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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Best 5 club teams in history of Football:
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Old 10-27-2007, 05:59 PM   FMM2.2 for 8.0.1 Post #31
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Quote:
Originally posted by jedimanutd:
<BLOCKQUOTE>Originally posted by lord victor:
Oh, and if you can't wait;

before you patch make a copy of the fm.exe, patch as normal, and when you need to change something load the game with the copied fm.exe. Should work fine.
wouldnt work on mine. i think the patch itself had gone to clip with the save game. meaning the save game running 8.01 and if u use the copied fm.exe the save game wont load </BLOCKQUOTE>

Thats correct
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Old 10-28-2007, 12:19 AM   FMM2.2 for 8.0.1 Post #32
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Has that much really changed in terms of how player data is strored in? Has anyone tried tricking FMM into thinking your game is unpatched and seeing if it still runs correctly. I believe the version number that the SI patchers look at is stored in the registry.
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Old 10-28-2007, 12:24 AM   FMM2.2 for 8.0.1 Post #33
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that idea doesnt work btw.
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Old 10-28-2007, 01:34 PM   FMM2.2 for 8.0.1 Post #34
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What do you need an editor for other then to give yourself more money, make players better then they are and cleaning your team of injuries eh?
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Old 10-28-2007, 01:39 PM   FMM2.2 for 8.0.1 Post #35
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Quote:
Originally posted by Cras:
Has that much really changed in terms of how player data is strored in? Has anyone tried tricking FMM into thinking your game is unpatched and seeing if it still runs correctly. I believe the version number that the SI patchers look at is stored in the registry.
Yes and yes. Once you've patched you can only run FMM off a game saved pre-patch.

FMM looks for version 8.0.0, if the saved game is from 8.0.1 then it doesn't load.
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Old 10-28-2007, 01:46 PM   FMM2.2 for 8.0.1 Post #36
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It does not matter what patch you saved your game on, once you have updated to 8.0.1 as like every other version of FMM will not find it as the game running is 8.0.1 not 8.0
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