacking and defending much more reliable to the plan and limit the luck factor.Heavier ball will eliminate fluke chances and players moving out of their position.

6.Force the players to obey their in game orders, both AI and human teams must keep their formation and planing , this will make easier for the player to see the weak points of his tactics and also it will make AI getting a clue of where to stand and how to use it's predefined counter-tactics.

I apologize for the big post and thank you for reading it .
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