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dribble speed and pace are quite misunderstood stats really. here's how i always thought it worked.
pace is the player's top speed, and acceleration is how quickly they can reach the top speed from a standing start. so far, so obvious. but when you're on the ball, the dribble speed stat acts like a percentage of pace and acceleration as far as i know.
say you're controlling a player with 80 pace and acceleration but a dribble speed of 60. that means he's never going to be able to get past a maximum speed of 48 (80 x 60%) when he's dribbling. so someone like cristiano ronaldo should have a stupidly high dribble speed score and that's what would set him apart from less good wingers.
when the player's chasing a ball the dribble speed stat isn't used so i usually use the R2 + change direction to push the ball past the defender and then run onto it, if there's space behind them.
of course you often can't run past a computer controlled defender since everyone knows that it's not a foul if the computer barges your player out of the way.
i just hope they get a decent interface. for such a long-running game, the menu system is extraordinarily gash. nay, verily, i say amateurish. forsooth!
i remember reading an almost identical article to that agggggges ago where they said it was like some emotion chip that saw them counter your tactics, how weird.
Can’t access the article so have a couple of questions which might already be answered in there.
Is the game being created on one platform then cloned onto the other (don’t know the technical term)? What p!ssed me off about the last 360 version was that it was ‘downgraded’ simply because they couldn’t put a load of stuff in as they couldn’t do the same for the other versions. It ended up having less features than the previous xbox version (like loading saved tactics online).
Are we ever going to have the option to save our online goals?