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06-08-2006, 11:17 PM
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Nintendo Wii Post #151 | | Registered User
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Amusing post from the Gamespot forums: Quote:
"Nintendo Wii: Final Secrets revealed
-Nintendo will hold a Space Word 2006 in late August, planning is already
underway.
-Nintendo decided to withhold a great deal of knockout news from E3 for two
reasons. One being that they wanted to reveal it at a show that solely featured
Nintendo and Nintendo products, and two wanted to build hype close to launch
day.
-Nintendo will show a radically improved sensor bar, and announce that the
range from user-to-TV concern has been nullified.
-Nintendo will give a brief overview of the Wi-Fi Connect24 interface and
Virtual Console, that will be demoed.
-Nintendo will reveal 13 new titles, four of which being new Nintendo IP’s to
be released from between Q2 2007 through Q4 2008. One Shigeru Miyamoto himself
will be producing and directing.
-One being a movie-based game from Shinji Mikami.
-Another being a Russian spy/insurrection game from Zoonami, directed by Martin
Hollis (Goldeneye007 Perfect Dark fame) is to be rated AO.
-Another being a racing game from THQ called Deux Throttle: The World.
-Another being a sort of master chef cooking game.
-Another being a game called “Coolman’s Journal” from Monolith.
-Another being a game called “Uni Oku Ray“, is to be rated AO.
-Another being Suda 51’s/Takashi Miike’s “Hero’s” based on film Ichi the
Killer. Rated to be AO.
-Sadness gameplay to be showcased.
-Excite Truck’s new innovative approach to Burnout-style crashes and
destruction.
-Another being a followup Wii title to the critically-acclaimed Kid Icarus.
Will be rated M.
-Another being a showcase of Red Steel’s furthered polish and enhanced graphics
detail, as well as full 3d-tracking applied to the sword-play.
-Another being gameplay footage of Disaster: Day of Crisis, will sport
mind-blowing graphics and innovative control.
-New Super Mario Galaxy footage will be shown where you manipulate momentum and
manipulate environments with the Wiimote to move Mario indirectly.
-Space World 2006 will last 120 min. and Shinji Mikami and Martin Hollis will
make appearances. Mikami will also announce a Resident Evil 4 Ultimate Edition
for Wii that utilizes the innovative control as well as include everything the
PS2 version had and much more. This will be playable. Also will promise a
Resident Evil 5 version of Wii to ship simultaneously with other platform
versions as well as a much later Wii-Resident Evil exclusive towards late 2009.
A keynote of the main speech will probably focus on Nintendo’s philosophy to
make Wii an “All-Inclusive” console, supporting all genres and age groups. Will
also make mention that alongside Mario and Zelda, AO games will have a home as
well for the sophisticated aging gamer.
Nintendo will reveal prices and launch date. A $299 bundle that comes with two
Wiimotes, nunchuku attachment, classic game pad attachment, DVD9 attachment,
wireless headset (limited) 2GB SD card, Wii sports game, plus ten free virtual
console downloads. The $199 bundle to come with one Wiimote, nunchuku
attachment, classic game pad attachment, Wii Sports game, &five free
virtual console downloads. Launch date will be set at Nov. 10 2006 is
revolution day.
-Nintendo will announce support for a modified HD-DVD format for space reasons,
hencing the need for a separate DVD9 attachment. Nintendo Wii will not include
or support third-party HDD initially.
-Launch titles as of right this second include Metroid Prime 3: Corruption, Wii
Sports, Red Steel, Call of Duty 3, Disaster: Day of Crisis, Excite Truck,
Madden 2007 Wii, Super Monkey Ball: Bananna Blitz, Trauma Center : Second
Opinion, Rayman: Raving Rabbids, Blitz: (working title), X-Men: Ultimate
Alliance, Elebits and Dragon Quest Swords. Which Nintendo is aiming for a very
appetizing launch from day one, some titles may get pushed back if not ready as
a side note.
-Nintendo President Satoru Iwata will take stage and introduce “One of
Nintendo’s newest best friends”, Hideo Kojima will then take the stage.
Following this introduce he will go on to explain the idea behind Elebits and then
announce that a new ”disruption” will take place. Going to the big screen will
be shown a montage of all past MGS games followed by the Wii slogan, announcing
that all past MGS major releases will be available on Virtual Console. Then
news will be broken that MGS4: Guns of the Patriots will also be coming to the
Wii console…with all visuals in place.
-Following that the second half of show will begin explaining revolutionary
ideas embedded in Wii hardware.
-This news will undoubtedly come as a shock to everyone who had thought that
Wii would not be able to compete in the graphics department. But I suppose that
it is why they saved this news for this show after MGS4 was announced, later
Zoonami’s game and Shinji Mikami’s game will be shown in the show as Shinji
Mikami and Zoonami CEO Martin Hollis will introduce these games.
-The truth is that IBM and ATI have openly stated they are working on hardware
specifically suited for Wii…why? The truth is that IBM isn’t developing a CPU
at all, nor is ATI developing a GPU.
I may have lost you so lets swing back to the developmental stages of the N64.
During that time an internal study was being done called “Project Reality” to
allow visual, user interaction AND development to be mainly handled by
procedural artificial intelligence. Needless to say this study was not ready
for the release of the N64 so it was withheld until it was ready. The need for
this “Project Reality” experiment was the fact that you can only push
processors and video cards so far until you either create too much heat to be
anywhere near consistently workable for the consumer, or two become
radioactive. So something needed to be done to continue to improve visuals to
meet customer satisfaction.
This AI process for visualizing, interacting with and developing games is built
on the term RID. Standing for Reactionary, Instinctual, Domino AI. And can
produce graphics and physics 100% true to life. The development console tool
that is built for this tech can literally take nearly all the work out of
producing the visuals/physics and allow the development teams to almost solely
focus on story and gameplay. One demo that will be shown at the Space World
show is that you can take actual video footage from say a camcorder, then
translate it over to this special development console tool and be able to
interact with it (switching camera angles as the A.I predicts how the objects
should look and react from every angle), then map complex controls to it, and
finally tweak it to become a gameplay scenario. Among other things that can be
done. In essence this takes the majority of work out of the development of the
graphics, allowing developers to scale the visuals to anywhere they want with a
very user-friendly set of tools allowing visuals akin to an art deco style
1940’s to 100% real world realism. I could get into the deep technical jargon
of how this is done but it will be much easier to understand if you just go to
Space World this year.
The “revolutionary” components of the Wii console are really from a development
sense that the consumer will reap the rewards from. As I said before IBM and
ATI are not making processors and video cards. They are building what Nintendo
has dubbed “bridges” that will support and regulate the parameters of the
advanced artificial intelligence. The two bridges will not function in the same
way as CPUs and VPUs they will become (in the final product) one structure that
will operate and communicate seamlessly. The bridge that IBM is responsible for
will handle physical interpretations, and predictability etc. The bridge ATI is
working on will handle structure, basic instinct patterns, etc. As I said I
could get more into that kind of stuff but you wouldn’t have any idea what I am
talking about. My job here is to train other techs to introduce this new
technology to developers and teach them how to apply this radically different
albeit much cheaper and easier process into mainstream development practice.
This reason this has been kept so far under wraps is that Nintendo since finalizing
the code and hardware had to patent it extensively. Which is a very expensive
and tedious process, every single line of code from this technology has been
patented. So that means that Microsoft and Sony could release three or more
consecutive generations of consoles and still not being able to come close to
the graphical/physics prowess of the Wii console. The Wii console will also
have a sound card that will support Dolby Pro Logic 2 sound (at the moment).
The AI bridges will be inclosed inside the very sleek and compact Wii console
(the actual module the bridges are housed in is quite small). This console also
produces very little heat.
What makes this an ideal decision if a drastic one at that is that it is
extremely inexpensive seeing that extremely complex A.I is simply command line
and leaves no room for error, which made this an extremely unforgiving project
to undertake. Since truly good A.I. must be flexible and robust enough to make
theoretical “foresighted” decisions so to speak it was very difficult to create
the interface. Which is also why A.I. is often the weakest element within game
design. Since very generic use of silicon was used in the process and
everything technologically functions on a command-line AI interface (the
development console tool being a GUI that acts as a shell to simplify the
development process) and finally the chip or “bridge” yields are 100%
consistant with the target performance. Unlike the manufacture of CPUs or VPUs.
which enormously heightens the price of manufacturing generic modern consoles.
What the end product yields is something that will drastically shake up the way
games are developed and visualized while retaining the same visual result just
on a much higher scale.
What I have described to you is something that only internal people here and
first party and only a few second party developers are partial to. Nintendo has
created a brand new interface for the development community to take advantage
of. While being able to produce fully interactive environments and character
models in almost pure realism, they have ended the “graphics war” and will be
allowing development teams to produce any type of visual style they wish very
quickly and allotting more time to the gameplay and story. This process also make
developing on Wii much cheaper because a good portion of a game’s budget goes
toward rendering visuals and or physics. Another good portion goes to marketing
which is mostly handled by the source company and publisher.
Think of this change in development like the change from the original I believe
DOCTOR DOS interface when it was bought by Microsoft and a little bit of code
was tweaked released MS-DOS. Think of standard development practices as MS-DOS
as the analogy. Then Microsoft released the Windows which made interacting with
DOS (in those days at least) no hassle at all. It simplified the commands
without having to memorize them and executed program with the click of a mouse.
Think of the revolutionary and user-friendly introduction of Windows into the
PC space as what this new development interface for Wii will do for the game
industry. And now you know full well why Nintendo hasn’t let this one slip.
Simply put when Nintendo stated that they are not directly competing with the
other companies, they said that because they literally believe the other
companies can’t compete with them. Also notice how as developers close to
Nintendo will quickly say the Wii is very easy to develop on they are just as
quick to either change the subject or elaborate more broadly. This shows just
how deep the NDA goes.
Something else that will be revealed is what everyone has been wondering which
is what is housed under the flap on the front of the Wii. I will be happy to
share that with you. What is under is a camera/sensor that will be able to
assist the sensor bar with certain games and also allow the user to
record/stream video, take picture and the like. In action this flap will
automatically open when certain game use it or when it is needed by the user.
Which can be done in-game through the “Home” menu to access the camera and
video functions.
I am glad to be able to bring you possibly the first ever actual true evidence
of Wii and I hope you and your readers enjoy it. I know a good wealth of people
will deny me or say am I a liar or whatnot, or it is impossible what I explain,
but I can understand that. So many others have made false claims and been flat
wrong, but I do guarantee that everything here is 100% true about Wii. If
anything I know skepticism is a part of the community, so for everyone who is
let the announcement of Space World 2006 be my first truth. I ask please if
anyone has questions about anything I have mentioned, I do know a great deal
about the some games I have mentioned here, but would not like to get overly
technical here about specs or hardware, most people will just not understand.
Please if you want to ask and I will do my best to answer any questions.
Thank you”
| Would be amazing, brilliant, and unreal if some of that stuff is true. Extremely unlikely it is, but a good read never the less.
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06-08-2006, 11:24 PM
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Nintendo Wii Post #152 | | Newb
Join Date: Oct 2007
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Oh god if all that was true i love that guy.
Metal Gear Solid 4 is one of only 2 reasons i'll be buying ps3 and if that was coming to Wii there's only 1 reason to make me buy it.
:cool:
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06-08-2006, 11:30 PM
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Nintendo Wii Post #153 | | Newb
Join Date: Sep 2007
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I think the guy who posted it admitted he was lying |
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06-09-2006, 02:38 AM
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Nintendo Wii Post #154 | | Registered User
Join Date: Sep 2007
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He did. Although Suda51, of Killer7 fame, is indeed developing a new game for Wii called 'Heroes'- supposedly even more intense and over-the-top than K7, which'll take some doing :thup:
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06-09-2006, 10:18 AM
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Nintendo Wii Post #155 | | Newb
Join Date: Oct 2007
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Rep Power: 0 | Quote:
Originally posted by gaga_4_parma: Reuters
<BLOCKQUOTE> Nintendo: sees little profit impact from Wii sales
TOKYO, June 7 (Reuters)
Japanese game software and console maker Nintendo Co. said on Wednesday it sees little impact on its profit from sales of its new Wii console.
Nintendo has said it expected to sell 6 million Wii consoles in the year to next March and 17 million units of Wii software.
Company president Satoru Iwata told a briefing on Wednesday that even if the company meets those targets, it expects little contribution to profit.
| Looks like the Wii will be priced so cheaply that Nintendo won't profit all that much from the sale of the console and software. 6m consoles sold by March 2007 and 17m software sales by then too...a tie-in ration of 2.8 games sold per console or rounded up 3 games per console sold. </BLOCKQUOTE>
They'll make little profit from sales of the console, but software sales are always going to be profitable.
It's hardly surprising news though, in that it makes more sense to get an established userbase as quickly as possible, even if it doesn't make a profit on each unit sold in the short term.
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06-10-2006, 04:02 PM
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Nintendo Wii Post #156 | | Registered User
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ATI is developing a new graphics card specifically for Nintendo. Here is a demo of what the new ATI GPU Can do in the physics department. This would be brilliant if they did that for Wii as well.
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06-11-2006, 03:10 PM
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Nintendo Wii Post #157 | | Registered User
Join Date: Mar 2007
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Nintendo announced on Wednesday that the Wii and DS will have connectivity capabilities. This will turn the DS into a controller for the Wii as well and allow you to view your DS games on your TV. In the past Nintendo has embraced connectivity between portables and their consoles so this doesn’t come as much surprise. What does come as a surprise however is that this opens the door for a patent that has been approved recently that includes an instant messaging system with a fully customizable user profile, contact list, in-game messaging, and proprietary e-mail functionality for the DS and Wii. Nintendo always seems to have another trick up their sleeves.
| Sweet :cool:
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06-11-2006, 03:46 PM
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Nintendo Wii Post #158 | | Registered User
Join Date: Sep 2007
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Rep Power: 0 | Quote:
Nintendo president Satoru Iwata outlined a price range for some games on Wii's Virtual Console download service during a marketing conference held in Japan on Wednesday. The company leader said that some Virtual Console games would cost between ¥500 and ¥1,000 yen, or $4.50 and $8.99 USD.
"We'd like people to play new, low-scale games for ¥500 yen or ¥1000 yen," Iwata stated.
These prices apparently encapsulate only titles newly created for the Virtual Console. It is not yet clear if classic NES, S-NES and N64 games will fall under the same price range umbrella.
"We'd like to put an end to turning games into big titles -- like taking simple game concepts, just adding modes and selling for 5800 yen," Iwata said.
By comparison, Microsoft charges between 400 and 1,200 points ($5 to $12.50 USD) for Xbox Live Arcade games and lacks Nintendo's acclaimed and robust library of classics.
Iwata also stated that load times for these Virtual Console games would be short and sweet. "It probably won't be that this is the case for every game, but we're bugging the development staff to make startup take three seconds," the Nintendo president said.
Nintendo has not yet revealed which games will be available on the Virtual Console, but such classics as Super Mario Bros., Super Mario 64 and Sonic the Hedgehog were demoed at E3 2006.
| nice and cheap then hopefully |
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06-25-2006, 02:18 PM
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Nintendo Wii Post #159 | | Newb
Join Date: Oct 2007
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The lack of wii gossip and banter is causing my excitement to wane.
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06-25-2006, 02:24 PM
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Nintendo Wii Post #160 | | Newb
Join Date: Oct 2007
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Rep Power: 0 | Quote:
Originally posted by Dotsy:
The lack of wii gossip and banter is causing my excitement to wane.
| Spaceworld soon, it will all kick off then
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