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In both PS6 & PS7 I've always had issues with the Transform property bar. If I scale up, the figures I type in the Width & Height boxes are rarely accurately applied when scaling smaller shapes up a reasonable amount.
The following is an example:
Original path shape size W=37px & H=24px
Change to W=300px & H=222px
Result when applied W=300px & H=230PX
When I click Edit/Free Transform Path, the Transform property bar shows the H=222px I typed, is now 230px.
Sometimes it's just a single pixel out on H or W. If I change it again it will be applied correctly. It seems it cannot accurately jump by too much in one go. Constraining doesn't help either...Strange.
Just wondered if it's my system, or a common fault with PS. You can test this by creating a rectangle under approx 50px X 50px. Then, rescale by typing into the W & H boxes to approx 300px X 300px. Sometimes it's right, sometimes it isn't
I was wondering if you have View > Snap or any of the View > Snap To... options checked. I believe the issue you point out is a result of that. If you turn them off that odd behavior will cease.
Constrained proportions is not turned on. The sizes I gave where just approx to give an idea of the increase I was applying.
I'm pretty sure "Snap to" is not enabled, but will double check tonight.
The objects size changes according to the settings I use, but when I apply these, then go back into Free Transform, one or other (more often than not) is at least a pixel out.
hmm... ok i just tested something and i'm niticing that when i switch from % to px in the H&W transform pallete, and i enter new numbers, it switches back to % and the true pixel amount doesn't even take. \:]
So... considering how little i actually type in number values for something like this, i'd simply suggest you grab the control handles and drag out your preferred size manually. Use the Info palette to check the exact size.
I know this isn't a solution, and barely qualifies as a workaround. But to me, this isn't something i'd even waste time wondering about. It's appears to me that there are issues with this tool, and since there's alternative ways to use it, that's what i'd go to instead.
Perhaps you should post this question to the Adobe U2U board and see what their tech guys say? :B
hmm... ok i just tested something and i'm niticing that when i switch from % to px in the H&W transform pallete, and i enter new numbers, it switches back to % and the true pixel amount doesn't even take.
Strange. I made a rectangualr selection, went to edit/free transform and was able to enter px values without a problem \:]
Firstly, the pixels back to % issue is one I've had. I figured out that when you type in the H box in pixels, as soon as you type in the W box, the H box reverts back to % (or vice versa).
The solution to this is to always use the px suffix after typing a figure. This is daft because you don't need to change to the pixel settings if you do this, so it is clearly an issue of some kind.
As for using the control handles. I always get fractions that are difficult to set accurately by dragging.
JoeD
Here's a simple test. Type a letter, about 36pt. Convert to path. Layer/Type/Convert to path. Delete the original type leaving only the path.
Now, scale using the transform boxes using pixels. On my system, even when I type a number in the H or W box, the figures in the Info palette are completely different. 8}
On my system, even when I type a number in the H or W box, the figures in the Info palette are completely different. - Sark
GreetingsSark,
Question:
Are your Ruler Units set to Pixels?
This can be set in the Info Palette pop-up menu under Info Palette Options and can be set to a variety of units. It can also be quickly set in the Ruler (cntrl/cmd+R to show rulers) by right+clicking on the ruler (on a Mac hold down the control key). Make sure the units you use in the Transform control bar match your ruler units.
One small caveat with the Info Palette is that it will truncate decimal units to the nearest whole number when set to pixels. Pixel fractions are not allowed since one pixel is the lowest unit when in that measurement mode.
This problem occurs even when the Info palette and Transform bar is set to the same Pixel units. It is most noticable when scaling anything other than a simple rectangle.
I guess this is just something to do with my system. I'll just have to get used to looking at the Info palette while scaling with the control handles.
Thanks for all the replies, they're much appreciated.