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Old 09-25-2007, 06:17 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #31
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Quote:
Originally posted by playmaker:
<BLOCKQUOTE>Originally posted by MachinegunHead:
Miles, I'm just wondering... what are the consequences of choosing various degrees of bonuses? I mean, I've never really taken much notice of finances in game (Except for my wages and transfer budget) so why would I *not* go ahead and just give my team max bonus? I mean, surely the morale benefits of a huge bonus outweigh a dent in my clubs finances?

(Is expecting to get flames for ignorance towards importance of club's finances in game )
Surely the consequence is less money to spend elsewhere? </BLOCKQUOTE>

You could also have the opposite effect on morale were certain players feel pressured to perform because their manager gave them a large bonus and therefore is expecting wins in return.
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Old 09-25-2007, 06:44 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #32
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Everything is pointing ot the best FM yet. KUTGW!
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Old 09-25-2007, 07:00 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #33
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can someone be super nice and email me the blogs so far...........cannot view due to firewall.
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Old 09-25-2007, 07:00 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #34
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yeah, by far some of the best idea's ever introduced

i remember 05 when we had no clue where a player played because we didnt have that positions screen

so annoying at times
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Old 09-25-2007, 07:10 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #35
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Transfer Centre looks great.

Miles, I really like the idea of a single new item detailing who was and who wasn't interested in taking a player on loan. For a big club trying to loan out a lot of youth, this should make pre-season a lot smoother.

Can I trouble you to also touch on whether it should improve the ease of big clubs offering out talented players?

My experience in FM07 was that it was often difficult and time consuming to get anyone to accept a great young player even when offering them with 0 in fees and 0% of the wages.

Cheers.
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Old 09-25-2007, 07:51 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #36
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Just a couple of questions please. Will it be easier to loan players and offer players to clubs. (ie will someone take my wonderkid on loan, instead of "no clubs interested" message.
Also, clubs making enquiries and when you offer them a great deal, they never make a bid?

Looking forward to the game (especially International Management, which should hopefully be more realistic going forward, and being hounded out of a job when things go poo!)

Regards
Rocketpants
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Old 09-25-2007, 07:55 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #37
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Machinegunhead - there's no set answer. It depends on the players personalities what effect it has - but paying too high bonuses obviously gives you less money to spend elsewhere.

Quavis - again, that depends on the team bidding, and their level according to your team. Obviously a lower team might be interested in a second string player if your team are a top team.

Jimbokav1971 - we're watching how all that works very closely, and when we have a better understanding of it, and the problems and benefits to it, we'll look at adding it in, but that's not at the moment.

Mr.Suck - (I can't type your name, because I don't suck at it ) If you have excess transfer budget, then this is something you might be able to do, unless your board is blocking it for a reason.

Columnarius - it tells you who isn't interested, not who is. For you to be offered a player on loan, they'd have to be on your shortlist, or be an affiliated club. It's rare that you'd get an offer of a player unless the club know that you're interested - but that's what feeder clubs are for really.
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Old 09-25-2007, 08:03 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #38
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The ability to sign players on pre-contracts is finally here, and is just what we needed. Spotting young talent and only seeing it go to a rival because of lack of contract options was a real pain, but now everything is settled.

I'm also looking forward to the transfer budget control, which btw I think is fascinating. It really does help those of us that manage in LLM and have very little transfer and wage budgets, so being able to balance that hand in hand makes it that much easier and more fun to play.

Keep the good stuff coming, Miles.
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Old 09-25-2007, 08:21 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #39
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Quote:
Jimbokav1971 - we're watching how all that works very closely, and when we have a better understanding of it, and the problems and benefits to it, we'll look at adding it in, but that's not at the moment.
Thanks for the reply.
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Old 09-25-2007, 08:23 PM   FM08 Feature Blog: Transfers / Contracts / Bonuses Post #40
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I honestly think this will be the best FM since 03/04.

New features which will inprove gameplay and playability - check

Inprovements to things that already make the game fun - check

Match engine reworked - check

More up to date transfer system - check

A snazzy skin - check

Face gen insead of random blokes from Bognor - check

I cannot wait!!!!
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