Fitness.com
Advertisement
Go Back   Sports Forum > Community > Football Manager

Football Manager

Discuss Football Manager 2008 for PC, MAC and PSP versions of FM 2008. Click here to view our FM resources.


» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
» Stats
Members: 103,054
Threads: 85,013
Posts: 1,031,288
Top Poster: Karky (9,532)
Welcome to our newest member, ValeryCot
If you register for free, you will be able to post threads, vote on polls and lots more. If you have problems with the registration or logging in, please contact the administrator.

Reply
 
LinkBack Thread Tools Display Modes
Old 11-19-2007, 04:34 PM   Shot ratio Post #1
Banned
 
Join Date: Apr 2007
Posts: 1
Rep Power: 0
gorillavitamins is an unknown quantity at this point
Default Shot ratio

Whats people's thoughts on this?

I've gone a few teams ranging across the board of skill levels. But i do enjoy playing the mid or lower teams that i think can pull of a good league finish position or even flirt with a European place or enjoy a nice cup run.

But no matter which team i go, home or away i have no problem making chances up. To be honest, i struggle the most when im clear favourite!

I just played Udinese and lost 1-3 at home. The annoying thing is, i should of been 2-0 after 12 minutes, yet go 0-1 down to a 25 yard wonder goal.

22 Shots - 8 On Target - 13 Off Target

5 or 6 of those "Off Target" chances were missed from within 10 yards. Half of the "On Target" chances where just shot at the keep from 2~5 Yards out

I have these same stats for what ever team, tactics, players i have.

How are you finding your shot ratios? I'm interested to hear wether your Man UTD or Leeds UTD
gorillavitamins is offline   Reply With Quote
Old 11-19-2007, 04:35 PM   Shot ratio Post #2
Registered User
 
Join Date: Jun 2007
Posts: 2
Rep Power: 0
leanwitit is an unknown quantity at this point
Default

you cant really go by shot ratios alone e.g. you've assigned Gary Neville to take longs shots at every opportunity. Likely get a ratio of 100 shots to 1 goal
leanwitit is offline   Reply With Quote
Old 11-19-2007, 04:55 PM   Shot ratio Post #3
Banned
 
Join Date: Apr 2007
Posts: 1
Rep Power: 0
gorillavitamins is an unknown quantity at this point
Default

Out of 22 shots 4-5 are long shots from AMC/MC's. Im pretty much averaging 23% of my totals shots, from long range even with every player "Long Shots - Rare"
gorillavitamins is offline   Reply With Quote
Old 11-19-2007, 05:00 PM   Shot ratio Post #4
Registered User
 
Join Date: Apr 2007
Posts: 2
Rep Power: 0
train is an unknown quantity at this point
Default

Its been a noted issue for years, yet people fail to see it as a problem, and SI continue to ignore it. Many people claim its 'down to tactics' having long shots etc.

I'm Carshalton, have roughly 20 shots per game, 5-10 on target, the rest off target. Of the off target shots, they are from many positions, Headed corners, free kicks, a few long shots etc. But hatfulls of them are from 1v1's, 5 Yarders, or open goals. Of the on targets, some days ill put all of them away, and others none. It gets frustrating, Knowing my players are good enough to stick the ball in the net, but watching them chance after chance put it wide, or right down the keepers thraoght, and then see the AI score 3 Goals from 4 shots. It really puts a bee in my bonnet, but like i say, goes ig nored, and a LOT of people claim its not the game, its your tactic, and will then proceed to pluck 5 games from IRL where it has actually happened, but not find a consistency with the proof.

Nothing you can do but tweak, im afraid.
train is offline   Reply With Quote
Old 11-19-2007, 05:43 PM   Shot ratio Post #5
Registered User
 
Join Date: Jun 2007
Posts: 2
Rep Power: 0
leanwitit is an unknown quantity at this point
Default

Quote:
Originally posted by NepentheZ:
Its been a noted issue for years, yet people fail to see it as a problem, and SI continue to ignore it. Many people claim its 'down to tactics' having long shots etc.

I'm Carshalton, have roughly 20 shots per game, 5-10 on target, the rest off target. Of the off target shots, they are from many positions, Headed corners, free kicks, a few long shots etc. But hatfulls of them are from 1v1's, 5 Yarders, or open goals. Of the on targets, some days ill put all of them away, and others none. It gets frustrating, Knowing my players are good enough to stick the ball in the net, but watching them chance after chance put it wide, or right down the keepers thraoght, and then see the AI score 3 Goals from 4 shots. It really puts a bee in my bonnet, but like i say, goes ig nored, and a LOT of people claim its not the game, its your tactic, and will then proceed to pluck 5 games from IRL where it has actually happened, but not find a consistency with the proof.

Nothing you can do but tweak, im afraid.
I disagree, check out tactics section in the manual
leanwitit is offline   Reply With Quote
Old 11-19-2007, 06:18 PM   Shot ratio Post #6
Registered User
 
Join Date: May 2007
Posts: 0
Rep Power: 0
retired_Thessel is an unknown quantity at this point
Default

Mr Pompey, i'm going to have to disagree with you i'm afraid. Having spent a lot of time creating tactic using information gleemed from the tactics forum i am still having the same issue. I currently have a tactic i'm using for Sparta Rotterdam, not the best team i know. My team create about 10-15 good chances per match and can average about 15-25 shots at goal per game compared to between 10-15 for the opposition. I have made sure my players are not instrcuted to make long shot other than my AMC who has a LS rating of 18. However my player still seem to take pot shots all over the place. It has alsio been linked to the TEMPO and ATTACKING MENTALITY settings but as i have toyed around with both slow and quick TEMPO i cannot see a big differeance if any at all. The only resonable expalination i have read is that its basically down to the quality of your players, their descision making, and ability to pick out players. If they can't they just shoot! now that seems more of a beliveable explaination but i still feels there are a lot of issues with the match engine at present which i hope the patch will sort out.
retired_Thessel is offline   Reply With Quote
Old 11-19-2007, 06:37 PM   Shot ratio Post #7
Registered User
 
Join Date: Jun 2007
Posts: 2
Rep Power: 0
leanwitit is an unknown quantity at this point
Default

Quote:
Originally posted by spongebob_squarepants:
Mr Pompey, i'm going to have to disagree with you i'm afraid. Having spent a lot of time creating tactic using information gleemed from the tactics forum i am still having the same issue. I currently have a tactic i'm using for Sparta Rotterdam, not the best team i know. My team create about 10-15 good chances per match and can average about 15-25 shots at goal per game compared to between 10-15 for the opposition. I have made sure my players are not instrcuted to make long shot other than my AMC who has a LS rating of 18. However my player still seem to take pot shots all over the place. It has alsio been linked to the TEMPO and ATTACKING MENTALITY settings but as i have toyed around with both slow and quick TEMPO i cannot see a big differeance if any at all. The only resonable expalination i have read is that its basically down to the quality of your players, their descision making, and ability to pick out players. If they can't they just shoot! now that seems more of a beliveable explaination but i still feels there are a lot of issues with the match engine at present which i hope the patch will sort out.
Feel free to disagree - its always worth a debate

What you could do is log it as an official bug on the bugs forum and upload some pkms.

Personally in my games with my tactics i've not noticed it as a major issue.

In games I expect to win I play a slow tempo with maybe only my best longhsot player able to take long shots.

Sometimes in some games you can dominate but
fail to win, and these games stick in your mind more than games where you've been outplayed but hang on for a draw or get a sneaky goal in the last few minutes

I think the point I make is that some games will have the inferior team getting a result as in real life, plus tactics can help overcome the shots to goals ratio
leanwitit is offline   Reply With Quote
Old 11-19-2007, 07:05 PM   Shot ratio Post #8
Newb
 
Join Date: Apr 2007
Posts: 0
Rep Power: 0
retired_w0lfpack1 is an unknown quantity at this point
Default

This topic, or one like it, has been on the front page of GQ every day for two weeks.

The story is always the same: "I'm dominating in Shots, but my 'Shots on Target' are less than 50% of my Shots, and we seem to miss sitters a lot."

Quote:
I have made sure my players are not instrcuted to make long shot other than my AMC who has a LS rating of 18. However my player still seem to take pot shots all over the place. It has alsio been linked to the TEMPO and ATTACKING MENTALITY settings but as i have toyed around with both slow and quick TEMPO i cannot see a big differeance if any at all.
The third thing its been linked with is high Creative Freedom; if you think of that as "how likely my players are to ignore my instructions", then it follows that giving a guy '20' creative freedom and 'seldom long shoot', he'll ignore the latter if he thinks the long shot is his best option.

Also, if you're not encouraging your players to pass, then shooting is their next best option (no matter where they are.)

Why wouldn't they be passing?

If Through Balls is set low, they don't try "passes into space" .

Also, if you have your front-most players on Direct or Long passing (or you have that as a teamwide setup, and haven't given them an override), then they're looking to hurry the ball up the pitch, not look for options near to or behind themselves (especially when coupled with the sort of Attacking mentality most people give their strikers).

So you can "fix" that by, for example, setting your strikers down to Short passing.

How does that prevent your problem?

If he has a pass that is a better option than his shot, he'll take it .. and if he doesn't, he'll still shoot. But now you've encouraged him to increase his perception of what is a good pass, so he's less likely to take a low-percentage shot.

As you've already done, slowing down the tempo helps - it doesn't have to be as extreme as from Quick to Slow, try just getting away from the extreme "Quick" settings, e.g., take what you think is a natural "Quick" setting, and drop it by two ticks.

Same with the Attacking mentality that you're giving your strikers. Drop it by two from wherever you are.

How does that help?

It encourages them to take one touch to settle. We all, as fans, love seeing a one-touch shot .. but the truth is, a two-touch shot is much more likely to be well-placed to the corners, and therefore to trouble a good goalkeeper.

WHY IS THIS IMPORTANT?

Because of the way SI have built "Confidence" into performance.

When your striker takes a 20-yard shot in the fourth minute, and misses, it damages his confidence.

If, by the 30th minute, he's missed six shots, his confidence is very low. His lack of confidence becomes a factor when he gets that "sitter" from ten yards in the 60th minute - and contributes to him missing again, in a vicious cycle.

The opposite is true for the goalkeeper.

Every shot a goalkeeper faces and stops increases his confidence. So, if your guys take three or four half-chances in the first 20 minutes, congratulations, you've just made the goalkeeper more confident.

Now, when your striker finally sends a blinding shot at him, the goalie, "in the zone", has a much better chance of making the save - and if he does, his confidence goes through the roof, and your striker's confidence is sitting there going "Gah! What do I have to do?!"

By forcing your guys to play more patiently, you prevent both of those cycles from taking hold.

You might not have 30 shots in a game .. but you should be scoring more.

Now, if you're in this boat already, you have another problem:

For strikers, that lack of confidence carries over from match to match - Shevchenko disease. So the fact that he struggled to score in one game, means he's likely to struggle again in the next game even if you fix the tactical problem at the root of it.

So make the tactical fixes - and TRUST them. Stick with them for three months.
retired_w0lfpack1 is offline   Reply With Quote
Old 11-19-2007, 07:32 PM   Shot ratio Post #9
Registered User
 
Join Date: Jul 2007
Posts: 1
Rep Power: 0
arman920 is an unknown quantity at this point
Default

If you need proof of Amaroq's wisdom, watch a few AI v AI matches and check the shot ratios in them.
arman920 is offline   Reply With Quote
Old 11-19-2007, 07:54 PM   Shot ratio Post #10
Registered User
 
Join Date: Apr 2007
Posts: 0
Rep Power: 0
retired_geoag01 is an unknown quantity at this point
Default

Quote:
Originally posted by Amaroq:
This topic, or one like it, has been on the front page of GQ every day for two weeks.

The story is always the same: "I'm dominating in Shots, but my 'Shots on Target' are less than 50% of my Shots, and we seem to miss sitters a lot."

<BLOCKQUOTE>I have made sure my players are not instrcuted to make long shot other than my AMC who has a LS rating of 18. However my player still seem to take pot shots all over the place. It has alsio been linked to the TEMPO and ATTACKING MENTALITY settings but as i have toyed around with both slow and quick TEMPO i cannot see a big differeance if any at all.
The third thing its been linked with is high Creative Freedom; if you think of that as "how likely my players are to ignore my instructions", then it follows that giving a guy '20' creative freedom and 'seldom long shoot', he'll ignore the latter if he thinks the long shot is his best option.

Also, if you're not encouraging your players to pass, then shooting is their next best option (no matter where they are.)

Why wouldn't they be passing?

If Through Balls is set low, they don't try "passes into space" .

Also, if you have your front-most players on Direct or Long passing (or you have that as a teamwide setup, and haven't given them an override), then they're looking to hurry the ball up the pitch, not look for options near to or behind themselves (especially when coupled with the sort of Attacking mentality most people give their strikers).

So you can "fix" that by, for example, setting your strikers down to Short passing.

How does that prevent your problem?

If he has a pass that is a better option than his shot, he'll take it .. and if he doesn't, he'll still shoot. But now you've encouraged him to increase his perception of what is a good pass, so he's less likely to take a low-percentage shot.

As you've already done, slowing down the tempo helps - it doesn't have to be as extreme as from Quick to Slow, try just getting away from the extreme "Quick" settings, e.g., take what you think is a natural "Quick" setting, and drop it by two ticks.

Same with the Attacking mentality that you're giving your strikers. Drop it by two from wherever you are.

How does that help?

It encourages them to take one touch to settle. We all, as fans, love seeing a one-touch shot .. but the truth is, a two-touch shot is much more likely to be well-placed to the corners, and therefore to trouble a good goalkeeper.

WHY IS THIS IMPORTANT?

Because of the way SI have built "Confidence" into performance.

When your striker takes a 20-yard shot in the fourth minute, and misses, it damages his confidence.

If, by the 30th minute, he's missed six shots, his confidence is very low. His lack of confidence becomes a factor when he gets that "sitter" from ten yards in the 60th minute - and contributes to him missing again, in a vicious cycle.

The opposite is true for the goalkeeper.

Every shot a goalkeeper faces and stops increases his confidence. So, if your guys take three or four half-chances in the first 20 minutes, congratulations, you've just made the goalkeeper more confident.

Now, when your striker finally sends a blinding shot at him, the goalie, "in the zone", has a much better chance of making the save - and if he does, his confidence goes through the roof, and your striker's confidence is sitting there going "Gah! What do I have to do?!"

By forcing your guys to play more patiently, you prevent both of those cycles from taking hold.

You might not have 30 shots in a game .. but you should be scoring more.

Now, if you're in this boat already, you have another problem:

For strikers, that lack of confidence carries over from match to match - Shevchenko disease. So the fact that he struggled to score in one game, means he's likely to struggle again in the next game even if you fix the tactical problem at the root of it.

So make the tactical fixes - and TRUST them. Stick with them for three months. </BLOCKQUOTE>

This point of yours about the more shots, the more misses and strikers problems to then score a goal are absolutely spot on without a doubt!.

What it does show though, is the games "Morale Bug", in its worst form. It is obviously set way too high to the point where the game makes no sense, which is why a lot of people are witnessing game after game of absolute domination, only to lose 1-0 to the oppositions only chance of the game.

This is not even slightly realistic in any sense, as reality shows that a team dominating in this way would have fantastic morale, simply because they are making so many easy chances and any decent Proffesional Striker would know that he will put 1 or 2 of so many chances away and if not he would certainly do so in the next game and his morale would stay high as he knows his team are playing well and he is going to have a lot of chances to score.

On the other side of the coin, it is very much harder for a striker to put away his only chance in a game, because there is so much more pressure on him to take the opportunity that he is very unlikely to get again during the match, yet the AI does this almost without fail game in game out.

This shows that the coding for this is completely unstable and arse backwards throughout the game and if it is'nt greatly modified in the Official Patch?, the this game really is'nt worth playing.
retired_geoag01 is offline   Reply With Quote
Reply

Go Back   Sports Forum > Community > Football Manager

Bookmarks

Thread Tools
Display Modes


Similar threads to Shot ratio
Thread Thread Starter Forum Replies Last Post
shot to goal ratio has it been fixed ???
shot to goal ratio has it been fixed ???: just looked up and down and carnt see any topics...
magnoliadave Football Manager 3 02-14-2008 11:52 PM
improving goal ratio
improving goal ratio: Hi to all. I have just played League cup 4th...
xouman Tactics & Training Tips 2 01-31-2008 03:05 PM
Goal to shot ratio
Goal to shot ratio: Its not always a probelem as was the case when I...
pellet10 Football Manager 10 01-24-2008 03:30 AM
To all you whiners about goal/shot ratio...
To all you whiners about goal/shot ratio...: Statistics from the Liverpool vs. Man Utd match...
Goofus Football Manager 18 12-17-2007 04:53 PM
shots to goal ratio?? help
shots to goal ratio?? help: is there anythink to get around this??? for the...
davhislop Tactics & Training Tips 4 11-25-2007 07:39 PM

More threads of Masi`
Thread Date Forum Replies Last Post
Shot ratio
Shot ratio: Whats people's thoughts on this? I've gone a...
11-19-2007 Football Manager 14 12-08-2007 04:27 PM
Formations: Can you make any work?
Formations: Can you make any work?: Just wondered.. Do you ever start a game and...
11-19-2007 Tactics & Training Tips 11 11-20-2007 03:19 AM
How are you finding it compared to FM2006?
How are you finding it compared to FM2006?: How are you finding the challenges in FM2007...
10-19-2006 Scout Report 90 11-21-2006 07:17 PM
Strikers not scoring
Strikers not scoring: Not sure if its my tactics or what, but 33 games...
11-01-2006 Tactics & Training Tips 2 11-01-2006 06:11 PM
Starting Unemployed for LLM
Starting Unemployed for LLM: Hey. starting Unemplyed in Italy with the hope to...
04-18-2005 Scout Report 12 04-18-2005 06:25 PM

Other threads in forum Football Manager
Thread Date Thread Starter Replies Last Post
Are Man Utd too good in fm
Are Man Utd too good in fm: Am playing with Liverpool, hapy enough with my...
11-27-2007 rudders10 22 11-27-2007 05:58 PM
Match Speeds
Match Speeds: Firstly thank you for the patch I have one...
11-22-2007 hodgey78 1 11-23-2007 12:55 AM
online game
online game: online game starting at 7pm uk time if anyone...
11-21-2007 gardie 5 11-21-2007 07:37 PM
is it possible to have a real managerial career in fm08?
is it possible to have a real managerial career in fm08?: was going to start lower league ( open to...
11-19-2007 andylincoln 33 11-20-2007 02:19 PM
USA XBOX 360
USA XBOX 360: If I buy this game overseas, will it play on my...
07-11-2006 Jack Del Peiro 1 07-11-2006 06:26 PM

» Online Users: 27
0 members and 27 guests
No Members online
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 03:51 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian | Friend Codes |
You are viewing Shot ratio.