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Old 11-16-2007, 12:54 PM   Usability in FM2008 Post #11
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Quote:
Originally posted by Sir EW:
<BLOCKQUOTE>Originally posted by Ter:
<BLOCKQUOTE>Originally posted by robertodibaggio:
My eyes are bleeding and my head is pounding...longest post ever.
If you have nothing positive to say then don't say anything at all. The post from Sir EW are the kind of posts that are most welcome around here. Constructive and detailed that is hopefully going to start a good discussion that will ultimately end in improving the game. </BLOCKQUOTE>

Thx Ter,

Can I have permission to edit/delete my own postings?

I would like to delete the 'old' postings and to correct some typos in the above one.

Thanks a lot! </BLOCKQUOTE>

er,.....yeah, same here mate!
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Old 11-16-2007, 01:14 PM   Usability in FM2008 Post #12
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Quote:
Originally posted by Super Bladesman:
You can get your ass man to take control of friendlies already, speeding up the game somewhat. He won't necessarily stick to your team selection, though, iirc? That needs a tweak, but this feature could be enhanced I guess.
Yes, I agree, but it’s not perfect. Then I’m still halted for certain things. I really would prefer a result only then I can carry on.

Quote:
The nag screens could have a tick box, which enabled would prevent the nag screen for nagging you on this confirmation type again.
That’s indeed the nice solution I was thinking about. I am aware that people with low self –esteem like the ‘Are you sure?’ questions.

Quote:
You can instruct scouts to search for players for a particular position I guess, but it's up to you to determine who is good! The accuracy should work in the way that you propose. Also, when the scout decides to return home to see his family, you can just send them out again by clicking restart.
It’s rather similar to the system that’s currently implemented. The only difference is that I could compare any squad player with a list of scouted players. Currently it’s only the key player on that position who’s used as the comparing factor.

When I have 2 goalkeepers, one star player, one lesser god, I often want to replace the lesser god. Currently I have to compare all targeted goalkeepers manually with my 2nd best one.
It’s really time consuming.

Quote:
The trainers you only have to really assign once.
No, that’s not really true. Trainers can leave, go in retirement, drop or rise in skills…

The automatically button is currently not useful enough. You can push it, but then you still have to setup your trainers manually. Even if the automatically function would be ‘perfect’ I can imagine that there are occasions that I want to change thing manually. So the manual option should stay.

Quote:
The squad screens (in fact all the screens) need to be changed to have the customisable views that are present in a number of other SI games (e.g. FML Beta, EHM or OOTP?)
Yeps.

Quote:
The importing of old saves would be amazing, but it's never going to happen as too many things change from one version to the next. But like you suggest, it shouldn't be an impossible task (just a mammoth one) - and is it worth it?
Yes, I think it is. I really know people who don’t buy FM2008 ‘cause they can’t import their old FM2007 games.

Now that’s ‘dangerous’. If SI had included the import function those people would stay at FM for sure. Now SI is risking that they try out another footy.

Quote:
The advisor is optional, so can be turned off easily. But you wouldn't believe the number of people we see annually on the forums asking how the get the game to do something, like advance in time, as they've been sitting waiting for ages. This hasn't happened this year. That would suggest the advisor is working
Yes, I am aware that I could work for some people. But it’s not worth the development time. By building this feature, we don’t have an import function by instance. :p

I think I explained very well why the value is overrated.

Quote:
Facegen is awesome, I agree, though some of the longer haircuts are awful. What I have not yet tried is to use a random database with fake players - does this generate a facegen image for all players/staff then? I'd also like to be able to create a facegen image for any player who doesn't have a real photo - I'm convinced this must be do-able!
I like the FaceGen thing and I agree that I should receive a FaceGen face as well in the game.


Quote:
The stadium idea is something I always enjoy in other management sims (when I used to play them ), but have never missed in FM. I guess SI probably feel that if they can't get it exactly right they won't do it all. Also, it is (for the most part) not in a manager's remit.
Well, some other things inside FM2008 are not real football management tasks as well.
And in reality some managers were really involved in the design of the stadium.

Also it’s a game. Many people adore the smell of cement.

I know from the FIFA manager forums that the stadium thing is one of the main reasons those people are playing that game.

I want to see them playing the real thing: if SI is selling more boxes then it can attract better and more people and thus deliver a better game, which is good for me. I’m selfish you know

Quote:
FM2008 &gt;&gt;&gt; FM2007 is my conclusion
Yeps, no doubt about that one.
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Old 11-16-2007, 02:02 PM   Usability in FM2008 Post #13
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:thup: Interesting post. I was in the middle of writing a long response to reciprocate the effort when I refreshed the page and saw that Super Bladesman had written exactly what I had intended on writing but in a much more succinct manner.

Quote:
originally posted by Super Bladesman:-
The squad screens (in fact all the screens) need to be changed to have the customisable views that are present in a number of other SI games (e.g. FML Beta, EHM or OOTP?)
Spot on. It becomes very tedious to go through every player's profile to see if they are in need of a rest during a tough run of matches in a short space of time especially when your short term memory isn't quite what it should be and you start forgetting who is match fit and who isn't.
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Old 11-16-2007, 02:16 PM   Usability in FM2008 Post #14
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Quote:
I like the FaceGen thing and I agree that I should receive a FaceGen face as well in the game.
there are a couple of things that I will like to be tweaked:

-Some players change theirs hairstyle. Great. Few are changing it too quickly. It's ok, but sometimes dizzy me. Also I will like that this change was linked with some event for the player: birthday, signing for new team, being the best of the match after bad results, being critized for press... I don't know if it's already so at time, but this change of hairstyle could be announced in the news window (for players of my team or most popular in the world).

-Also, some teams from LLs have to sign another grey player from its reserves or u18 in order to add deep to the squad. I think that those players could "earn" a face when signed (I have some in my team).


Just a little opinion, the game is great!
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Old 11-16-2007, 02:35 PM   Usability in FM2008 Post #15
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Yes/No Option What about the "Are you sure you want to quit" option?

Scouting
I agree on the scouting. I hate having to keep assigning them to different places.

Another thing which I'm unsure whether it is possible now is to delete the stuff the scout has scouted. Like for example, I'm only interested in a few of these players that the scout has scouted. Maybe one from Central Europe and another from a different region in South America. I want to compare the best players the scout has scouted for me from both regions that has taken two different scouting assignments. I want to be able to delete all the other players I'm uninterested in.


Training
I want to have more control on the training sessions. Some of the options are:
Train after matchday?
Train before matchday?
Train once a day? Train twice a day?
What times to train?
What should we work on in training say before a day from e.g. the CL game? Passing? Ball control? These could affect the short term stats and tactical know how of the players.
A few videos to watch of the opposition dangerman that will enable my instructions to specifically mark or tackle the dangerman better in such situations?
What about if you know your first team and you want them to practice themselves in a light routine match against your substitutes without having them to play a hard match against say your reserves which might get your players injured.

I think this add more to the boring training schedules we are getting.
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Old 11-16-2007, 02:54 PM   Usability in FM2008 Post #16
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If the yes/no reminder is removed, each year, there will be thousands of users flocking to the forums whining about how they accidentally sold their star player, resigned from their team etc,
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Old 11-16-2007, 02:55 PM   Usability in FM2008 Post #17
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Quote:
Originally posted by mousey:
Yes/No Option What about the "Are you sure you want to quit" option?
It's a usability design error many software titles are suffering from.

If you didn't want to quit, why did you select this menu item anyway?

And if you accidentally did, all you have to do is restarting again...big deal.

Imagine that your car would ask such silly questions...

"Are you sure you want to break (Y/N)? *CRASH*"
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Old 11-16-2007, 03:07 PM   Usability in FM2008 Post #18
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Quote:
Originally posted by Sir EW:
<BLOCKQUOTE>Originally posted by mousey:
Yes/No Option What about the "Are you sure you want to quit" option?
It's a usability design error many software titles are suffering from.

If you didn't want to quit, why did you select this menu item anyway?

And if you accidentally did, all you have to do is restarting again...big deal.

Imagine that your car would ask such silly questions...

"Are you sure you want to break (Y/N)? *CRASH*" </BLOCKQUOTE>

Why? Because if you are tired and you accidently wished to do something else instead of quitting/whatever else.

From what I read, you want it to be removed because you want to speed up things. What if you make a mistake (which can happen to anybody e.g. a slip of the hand), then you'll need to undo those actions which take longer to undo than by just reconfirming actions. Like taking your example, "All you have to do is restart again", that takes a longer time than to simply click a "No" button.
I'm sorry I have to disagree with you.
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Old 11-16-2007, 03:09 PM   Usability in FM2008 Post #19
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Quote:
Originally posted by Passer-by:
If the yes/no reminder is removed, each year, there will be thousands of users flocking to the forums whining about how they accidentally sold their star player, resigned from their team etc,
I don’t agree.

When selling a player, it takes a while till the player is actual sold. It can take up a week, two weeks and even longer.

Sure if you have a star player, everyone is hunting for.

When all is settled down, FM is asking for GO/NO GO or delay of the actual transfer.

It this particular case, it’s allowed.

What’s unacceptable is that after your confirmation it would ask again if you are sure. You already had the opportunity to correct an eventual mistake. Else you could think about the following procedure:


Ronaldhino accepted a transfer to Manchester United for 1 Euro.

Will you allow this? [YES], [NO], [DELAY]

Select [YES]

Are you sure that you’ll allow this? [YES], [NO]

Select [YES]

Are you really sure that you’ll allow this? [YES], [NO]

Select [YES]

Are you really really sure that you’ll allow this? [YES], [NO]

Select [YES]

This is your final chance, are you really sure that you’ll allow this? [YES], [NO]

Select [NO]

Are you sure that you’ll cancel the entire transfer? [YES], [NO]


During other issues, like sending a scout to somewhere it doesn’t harm at all. If you make a mistake, just recall him.

Point is, make sure people can undo any situation. And if it is not possible then it’s bad luck. Nobody is saying you have to drive with 150 mph against a wall. Nobody can prevent this, but if you’re sane then don’t do it.

If you’re sane, than do not sell Ronaldhino for 1 euro…
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Old 11-16-2007, 03:13 PM   Usability in FM2008 Post #20
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Quote:
Originally posted by mousey:
<BLOCKQUOTE>Originally posted by Sir EW:
<BLOCKQUOTE>Originally posted by mousey:
Yes/No Option What about the "Are you sure you want to quit" option?
It's a usability design error many software titles are suffering from.

If you didn't want to quit, why did you select this menu item anyway?

And if you accidentally did, all you have to do is restarting again...big deal.

Imagine that your car would ask such silly questions...

"Are you sure you want to break (Y/N)? *CRASH*" </BLOCKQUOTE>

Why? Because if you are tired and you accidently wished to do something else instead of quitting/whatever else.

From what I read, you want it to be removed because you want to speed up things. What if you make a mistake (which can happen to anybody e.g. a slip of the hand), then you'll need to undo those actions which take longer to undo than by just reconfirming actions. Like taking your example, "All you have to do is restart again", that takes a longer time than to simply click a "No" button.
I'm sorry I have to disagree with you. </BLOCKQUOTE>

Sure. But how many times you slip your hand to the exit of the game?

Not that many times. I'm pretty sure that in 95% of the time you actually just want to quit.

And in the very rare occasion you were mistaken -&gt; just restart.

Btw, you have to do several handlings to exit the game….
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