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Old 10-31-2007, 02:25 PM   Workaround to get FMM to work with WWSM? Post #11
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Sorry mate, you dont get a refund. The game works fine. Your using a third party program.

Thats like buying a Toyota, putting a Chevorlet engine in it and when the mess hits the fan saying its Toyotas fault.

When selling you something, they assume you will use it as intended. They provide thier own data editor, so you cant even make that argument.
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Old 10-31-2007, 07:48 PM   Workaround to get FMM to work with WWSM? Post #12
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I'm sorry but 3rd party software working with the variances of the game isn't our fault. Simply contact the makers and ask them to recognise WWSM in a future release.

All supported products work as far as I am aware
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Old 10-31-2007, 08:05 PM   Workaround to get FMM to work with WWSM? Post #13
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PLF, If you need FMM to make the game more enjoyable or work properly go play another game. You're cheating when you use FMM, so you're never playing the game as it was intended to be played
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Old 10-31-2007, 09:26 PM   Workaround to get FMM to work with WWSM? Post #14
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Quote:
Originally posted by Pimpscastle:
they are the same game.
if you have the digital download, there is no way to make fmm work.
If you have the boxed version,change the exe file to fm.exe like you did,wait until the offical patch is release and download the fm patch(not the wwsm patch) and install it.that should work for ya.
Actually, no. I asked this question in the main patch forum and was told this by SI-

No, it won't work and you will likely mess up your game if you try to do that.
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Old 11-01-2007, 12:47 AM   Workaround to get FMM to work with WWSM? Post #15
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Quote:
Originally posted by Mravac Kid:
You're full of crap.

The game can be played perfectly well without FMM, and you have no reason to be angry because a 3rd party software (and one that doesn't actually make the game better) doesn't work with it.
The game can be played but when you notice something incredibly wrong in database such as an opposition player who is incredibly fast but has '5' for pace because the researcher of that team for whatever stupid reason gave him '0' (random), you'll want to change that to make your game more realistic.

This does make the game better since mistakes like that can turn you off from playing the game.

Watch your mouth next time then, kid. You're the one who's full of crap.

Quote:
Originally posted by Mravac Kid:
Besides, apparently you only need to rename your exe from WWSM.EXE to FM.EXE and it should work. Well, once we get a working version for the patch anyway.
Maybe you should try 'reading' before replying first.

According to pimpscastle, that won't work for those us with Digitally downloaded versions of WWSM.

I wonder if it's the same for those who digitally downloaded Futbol Manager.

Quote:
Originally posted by Flair:
Sorry mate, you dont get a refund. The game works fine. Your using a third party program.

Thats like buying a Toyota, putting a Chevorlet engine in it and when the mess hits the fan saying its Toyotas fault.

When selling you something, they assume you will use it as intended. They provide thier own data editor, so you cant even make that argument.
The pre-game editor is great and I use it extensively to correct a lot of mistakes that are in database before starting a game.

But no doubt I can't get to everyone or else I'd be editing forever and not playing the game.

Therefore, when I have started my game, it's not unusual that after a couple months, I come across something very wrong that I now would want to edit which is not possible with 'editor' that comes with game unless I want to start a new game all over again.

That's where FMM has its use.

About the Toyota thing, yeh sure I understand what you mean.
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Old 11-01-2007, 12:57 AM   Workaround to get FMM to work with WWSM? Post #16
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Quote:
Originally posted by Marc Duffy:
I'm sorry but 3rd party software working with the variances of the game isn't our fault. Simply contact the makers and ask them to recognise WWSM in a future release.
I know it's not your fault.

You guys have the responsibility of making the game work, which it does. You don't make FMM or any other 3rd party software, so it's not your responsibility to make sure they work.

I will contact the author of FMM if I can get a hold of him, but I think the chances of him fixing this issue is small.

Sadly, we're in a bad place now. WWSM users are far too little compared to FM. So from his perspective and many others, it'll be 'time-wasted' unless it's incredibly easy to do or something....

Quote:
Originally posted by Gambit:
PLF, If you need FMM to make the game more enjoyable or work properly go play another game. You're cheating when you use FMM, so you're never playing the game as it was intended to be played
How stupid and judgmental of you to just wrongly assume that anybody and everybody who has ever used FMM is doing it to 'cheat'. :thdn:

Yes, if I'm coming across a player in the opposition team, 4-5 months into my game in a UEFA Cup tie with a Russian side whom I know is incredibly strong because I know him from real life. He's 192cm and 92kg and a huge guy but for whatever reason, he has '8' for strength and plays only one position (CB) where as in real life, he plays several, and I want to fix that (which would be making him stronger), that is CHEATING and big taboo!! :eek:

There are people who use these programs to boost their transfer budget, make their own players super-human and do plenty of other stupid $hit.

I don't agree with them, and consider that cheating! I've never done such things and never will. It ruins the point of game for me.

Since you don't know me, my level of knowledge and have a habit of randomly assuming wrong stuff about others, I suggest you keep your nose in your own business from now on and don't talk BS where you're not needed.
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Old 11-01-2007, 01:54 AM   Workaround to get FMM to work with WWSM? Post #17
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You know, if one player having a lower strength than he should is enough to make you dislike the game so much that you feel it's unplayable, then I really think you should find a different game... because FM in all its versions is full of database errors.

A few versions ago, Stipe Pletikosa, the best Croatian goalkeeper in recent years, wasn't even set as a goalkeeper, but had a random position in every game. While annoying, that blunder certainly didn't make me come to the forums screaming that the game is no good and demanding a refund.
Also, some of the clubs in lower Croatian leagues have players that have just been copied from earlier version apparently, one of my friends noticed a guy who went to school with him as a 18-year-old youngster in one of the clubs (and he should be 26 now). So get over it. It's not like the game will collapse because of a decidedly small mistake like that, and you can't expect the people who make it to get everything right. My local club has only one player, and my other local club doesn't even exist in the game (and neither do several dozen others).
And please, do take a less aggressive tone when replying to others, or at least try to match your tone to theirs (I'm refering to the way you answered to Gambit, just to make sure.)
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Old 11-01-2007, 03:32 AM   Workaround to get FMM to work with WWSM? Post #18
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Quote:
Originally posted by PLF:
<BLOCKQUOTE>Originally posted by Gambit:
PLF, If you need FMM to make the game more enjoyable or work properly go play another game. You're cheating when you use FMM, so you're never playing the game as it was intended to be played
How stupid and judgmental of you to just wrongly assume that anybody and everybody who has ever used FMM is doing it to 'cheat'. :thdn:

Yes, if I'm coming across a player in the opposition team, 4-5 months into my game in a UEFA Cup tie with a Russian side whom I know is incredibly strong because I know him from real life. He's 192cm and 92kg and a huge guy but for whatever reason, he has '8' for strength and plays only one position (CB) where as in real life, he plays several, and I want to fix that (which would be making him stronger), that is CHEATING and big taboo!! :eek:

There are people who use these programs to boost their transfer budget, make their own players super-human and do plenty of other stupid $hit.

I don't agree with them, and consider that cheating! I've never done such things and never will. It ruins the point of game for me.

Since you don't know me, my level of knowledge and have a habit of randomly assuming wrong stuff about others, I suggest you keep your nose in your own business from now on and don't talk BS where you're not needed. </BLOCKQUOTE>

I'm not going to go off topic for long, but if you're going to alter data of a game that is currently running you're cheating. You can try to justify it anyway you want. It's still cheating. That's not talking BS, it's stating fact.

Oh, Seeing as you've already stated you're going to speak to the FMM authors I think we're done discussing this
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Old 11-01-2007, 08:44 AM   Workaround to get FMM to work with WWSM? Post #19
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Cheating.

Its his/yours/my game and each can and should play it as they wish. It is a game and the goal of a game, last I checked, is to have fun.

Editing is half the fun to me...okay maybe that doesn't sound like fun to you, but you didn't buy my game, did you.

While clearly SI isn't "responsible" for third party utilities being incompatible with WWSM, it does seem to me that they do have at least some interest. SI has been pushing for American and Canadian users to purchase WWSM for business purposes. I am an American who buys FM to ensure I won't have any problems with third party utilities, including FMM. I'm sure I am not the only one. I'll start buying WWSM when SI makes it a more attractive product to me. Since I pay about twice as much for FM (price, exchange rate and postage) that should say something.
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Old 11-01-2007, 08:58 AM   Workaround to get FMM to work with WWSM? Post #20
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I did the same as you Dominic.

Even though there's been WWSM for a few years already, I've gone ahead and imported FM! For these same reasons.

But this year, after some research and re-assurance from certain people and encouragement from certain others to support the "American" version which SI would prefer us to do (rather than importing FM), I went ahead and now regret it.

Ultimately though, I was wrong to say I want a refund because it was MY poor decision to go ahead with it as soon as "Digital Download" became available.

Had I waited (which would've been correct thing to do) since I'm waiting for the patch anyway and not playing, I would've read/heard about this problem and imported FM yet again.

Quote:
Originally posted by Mravac Kid:
You know, if one player having a lower strength than he should is enough to make you dislike the game so much that you feel it's unplayable, then I really think you should find a different game... because FM in all its versions is full of database errors.
You made my point for me, dude.

I've said it before and I'll say it again. While FM has the best database any game has ever had, it's still full of mistakes and inaccuracies.

So, no it's not about 'one' player having wrong 'strength' rating. It's about thousands of mistakes in positions, height, weight, attributes, fav club, etc. etc.

And while I do try to fix as many as I can with the PRE-game editor the game comes with, I'm only human and will miss some stuff out and yet eventually come across them in the game.

Will it be the end of the world? No. I can ignore it. But when you start to notice, it's not one or two things and many things that need to be addressed, then yes, your enthusiasm for starting the game and loading it up can go down. The game itself is great. The database even though the best needs a lot of work. As an incredibly amount of '0' (random) variables have been assigned when they shouldn't have been.

Quote:
Originally posted by Gambit:
<BLOCKQUOTE>Originally posted by PLF:
<BLOCKQUOTE>Originally posted by Gambit:
PLF, If you need FMM to make the game more enjoyable or work properly go play another game. You're cheating when you use FMM, so you're never playing the game as it was intended to be played
How stupid and judgmental of you to just wrongly assume that anybody and everybody who has ever used FMM is doing it to 'cheat'. :thdn:

Yes, if I'm coming across a player in the opposition team, 4-5 months into my game in a UEFA Cup tie with a Russian side whom I know is incredibly strong because I know him from real life. He's 192cm and 92kg and a huge guy but for whatever reason, he has '8' for strength and plays only one position (CB) where as in real life, he plays several, and I want to fix that (which would be making him stronger), that is CHEATING and big taboo!! :eek:

There are people who use these programs to boost their transfer budget, make their own players super-human and do plenty of other stupid $hit.

I don't agree with them, and consider that cheating! I've never done such things and never will. It ruins the point of game for me.

Since you don't know me, my level of knowledge and have a habit of randomly assuming wrong stuff about others, I suggest you keep your nose in your own business from now on and don't talk BS where you're not needed. </BLOCKQUOTE>

I'm not going to go off topic for long, but if you're going to alter data of a game that is currently running you're cheating. You can try to justify it anyway you want. It's still cheating. That's not talking BS, it's stating fact.

Oh, Seeing as you've already stated you're going to speak to the FMM authors I think we're done discussing this </BLOCKQUOTE>

LOL!!

I suggest you familiarize yourself with what we call a dictionary first :p , before coming and telling others what they should or shouldn't be doing.

Cheating is giving yourself some sorta advantage through unfair editing of the database. That can be something like making your injured players, non-injured, boosting your players' morale or as big as increasing your club's balance, transfer funds or CA and PA of your players, etc.

All things that I despite, never have done and never will do.

Correcting database mistakes which there's plenty of around (many of which put ME at a disadvantage and make opposition stronger) is not 'cheating' because it's the same mistakes that SI researchers will fix next time they get a chance anyway.

God knows, how many times I've fixed a player's 'personality' who had all (0's - random variables set) only for next year's version to come out and for me to see, they've done nearly what I had given him close to 12 months ago.

But anyway, since you clearly don't understand what 'cheating' means, no point talking to you further about it.

---------------------------------------------

As for contacting Jpee (FMM creator and genius), I have already sent him an email about this. I don't know what the chances of me hearing back from him is, but if I do, I'll let others here know.

This thread is nonetheless about a work-around for WWSM and FMM and since you're not doing anything except presumptuous finger-pointing (rather than suggesting ways to help), feel free to leave.
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