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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Real Madrid 1956-1960 - 0%
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Juventus 1985 - 0%
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Milan 1989-1990 - 100.00%
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Ajax 1971-1973 - 0%
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Santos 1962-1963 - 0%
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Torinho 1940's - 100.00%
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Ajax 1995 - 0%
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Flamengo 1981 - 100.00%
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Benfica 1961-1962 - 100.00%
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Old 11-21-2007, 11:52 AM   what language is used for tools like genie scout, fmm & mcfm? Post #11
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MCFM was written in C#.

It also uses InterOp to handle unmanaged applications like FM (given that SI don't release an API specification).

Before that (MCM), it was written in Delphi.
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Old 11-21-2007, 01:02 PM   what language is used for tools like genie scout, fmm & mcfm? Post #12
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I'm a big IT techy, but for some reason have never really got into programming although always wanted to...

what would you suggest to get started in this?
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Old 11-21-2007, 03:48 PM   what language is used for tools like genie scout, fmm & mcfm? Post #13
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Quote:
Originally posted by MrMoo123:
I'm a big IT techy, but for some reason have never really got into programming although always wanted to...

what would you suggest to get started in this?
I am in the same boat my friend. Building em, fixing em and configuring them are all up my alley but programming? Forget about it.
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Old 11-21-2007, 05:43 PM   what language is used for tools like genie scout, fmm & mcfm? Post #14
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Quote:
Originally posted by xouman:
But where is the data to work with? where are the files and how the data is coded? I feel quite noob because I work as soft developer, but I don't know where I can find this data.
Memory editors such as FMM don't need a data file to edit. The way they work is by editing the value of an address (in the game's memory). The way you find this address is by using tools like T-Search, Cheat Engine, OllyDbg and other programs in the same category.

Genie deals with saved game files and needs to access these files in order to do it's work. That is why when you load up your saved game and you load up Genie, then play through the game a bit and your player's attributes have changed, it doesn't show up in Genie as what's in the current game, but it shows up as what they were at the point you saved your game. Unless ofcourse you save your game again, then load it up in Genie to see the updated save game attributes.

Hope that clears it up a bit.
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