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12-14-2007, 02:16 AM
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Near post headers.... Post #11 | | Newb
Join Date: May 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by dweaver:
Don't use anyone on 'near post flick ons' . Instead aim your corners into the 6 yard box and have 3-4 players attack the ball and one standing on the far post.
| Exactly, remove 'near post flick' so no-one in the team has it.
I set mine up with 1 at 'far post' 2 attacking 'far post' a tall player 'challenging GK' and a couple of players outside the area.
It's a mazing how many times the ball ends up with the 'outside area' guys after a scramble, sometimes they have a shot and score or they'll setup one of the guys that went to the far post. :thup:
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12-14-2007, 03:37 AM
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Near post headers.... Post #12 | | Registered User
Join Date: Mar 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by YoDevon:
John Terry, when set to attack near post, scores plenty.
| really? my guy on "attack near post" just stands still usually.
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12-14-2007, 04:08 AM
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Near post headers.... Post #13 | | Registered User
Join Date: Mar 2007
Posts: 0
Rep Power: 0 |
....ok, Menez just scored with an assist from VDV.
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12-14-2007, 02:46 PM
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Near post headers.... Post #14 | | Newb
Join Date: Sep 2007
Posts: 0
Rep Power: 0 |
Set your corner distribution to 6 yard box 1. No one on near post flick on 2. Best header on Challenge GK 3. 2nd best on attack far post 4. Third best on attack near post 5. One on stand on far post 6. one on forward 7. 2 on attack ball from deep 8. 1 outside area 9. leave 2 behind
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12-14-2007, 04:38 PM
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Near post headers.... Post #15 | | Registered User
Join Date: May 2007
Posts: 5
Rep Power: 0 |
i put in to the middle of the box and have diaby,toure,gallas,gilberto,and torres all challenging the gk and score lots.
for some reason gallas and gilberto get the drop downs and sneak in at the far post alot....
unno what iv done but it really works |
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12-14-2007, 04:59 PM
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Near post headers.... Post #16 | | Newb
Join Date: Apr 2007
Posts: 0
Rep Power: 0 |
It makes me chuckle seeing the AI teams try the near post flick on and watching them miss by a mile every time. Most corners seem to be like this so I don't worry about conceding corners much now.
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12-14-2007, 05:35 PM
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Near post headers.... Post #17 | | Joe Blow
Join Date: Dec 2007
Posts: 1
Rep Power: 0 |
I dunno, the near post flick does seems to work in my game, but it's like 1 in 25 corners.
I'm more upset with the fact that i instructed my players to go for the FAR post and they still managed to find the guy at the NEAR post!
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12-14-2007, 11:49 PM
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Near post headers.... Post #18 | | Newb
Join Date: May 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Desolar:
I dunno, the near post flick does seems to work in my game, but it's like 1 in 25 corners.
I'm more upset with the fact that i instructed my players to go for the FAR post and they still managed to find the guy at the NEAR post!
| Remove him then, don't let any player near the near post.
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