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The thing that is really getting to me is how boring this game is getting. There is no variation, the same routine every game. Me - 25 shots, 15 on target, 1 maybe 2 goals if I am lucky, 10 shocking misses, 13 excellent saves, AI keeper is MOM, AI gets 1 shot per goal at best 3 shots per goal at worst, and usually scores by the ball going straight through my keeper like he's Casper the friendly ghost. I am am using Loverleaper tactics, which are excellent.
A few months ago i saw a thread at another forum (FM B*****n) by wwfan and although it looked intelligently written i really thought then that this game was going beyond us.
Basically what he was saying was that to become more realistic the game must become even more challenging.
Do these guys not realise that realism is NOT the way to go?
For example: If i won the lottery or was wealthy enough to buy a team say i bought Rochdale, shouldn't knock to much of a hole in my money Would i put myself in charge as Manager?
Of course i wouldn't because i don't have the skills to be a manager.
That is why people with influence have ruined this game. I buy this game because i want to live a dream, something i can never do in real life.
If on FM08 i want Sunderland to win the EPL would i need to hire Jose Mourinho to play the game for me?
I can't understand how out of touch SI have become with the real people.
Originally posted by i had 2 du this:
Ive got to be honest im sick of this and no im not a fanboy.
You lo complain constantly well why dont you play like the AI then and only have 3-4 shots and score 2 of them.
Do not read then. But since you commented, it's interesting to know what you do. It is not possible to play like the AI because the team you manage in FM acts quite realistic (except from the closing down thing). That means you can not go from one extreme to another. What is not realistic is the AI, who masters all types of styles, within one team. That is not realistic. Especially not within a few minutes in a game.
Originally posted by dreghorn2:
Agree with a couple of the previous posters.
I don't like how the AI changes its tactics so easily during a match, going from one extreme to another is very unrealistic.
Also the short passing throughballs by the AI are very difficult to combat.
I start the game playing against a team that likes to counter, i score, they completely change their tactics and start playing like a well oiled machine. Short passing and incredible throughballs that, as mentioned above, my defenders just stand and watch.
Very boring.
And my goodness if i give up a goal in a game through controversy, i.e. a missed offside or a penalty, and its mentioned in the commentary, forget it. Game over.
If that happens i know i will lose doesn't matter when in the game it occurs. That way we get the silly 'controversy in game' media report following the loss.
Similarly if i get a suspicious goal i know i will win for the same reason, means the opposition gets the media report.
Boring.
Had some success with moving the d-line up higher when facing the throughball attack, maybe that will help.
Won't comment on all the other issues that most are aware of or have been talked about.
Agree with everything here. This isnt a smart AI system this is scripted AI. eg If human player does A. AI player does B.
I get the same problem where if there is a controversial goal disallowed or given then i can determine the outcome of the game.
I sympathize with some of the statements made in this post. I know what it's like to struggle with the aspects of the game, and it took me a while to figure out exactly what was going on in the game. I'm not justifying anything on anyone's behalf.
If we are looking back on the previous versions there were other aspects that ruined the game, and by fixing them resulted in "knock on effects". It's very hard to find the balance, especially with the "shots on goal" issue, because let's face it, if we scored a lot more it would not coincide with real life averages, and we will be going back to the super-tactic era which many found unenjoyable (what's the challenge in that?).
My personal oppinion is that I think the misleading part (shots on goal issue) should be removed so it simplyfies the reality of the situation. If our team is not creating anything it's easier to see that you are using the wrong tactical outlook on the game, and will be clearer in telling us that new measures have to be implemented tactically.
The game is hard, and goes by a hard justice philosofy. But still it's not an impossible mission to gain success. I think that one of the stumbling blocks is one's own expectations. My own experience is that not only do you need good tactics, you need the right players as well, because one of the dilemmas in the game is that when you overperform and you don't have a whole squad of world-class players the teams you will be meeting are playing very defensively so almost no matter how much you attack you cannot override their defensive ability with your attacking ability. That's why it's so hard to stay at the top of the game. Having a team of wonderboys will not neccessarily win you everything because players first turn into world-class players once they hit their peak ages (see hints & tips).
Another dilemma is when you have to change out several positions on your team. For sure you need consistancy so your team moulds and this can really take a long time especially if you have a lot of foreigners from many different countries. If I have many new players I have to be patient, and I will play more cautiously untill my team has moulded and I have my opponents playing ultra-defensively against me. But as soon as I'm on top of things I play more attacking even to the point of playing all-out-attack tactics like the 4-2-4.
Your reputation and current team form also has a big effect on the match situations you will encounter. Once you start to see how the opponent plays against you from the start of the game, it becomes a lot easier to determine what to do. I can personally see in the match stats during the game if I am using the right tactic, and only by looking at the possession and shots on goals stats. Also formations is something that one has to take into consideration. Some of the tactics are naturally defensive and some naturally offensive before you even touch the team instruction sliders. I have six 4-4-2 formations and six formations where I play with an anchorman and lone striker, plus two 4-2-4 tactics. You might think it is a lot but they are all very similar and follow an ideology I have based on which sliders (and direction) I think has attacking "mindsets" and defensive "mindsets". I think though that one has to at least do the following: a home tactic, an away tactic, and a normal mentality tactic. And then by using the team mentality slider to go (21 on the slider) all-out attack or (1 on the slider) ultra defensive (these team instuctions are the only time team override individual instuctions) and one really has to change them during a match when things are not going as planned.
I mostly use a 4-4-2 at home and a 4-1-4-1 away from home. But when I have my opponents "on the run", I have to attack them much more and sometimes I get them wrong, but usually during the game I quickly change and manage to save it. But does that mean I use ages for each game? No, it takes me averagely 5-10 minutes to get through a game and it's worth that little effort. Rarely do I go a whole season without losing some matches, actually the only time was when my starting eleven were the biggest stars in their peak age. But the next season after changing out 4 postions on the team resulted again in a real battle for the championship that I had walked the season before. Honestly looking at my own stats I would say that I draw between 5-12 games a season and will lose around 3-8 games a season, but I still win the league with these stats. Sometimes a team will run away from you and sometimes you run away from the rest of the pack. I find the challenge fun nonetheless, and have had to wait for the last round before the championship was decided many times.
Also another thing I would like to add (before this post gets too long to read) that your reputation is different in the league than in the different cups. That's why if you are favorite to win the league you are not neccessarily favorite to win the cup. So many times I've experienced that even though I am playing very offensively in the league I have to play more cautiously in the cups (especially the Champions League) and you have to win it (maybe even several times) before your reputation changes in that respective cup. Once you have come to terms with these aspects one starts to realise what has to be done a then you start to minimise those annoying instances. Somehow I wish that I could be more clear in how to tackle the shots on goal issue be it is not one specific thing one has to do. Let's hope that things will change for the better for some of you, and in the mean time let's try to get the best out of what we have because I think there are personally to few constructive threads these days. We have to understand what is going on in the game before we know what to change. I personally think (appart from the misleading shots on goal issue some of you experience) that it is a very good game and love the advanced challenge it brings and am actually happy that I don't win everything all the time. The game does have difficulty levels to some extent, easier levels being lower league teams and harder levels being in the top league. Being in the top league is no walk in the park, and nor should it be as you will be comming up against competent players and coaches. Thanks for at least looking at things from a different perspective...
Loversleaper: We all appreciate your advice and patience to try and help us understand what is required.
After reading your lenghty piece it hits home that this game is no longer for me.
I respect your ability to understand and be able to adapt to your opponents but even though you are virtually spelling it out, people, myself included, feel inept at what to do.
Just take a look around these threads... people are downloading any and every tactic availible hoping it's going to be the magic formula.
You yourself know that it won't work like that anymore. Any tactic now is only a starting point. You must change per game and even in game. But what do you change and when?
Should people be at a disability because they are thick?
It definatly would make things a lot easier if we somehow could see what is going wrong. Having 20 shots on goal doesn't make sense to the user, because in some terms it indicates that we are doing something right. But I know for a fact that the game doesn't treat the human user any different than another AI team, they are just more advanced in making their teams play as units and avoids any form of contradicting instructions that causes the "tactical meltdown" that the human user will experience.
But the only way I have been able to play relatively like the AI does is to really find out what the sliders mean (attacking or defending) and keep them in the same mindframe. When your team is playing as a unit things will gradually change. I don't think that it is because people "are thick" that they don't understand what is going on, but just under-informed. I wish that SI Games came out, in an understandible fashion, and explained these things so, people like me, don't have to come out with assumptions that could easily be incorrect or misleading causing a mass confusion. Because in reality it (match-machine) is not overcomplicated, it's just misunderstood.
You see, if you go out and see your favorite team in action you will a lot of the time be disappointed with their performances. Since the game is reflecting on that, in real life there is a latger time span between these matches whereas in the game will most likely experience them about once an hour. Another problem I see is the one on one situations. There are far too many, and since the game has a miss/hit ratio it follows, it doesn't differenciate between where the shot is comming from. The way around this for the game makers would be to give less one on one chances, but with a higher percentage hit/miss ratio. But this would take some heavy duty programming, and I doubt if they will be able to do things like this in the near future as the instances created in the match-machine is chosen from a random ideology...