That's the rub of Technical Slop. Diving into the middle of it might not get you too far if you are not already familiar with my work or the tools involved.
- Get familiar with Curves.
- Get to know your way around Gradients.
- Get to know how to work in seperate channels.
- Get to know clipping groups or whatever they are called now-a-days.
- Start at the beginning and slowly work your way up.
- Knowing line factoring is good, but not necessary.
For example, the rainbow box thingie is explained in a way earlier tutorial. It involves gradients in seperate channels.
Start right here:
http://tech-slop.serveit.org/tob.shtml
Like I said, take it slow.
If you have any questions, feel free to ask.