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I'm unable to follow this tutorial , I don't know how he added noise to the white part of the cigarette , + if someone can do better than this plz notify. Thanx
I don't know how he added noise to the white part of the cigarette , + if someone can do better than this plz notify.
It's not your fault Nemesis, it's a mistake in the tutorial. I had a look at the steps and noticed that the noise was only applied to the filter, yet it does also show on the white part of the cigarette.?
Personally I don't think that amount of noise should be added to the white part of the cigarette, makes it look unnatural.
I agree with Blueflare regarding the noise in the 'white' of the cigarette. But here's a very quick tute on making a cigarette (I've included the noise, but you can 'not apply' that step
No, the smoke was done by making a vert. rectangle a few inches high and about 1/4" wide. Then
>distort>twirl. Add gausian blur, duplicate, change the size of the copy (squash and stretch) add more
blur to it. You can do this as many times as you wish. It you want to make it look even more real, add a bevel to the various layers of 'smoke'. (adjusting the bevel curves and shadow-highlite colors)
Added to this you can also use the smudge tool. What few people know is that spacing is turned on for the smudge tool in the brushes palette. I never understood why Adobe made it ON by default, because;
a) it makes smudging slow
b) the results are not what you would expect from smudging (see example)
Thanks for the input Blueflare. The only problem I (personally) have with the 'smudge tool' is that it does just that. It smudges. I really like the latitude that layered transparency gives me. Not just for smoke effects but for clouds, water, chrome etc. and I can add color to the layers to give them depth and charactor. Here's an example of what I mean. See how you can get the wispy clouds using the layers?
not to mention the reflections in the water.