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Although still using FM07 criteria, I am still persevering in attempting to manufacture my own tactics system. Albeit availing myself of all the assistance available within these forums.
My main query is directed at the formidable wwfan. It is mainly from his "Tactical Design and Strategy" post that I am working from. I am trying to get my counter attack tactic sorted out. My quandary is this. In the official manaual it is suggested that direct passing and quick tempo are best for a counter attacking tactic. Indeed most of the posts agrree with this.
However, in the guidelines set out by wwfan, he suggests that for the counter attack, that a slow tempo be used although no mention of passing can I find. All views will be gratefully appreciated, especially from wwfan, although I wonder if he might be embroiled in the tactics for FM '08. Kind regards to all.
wwwfan has been rather caught up lately with some matters..if I may, and I do apologise if I inadvertently say something that may be a bit amiss..
Yes I too would agree that a good counter tactic should have direct passing and a quick tempo as its base. It should also have a deep to normal dline..probably on the low notches of normal. This is to allow the formation to sit deep and then have enough space upfront to exploit for counters. That's whats said in the manual, and its something I too employ.
A slow tempo can also be used, though any decent tactic which wants to use the counter tactic should either have good targets making early forward runs or direct passing/ttb by the players who should be finding these runners or a bit of both. Hmm I'm not too sure about how fan sets up passing, but you could have a mix of passing, and if you have a good defender with passing and decisions you can even set him up on direct passing.
I can agree with what Rashidi has said here. I too have implemented a counter attacking tactic for my Man Utd side - based on the principles wwfan set out for FM07.
However, I don't recall any mention of slow tempo for a counter attacking style and neither do I really think it makes sense - you want to position your team deep to draw the opposition onto you, then once you win posession, break forward at speed before they have a chance to retain their defensive shape.
95% of the time I have been using direct passing and high (1st notch of high) tempo. All my players are set to team passing.
Team mentality is normal, defensive line is 2 notches higher than than TM.
Results have been very good for me - league record is P9 W7 D1 L1 - just to give you some evidence that it works well.
Thanks rashidi1 You've set my mind as to what I want to do. James8. If you look at wwfan's "Tactical Design" posts of 16.05.07, in the Tactical design part you will see, in the "Counter" system it states that slow tempo is there. Thanks to you both for your time.
Actually, slow tempo + short passing + counter attack combination has worked very well for me in FM07. I used something similar to wwfan's "counter" setup. But I think it gives its best when you have a good squad and either trying to defend a lead or play against better team yet don't want to be too defensive. Basically, the tactic tells players "set up counter attack properly if you see a good chance, otherwise control ball and wait for an opportunity to break through". However, if AI gets a lead and goes ultra-defensive, this tactic does not work very well because your players don't put enough pressure on opposition, and AI is not attacking enough to give you a break chance. And of course, you need to experiment with "through ball", forward runs, crossing, etc. settings to implement the tactic right.
slow tempo and short passing works for me too with counter attack.I always use counter attack exept when i am forced to play very attacking with the def-lin push up.
Originally posted by kolobok:
Actually, slow tempo + short passing + counter attack combination has worked very well for me in FM07. I used something similar to wwfan's "counter" setup. But I think it gives its best when you have a good squad and either trying to defend a lead or play against better team yet don't want to be too defensive. Basically, the tactic tells players "set up counter attack properly if you see a good chance, otherwise control ball and wait for an opportunity to break through". However, if AI gets a lead and goes ultra-defensive, this tactic does not work very well because your players don't put enough pressure on opposition, and AI is not attacking enough to give you a break chance. And of course, you need to experiment with "through ball", forward runs, crossing, etc. settings to implement the tactic right.
Yes. IMO there are 2 types of counter attack. There is the counter attack when you really want a goal and you keep men back then fire them forward with direct/quick at the first opportunity. And there is the "counter" as in slow play down and try to keep a lead safe and not take any risks. wwfan uses the latter approach.
EA_mon_hello2 has pretty much summed it up. There is no 'best' way to set up a counter attack system, rather a choice of style.
Passing: Central midfield your prefered style (I use the mid-point), back four longer, front four shorter. To play expansive, possession-based, attacking football, shorten the defensive passing.