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09-03-2007, 03:31 PM
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Medieval II: Total War - Kingdoms Expansion Post #41 | | Joe Blow
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Retro:
Anyway, now we've ascertained which actual period the Brittania campaign takes place...
I've found this scenario quite difficult to 'get into' really. So much micromanagement from turn 1 (as the English).
Might become a Celt and see how I get on with that.
| The Irish are great fun to play, and the Welsh are meant to be too. New rosters and units, a lot of light infantry in the beginning anyway.
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09-03-2007, 03:33 PM
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Medieval II: Total War - Kingdoms Expansion Post #42 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by finneys13:
<BLOCKQUOTE>Originally posted by Retro:
Anyway, now we've ascertained which actual period the Brittania campaign takes place...
I've found this scenario quite difficult to 'get into' really. So much micromanagement from turn 1 (as the English).
Might become a Celt and see how I get on with that.
| The Irish are great fun to play, and the Welsh are meant to be too. New rosters and units, a lot of light infantry in the beginning anyway. </BLOCKQUOTE>
I'll give the jolly taffs a go... then maybe the Peculiar Paddies.
I draw the line at Scotland though - a man's got to have some pride.
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09-03-2007, 03:34 PM
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Medieval II: Total War - Kingdoms Expansion Post #43 | | Joe Blow
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
And use the names I made, plenty of people have downloaded them, but no feedback or thanks |
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09-03-2007, 03:37 PM
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Medieval II: Total War - Kingdoms Expansion Post #44 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by finneys13:
And use the names I made, plenty of people have downloaded them, but no feedback or thanks | Ok Finneys - since it's you, I will download and provide feedback on the forum.
I created a tool for CK, and have had no feedback for the last release. Basically because it works 100%.
Gamers - selfish little tw@ts.
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09-03-2007, 03:41 PM
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Medieval II: Total War - Kingdoms Expansion Post #45 | | Joe Blow
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
\o/
I know the feeling all to well, if it crashed the game, I would only get complaints.
Have them all done now except for Crusades, which for some reason is giving me hassle, may have to do it from a different angle. Really like the new Crusader names I made as well, so I hope it works in the end.
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09-03-2007, 03:46 PM
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Medieval II: Total War - Kingdoms Expansion Post #46 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
Bohemund and Tancred ftw!
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09-03-2007, 03:59 PM
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Medieval II: Total War - Kingdoms Expansion Post #47 | | Joe Blow
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
You mean Bohémond and Tancrède surely?
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09-03-2007, 04:13 PM
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Medieval II: Total War - Kingdoms Expansion Post #48 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by finneys13:
You mean Bohémond and Tancrède surely?
| You're learning. :thup:
Mind you, even Anglicised and Modernised, I should have said Bohemond I think :/
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09-03-2007, 04:17 PM
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Medieval II: Total War - Kingdoms Expansion Post #49 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | No I am still officially awesome - seems it's correct either way.
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09-03-2007, 04:53 PM
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Medieval II: Total War - Kingdoms Expansion Post #50 | | Registered User
Join Date: May 2007
Posts: 0
Rep Power: 0 |
Took about three hours to (re) install M2 and Kingdoms and patch up to 1.0.3.
So I after that long a wait the Mayans bore the brunt, but I'm currently chasing the French around Florida.
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