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Put his attributes how you want them and then put his CA to 0. When you start the game he will be given a CA to fit those attributes. I am not to sure about this but I think it will work. If it does work then just use FMM or Genie Scout to see what that CA is.
12-06-2007, 12:44 AM
is there a way to calculate CA, atributes, so the in-game suite to editor? Post #3
The answer to your question is no- there is a formula for deciding the attribute/ CA relationship but SI have never said what it is . They have said that attributes that are important for a particular position have a higher weighting than those that are not and hidden attributes are also taken into account but that is all they have said, so it is guesswork from there.