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Football Manager 2008 has a database compromising of tens of thousands of players.


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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Torinho 1940's - 100.00%
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Flamengo 1981 - 100.00%
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Benfica 1961-1962 - 100.00%
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Old 11-22-2007, 04:50 PM   v8.01 Patch LLM Discussion Thread Post #1
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Default v8.01 Patch LLM Discussion Thread

I've got my game patched up, is it worth starting a game?

What are the Pros, what are the Cons?

Over to you...
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Old 11-22-2007, 05:12 PM   v8.01 Patch LLM Discussion Thread Post #2
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I'm going to be restarting my game on Saturday with the patch, Ian, so will let you know after a season or so.
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Old 11-22-2007, 05:13 PM   v8.01 Patch LLM Discussion Thread Post #3
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Obviously, if this is just a thread for discourse - I'll report back for those that are interested, or haven't patched.
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Old 11-22-2007, 05:29 PM   v8.01 Patch LLM Discussion Thread Post #4
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Pros: More fluid gameplay. Less processing. More dribblings when player is in a position to do so. Less 5aside like match results.

Cons: Loaning in players is more complicated.
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Old 11-22-2007, 06:03 PM   v8.01 Patch LLM Discussion Thread Post #5
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As I wrote in t'Hut, for me there were more chances (especially for the other side..) and they have done something with training as players shot up.

Also agree with the above comment. More dribbling and passing. Matches look more like real football matches now. Definitely a step in the right direction :thup:

Still not possible to release youth players (that just got through) without paying compensation :thdn: This needs to be fixed ASAP IMO!

There still a wild amount of processing just before you go to games. The game is more responsive during this time now, but the CPU is still working its arse off for a minute or two.

Not found any serious flaws, but not played more than a handful of matches either.
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Old 11-22-2007, 07:42 PM   v8.01 Patch LLM Discussion Thread Post #6
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No notes on Portuguese relegation round dates being fixed or the fact that you still cannot assign youth players in first team without squad number.
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Old 11-22-2007, 07:42 PM   v8.01 Patch LLM Discussion Thread Post #7
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Just looked at the bugs forum. It looks like that the registration bugs (I reported it from Turkey, but there were French, Spanish, German reg. bugs IIRC as well) were not fixed, despite being logged

As that's a game-stopping bug (I abandoned my first save because of it) and it also effects AI squads, I'm not too happy with that. :thdn:

I have some work to finish, than I'll have a look at the patch too.
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Old 11-22-2007, 07:54 PM   v8.01 Patch LLM Discussion Thread Post #8
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So far the closing down does seem to be working better but compared to the AI teams it is still woeful. You can close down better but compared to the AI which will tackle when it can my players still stand off for far too long in the same situations. Will have to experiment and see if there is anything to do to combat this or match the AI at least tackling wise.

The dreaded grey non league teams still have the super human players on 95-100% condition and play like Brazil when you meet them and 4-0 defeats are still common in pre season. If you are lucky you might find a team of these evil grey aliens at 90-95% if they have played a few games but they are still far too good from what i have seen so far.

Few player bugs or missing players with my LLM team of choice starting a new game which i need to raise in the data forum.

Overall the patch is an improvement just the issues above that are driving me mad.
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Old 11-22-2007, 09:15 PM   v8.01 Patch LLM Discussion Thread Post #9
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Do we know whether the patch is savegame compatible? I.E. am I going to have to start all over if I patch? I'm really happy with my current game, which doesn't happen that often
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Old 11-22-2007, 09:33 PM   v8.01 Patch LLM Discussion Thread Post #10
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It's save-game compatible :thup:
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