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06-30-2007, 11:03 PM
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Cricket Coach 2007 thread Post #101 | | Joe Blow
Join Date: Sep 2007
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Thanks for the positive feedback, Juni.
At the moment a workaround to the long wait problem is to go on holiday until your next required action. I agree, though, that as matches are now taking a fair bit longer to process than previously, we will need to investigate allowing people to choose a start date and/or deselect certain leagues (to speed up things on lower spec machines). We'll see how much we can cover with the patch.
I think the ball moving after being caught must be a re-occurence of an old bug. Thought we'd cleared it during the beta period but obviously not, I'll stick it on the list |
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06-30-2007, 11:41 PM
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Cricket Coach 2007 thread Post #102 | | Joe Blow
Join Date: Oct 2007
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Based on the limited demo time I can’t contemplate buying this. It seems waaay too easy which is a total game breaker for me. Other than that it seems there is a decent game trying to get out, but the actual cricket still grates and makes it hard to get involved. Scoring rates are absurdly high even in this era of slogathons on plumb wickets. The wicket distribution seems all over the shop, with the vast majority of wickets falling to catches, and very few of those being caught behind. There are also a ludicrously high number of drops. This may well all be design choice for the more dramatic visuals, but it is a turnoff for your cricketing purist. Other than that the toss AI needs sorting; I lost the toss before four tests on plumb wickets, yet on three occasions I was put in. That shouldn’t happen that often on green toppers, let alone on flat tracks.
Now I realise all these judgments are being made on a small sample size, but if you give such a short demo that is all one has to go on. It does feel vastly better than last year though.
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07-01-2007, 01:16 AM
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Cricket Coach 2007 thread Post #103 | | Newb
Join Date: Sep 2007
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Why complaint I do have, why is it that in one day cricket, 90% of the time raising your batsman's aggression actually makes them score more slowly?
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07-01-2007, 01:34 AM
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Cricket Coach 2007 thread Post #104 | | Registered User
Join Date: Jul 2007
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I've quite enjoyed what I've played so far but have a few gripes.
As I said before, the positioning of the declare button caused a few mishaps but have got used to that now.
As someone who likes the game to be at teh top speed, I find it a bit annoying that it's so hard to get out of it to change a bowler or aggression.
Game seems to be randomly changing highlight speed every now and then.
Agree with FungusMungus about the aggression raising seeming to slow run rate.
Also agree a bit with what zoraster says. Some games I catch everything and some games everything is dropped. Things just don't seem to be spread out enough.
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07-01-2007, 02:26 AM
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Cricket Coach 2007 thread Post #105 | | Newb
Join Date: Aug 2007
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I downloaded it....I generally found it to be a lot better than the previous version, but it still seems to be a work in progress.
I got as far as my second one-dayer in charge of Northants, and only noticed a few minor problems...
1 - The first class 3rd wicket partnership record is wrong
2 - Way too many catches/drops at mid-on/mid-off
Then I started noticing that every one-day team score bar one in 16 games was between 200 and 260.
That brings me to that one score, alerted to me as Darren Gough broke the List A bowling record. Defending a total of 216/6, Gough took 9/138 off 36.1 overs in Worcestershire's total of 315/11 from 73.1 overs of their regional trophy game.
Oh, and in my experience, the reason scoring rates go down when upping aggression is that at least 75% of balls on an all-out attack setting are missed completely, and normally result in an lbw appeal (the odd one is bowled)
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07-01-2007, 02:48 AM
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Cricket Coach 2007 thread Post #106 | | Newb
Join Date: Apr 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Victor Meldrew:
<BLOCKQUOTE>Originally posted by Obaid Al-Dosary:
Stopped playing when I amassed 700/7 against the Windies. Trescothick, Flintoff and Collingwood all getting over 150.
Takes an age to load between matches and generally not that impressive.
| Must have dreamt the day when Cook, Collingwood, Bell and Prior all posted tons in the same innings against Windies this summer... </BLOCKQUOTE>
In a score of 700+? Dont know what test series you have been watching.
Seriously though, there are some problems with the AI, I guess it can be sorted and a good game is there waiting to be played.
Still looking forward to ICC3. Much better presentation and gameplay.
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07-01-2007, 02:28 PM
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Cricket Coach 2007 thread Post #107 | | Newb
Join Date: Sep 2007
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Just had a ridiculous 20-20 match.
I amassed 131-5, which I can accept as the pitch was a batter's nightmare. However, my opponents breezed to 115-3, and then 129-5, before Jimmy Ormond takes 4 wickets in 4 balls and Mahmood takes the last for us to win by 2 runs. |
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07-01-2007, 02:55 PM
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Cricket Coach 2007 thread Post #108 | | Registered User
Join Date: May 2007
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I too have noticed that when i play more aggressively in batting, i score slow?
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07-01-2007, 03:05 PM
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Cricket Coach 2007 thread Post #109 | | Joe Blow
Join Date: Sep 2007
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That's interesting - I had felt the distribution was a lot better with batting styles than previously. Is defensive batting a lot better now? When you attack is it only when you go to 100% attacking that you start to play and miss a lot? What quality of batsman are on strike? Are they settled?
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07-01-2007, 04:13 PM
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Cricket Coach 2007 thread Post #110 | | Newb
Join Date: Jan 2007
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You couldn't get run outs last year either. I have noticed that spinners don't get as many wickets as in real life.
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