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11-02-2007, 06:43 PM
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CM 2008 Post #111 | | Registered User
Join Date: Jun 2007
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Originally posted by gavinkil:
<BLOCKQUOTE>Originally posted by Seagulls Forever:
Just got the demo (yeah I know I'm behind the times) and there are a few things that really impress me.
As I'm sure anyone who has seen my recent posts will attest, I have been dissatisfied with FM of late, feeling that a lack of competition has made SI a bit lackadaisical. Competition is needed in my opinion.
Now I'm still waiting for the FIFA demo to come so I can check that too but the CM demo suggests a game that has come a long long way. If you consider where BGS have come from it's pretty remarkable really. I certainly won't suggest it's perfect as the match engine clearly has a long way to go. I also can't comment on longer-term issues like regen quality. However there is much that is pleasing. The tactical interface is much nicer. The use of an arrow at the side of the pitch to set the offside trap. Brilliant. Why can't we have that for defensive line? Players are positioned left or right or up or down to position them. Why not that rather than ambiguous sliders? Options to wind up players are easily found, options to rough someone up (come on, it happens), all that stuff, it makes a game of football more accessible. I don't think it's quite there yet though I don't think it would be a terrible purchase, but I think maybe the next version or two might see SI looking nervously over their shoulders.
| Fifa manager demo is already out. </BLOCKQUOTE>
Yes but I have to wait a fair old while to catch the internet on a good day given that most of the time the 'broadband' here is more like dial-up!
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11-02-2007, 06:48 PM
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CM 2008 Post #112 | | Registered User
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Originally posted by something less annoying:
Seems like BGS are taking on what the users want to struggling to implement the features properly, which is no surprise since they're relatively new to this.
| Pretty much nail on head. They'll get there though and to be honest it's refreshing to see them doing this. I keep finding little things that put a smile on my face, and the match engine is not unplayable. Results seem sensible (more so than FM08 on first impressions though we'll see after a decent number of matches) and well to be honest it's not as **** as has been made out (mostly by people who played CM5 and didn't play a subsequent version).
BGS have started from nothing and after a really bad start now have the beginnings of something decent. Keep it up and they'll overtake FM in the not-too-distant future. I hope SI have something big up their sleeves.
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11-02-2007, 08:12 PM
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CM 2008 Post #113 | | Registered User
Join Date: Feb 2007
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i thought someone had bumped up my cm2008 thread |
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11-03-2007, 03:19 AM
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CM 2008 Post #114 | | Registered User
Join Date: May 2007
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Originally posted by theboydonegood:
<BLOCKQUOTE>Originally posted by Ackter:
<BLOCKQUOTE>Originally posted by theboydonegood:
also the fact that you can position your players anywhere on the pitch is far better than the rigid positions on FM.
FM tactics suck, the fact you cant tell your players what to do realy isnt good enough in a game where you are meant to be a football manager
| 1. You can do that using positioning and mentality in FM.
2. You played CM recently? Not one of the competiters comes close as of yet. </BLOCKQUOTE>
so i can tell my defence to play narrow, in particular the centre backs in FM can i?? all rightey then..... </BLOCKQUOTE>
I've now got the answer for this.
If you give your DCs sideways arrows to the most central position then they will take up a position between them both.
Basically a sideways arrow can be used to make players play more widely, or more narrowly.
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11-03-2007, 03:24 AM
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CM 2008 Post #115 | | Registered User
Join Date: May 2007
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Originally posted by Don Baker:
| Just seen this thread again, so let me catch up.
Most of what you and the general OTF on-topic thread users do is whine and moan continuously - how you can think any of it is constructive is beyond me. There's a place for contructive criticism, and there's a place for posting and discussing the bugs. The OTF thread isn't for either.
I'm regularly pointing out errors and bugs with FM, it's just that I do it where it matters - not in an Off Topic forum thread where it would get burried by crap and never be seen by the people who can actually do something about it.
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11-03-2007, 03:28 AM
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CM 2008 Post #116 | | Registered User
Join Date: Jun 2007
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Originally posted by Seagulls Forever:
BGS have started from nothing and after a really bad start now have the beginnings of something decent. Keep it up and they'll overtake FM in the not-too-distant future. I hope SI have something big up their sleeves.
| going off the demo of CM08, they are a country mile away.
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11-03-2007, 02:56 PM
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CM 2008 Post #117 | | Registered User
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Originally posted by Ackter:
There's a place for contructive criticism, and there's a place for posting and discussing the bugs. The OTF thread isn't for either.
| soooooo... the otf thread is for praise and sycophancy only then?
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11-03-2007, 04:18 PM
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CM 2008 Post #118 | | Registered User
Join Date: May 2007
Posts: 2
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Hah, typical.
To post bugs, there's a bugs forum.
To discuss the game, there's GQ.
To rabble on like the Chuckle Brothers, there's OTF.
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11-03-2007, 04:27 PM
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CM 2008 Post #119 | | Registered User
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you come across as if none of these points are valid simply because they're in the wrong forum
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11-03-2007, 04:30 PM
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CM 2008 Post #120 | | Registered User
Join Date: May 2007
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If the points are valid, post them in the bugs forum so that the testers can get them logged internally (though apparently me suggesting to post any issue brought up in the OTF thread over in the bugs forum is just another sign of my head-in-the-sand etc).
Posting the same thing over and over again in the OTF thread helps no-one.
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