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06-18-2007, 02:42 PM
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Pro Evolution Soccer 2008 Post #11 | | Joe Blow
Join Date: Oct 2007
Posts: 3
Rep Power: 0 |
*Generic Pro Evo 2007 is **** post*
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06-18-2007, 02:43 PM
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Pro Evolution Soccer 2008 Post #12 | | In Orientation
Join Date: Mar 2007
Posts: 21
Rep Power: 0 |
Playing Pro Evo 6 the other day and my mate had a corner. He swing it in and powered a header towards the post. Luckily I had a player on the post, computer controlled, who stood there as it hit the side of his body, bounced on the line, and rolled in.
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06-18-2007, 02:45 PM
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Pro Evolution Soccer 2008 Post #13 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
Sounds like the same sort of guff they spouted about the previous version, and the one before that etc...
Hope it will be a better version, though I suspect it'll be the same as 6, just with tweaked controls so it feels different, updated players and some gimmicky new animations.
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06-18-2007, 02:46 PM
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Pro Evolution Soccer 2008 Post #14 | | Registered User
Join Date: Mar 2007
Posts: 0
Rep Power: 0 |
I hope the ability to turn is a lot better, as it was in Pro evo 4
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06-18-2007, 02:50 PM
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Pro Evolution Soccer 2008 Post #15 | | Joe Blow
Join Date: Oct 2007
Posts: 3
Rep Power: 0 | Quote:
Originally posted by poyplemonkeys:
Playing Pro Evo 6 the other day and my mate had a corner. He swing it in and powered a header towards the post. Luckily I had a player on the post, computer controlled, who stood there as it hit the side of his body, bounced on the line, and rolled in.
| I managed to get the ball deflected off a defender by the goal line, it looped up and out of play, bounced behind the goal line, spun back into play and was headed into the back of the net by my striker at the near post.
An awesome piece of rubbishness from the game.
Won the game 1-0 amidst much complaints of cheating and lack of fair play. |
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06-18-2007, 02:51 PM
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Pro Evolution Soccer 2008 Post #16 | | Registered User
Join Date: Jun 2007
Posts: 8
Rep Power: 0 |
Still not abandoned ISS Pro Evolution 2 yet.
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06-18-2007, 02:52 PM
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Pro Evolution Soccer 2008 Post #17 | | In Orientation
Join Date: Mar 2007
Posts: 21
Rep Power: 0 | Quote:
Originally posted by Docker:
<BLOCKQUOTE>Originally posted by poyplemonkeys:
Playing Pro Evo 6 the other day and my mate had a corner. He swing it in and powered a header towards the post. Luckily I had a player on the post, computer controlled, who stood there as it hit the side of his body, bounced on the line, and rolled in.
| I managed to get the ball deflected off a defender by the goal line, it looped up and out of play, bounced behind the goal line, spun back into play and was headed into the back of the net by my striker at the near post.
An awesome piece of rubbishness from the game.
Won the game 1-0 amidst much complaints of cheating and lack of fair play.  </BLOCKQUOTE>
Never experienced anything quite that buggy. I hope they keep the Random Selection matches. Such a fb idea.
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06-18-2007, 02:55 PM
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Pro Evolution Soccer 2008 Post #18 | | Registered User
Join Date: Jun 2007
Posts: 1
Rep Power: 0 |
love the way all the talk of AI improvement is about the opposition, as if their tactics don't negate, nullify and generally squeeze any enjoyment out of the games as it is. how about improving the AI for player-controlled teams?
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06-18-2007, 02:57 PM
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Pro Evolution Soccer 2008 Post #19 | | Joe Blow
Join Date: Oct 2007
Posts: 3
Rep Power: 0 | Quote:
Originally posted by Nick OGS20:
love the way all the talk of AI improvement is about the opposition, as if their tactics don't negate, nullify and generally squeeze any enjoyment out of the games as it is. how about improving the AI for player-controlled teams?
| I'd prefer your own team's AI to be improved first.
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06-18-2007, 02:59 PM
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Pro Evolution Soccer 2008 Post #20 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by Docker:
<BLOCKQUOTE>Originally posted by Nick OGS20:
love the way all the talk of AI improvement is about the opposition, as if their tactics don't negate, nullify and generally squeeze any enjoyment out of the games as it is. how about improving the AI for player-controlled teams?
| I'd prefer your own team's AI to be improved first. </BLOCKQUOTE>
that's EXACTLY what nick's post says.
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