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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Real Madrid 1956-1960 - 0%
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Juventus 1985 - 0%
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Milan 1989-1990 - 100.00%
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Ajax 1971-1973 - 0%
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Santos 1962-1963 - 0%
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Torinho 1940's - 100.00%
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Ajax 1995 - 0%
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Flamengo 1981 - 100.00%
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Benfica 1961-1962 - 100.00%
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Total Votes: 1
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Old 10-30-2006, 10:13 PM   Official Pro Evolution Soccer 6 thread Post #671
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Over 4k people on the Konami servers, but when I select a server I keep getting connection lost
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Old 10-31-2006, 01:18 AM   Official Pro Evolution Soccer 6 thread Post #672
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Some thoughts and questions having played the game, the editing side:


1 Just a thought, but with the 20 spare slots to create a league of teams, do you think in theory someone could create 20 more international sides, and then when doing a cup or league, under the 'type of teams taking part' bit having not 'club' or 'international' but 'all teams' and thus having 84 not 64 teams to choose from?


2 Also it seems BIZARRE how in the international challenge part, Jamaica, Honduras et al are there to take part but you can't manage them? and can't seem to purchase them in 'the shop'? Any ideas amigos?

3 It would be awesome if someone had time to use FM as a guide for attributes and player faces to add Leyton Orient :cool: I'll do it myself but can't get a logo into the data editor

Nyone fancy helping me on that last one?
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Old 10-31-2006, 01:19 AM   Official Pro Evolution Soccer 6 thread Post #673
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PES 6 Option File EDITOR (for ps2 option files)

Feel free to use it those who find it helpful, you can knick bits from other option files and put them into yours rather than overwriting everything :thup:

Thank me by helping my Orient problem? I don't have photoshop /o\
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Old 10-31-2006, 01:20 AM   Official Pro Evolution Soccer 6 thread Post #674
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Quote:
Originally posted by Lovejoy!:
because you live up the road from me?
down the road ffs, DOWN

But heh, I'll play you online, its the only way we can get around your restraining order tbf.
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Old 10-31-2006, 02:56 AM   Official Pro Evolution Soccer 6 thread Post #675
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Finally looking a bit better in the ML, and scoring goals.

Lucarelli and Dani signed up front. El Hamdoui on the right wing, Kieran Richardson on the left (who is bloody good actually). With Basso in goal, and some random argie signed at the back.

Still unbelievable amount of shots going 60 yards over the bar though.
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Old 10-31-2006, 03:27 AM   Official Pro Evolution Soccer 6 thread Post #676
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Typical managed to get online fine at this time.

cant have a game though as I aint got my controller
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Old 10-31-2006, 03:59 AM   Official Pro Evolution Soccer 6 thread Post #677
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anyone know where i could get the latest ps2 option file?
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Old 10-31-2006, 04:23 AM   Official Pro Evolution Soccer 6 thread Post #678
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I started a master league as Real Madrid, some of the play you can get out of them is awesome.
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Old 10-31-2006, 08:36 AM   Official Pro Evolution Soccer 6 thread Post #679
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Quote:
Originally posted by ceefax the cat:
I have it I have it I have it I have it I have it I have it I have it
And now I have tried it.

At first, I was perturbed by a few things and these are they:

<UL TYPE=SQUARE><LI> The ball does seem heavier and slower. The passing game feels sluggish at first, but we've been here before - this is exactly the way people felt about PES 5 at first. Sure enough, after playing for a couple of hours, the reasoning behind this becomes clear and the game HAS improved as a result.
The key is to keep the ball circulating - watch a match on TV and most passes are not zipped quickly into feet, they are rolled. Even more so than in PES 5, my buildup is now full of 1-2s between defenders and midfielders, anything to keep the ball moving and pull the opposition out of shape, because I can't simply zip it down the pitch at a million miles an hour and that is a GOOD THING. Also, you find that when the tempo of the game naturally accelerates, the passes do too. GOOD.

<LI> The referee is a lot different, and I'm not sure I like him. The niggly fouls of PES 5 could get annoying, but I found that they all but vanished once I got into the zone and my tackling became sharper. Last night, however, I was quite frequently penalised, even booked, for superb, clean sliding tackles. Maybe this is meant to reflect the crackdown on 'lunging' and the human error of the referee, but I didnae like it. I also quite liked being able to cynically bodycheck or clip the heels of an attacker if they looked like creating anything in PES 5, whereas I now have to risk a booking by sliding in if I want to be sure of a tactical foul.

Many have complained that a slide tackle frequently results in the attacker regaining possession, and here we've got to look once again at real life. In a nutshell - don't dive in. If you do it in the midst of a midfield battle, the key is then to win the second ball, and that's usually possible. If you do it to halt the run of an attacker, in space, towards your defence, then you're stupid, aren't you? So stop complaining so much about that one.

<LI> The way the keepers spill shots is quite annoying. I was deprived a victory by Dida punching one into his own net in my second match, and there were several near misses after that. However, once I'd settled in and started playing decent football, I found the problem subsided, simply because I was defending better and not allowing clear shots from the edge of my box so often. Again, if we look to real life we find that a shot from 18 yards, on target, is very often mishandled, but it is more often blocked or prevented, and that can be replicated in the game.</UL>

So all in all I think the game has improved, but a couple of things still bug me. I'm pretty sure, though, that I'll learn to deal with them or even see the merit in them, as with PES 5.

I think that, once I've fully adjusted and tightened up my defending, this game will play in an incredibly realistic way. For now, high scoring games are likely, because it's soooo much more important to get everyone in position and use the 2nd defender discerningly, but after a few weeks I can see it settling down nicely.

If the game continues to evolve this way, it can't be long before a 90 minute match option must be included. Several of my matches, towards the end of the session, featured such long spells of possession that there can only have been 3 or 4 meaningful chances to score. It was very, very lifelike to watch and ended up 2-1, but on another day I'd have expected 0-0. I think if I was able to sit down and play a full 90 minute match, at that tempo and quality, I might very well jizz into my underpants.
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Old 10-31-2006, 08:41 AM   Official Pro Evolution Soccer 6 thread Post #680
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I should add that anticipating and blocking passing lanes is very, very important too. It's much easier to pass the ball into the box and finish otherwise, which will result in a lot of very straightforward, lame and unrealistic goals, as defenders don't charge out to intercept as much anymore.
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