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Old 12-03-2007, 03:40 PM   FM 08 Issues Post #1
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Default FM 08 Issues

Commenting on your own post 2 mins later? And that to positively?
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Old 12-03-2007, 03:47 PM   FM 08 Issues Post #2
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Quote:
Originally posted by prince_capri:
Commenting on your own post 2 mins later? And that to positively?
it was posted by someone else. si accidentally deleted it, and asked for someone to repost it
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Old 12-03-2007, 03:47 PM   FM 08 Issues Post #3
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Quote:
Originally posted by prince_capri:
Commenting on your own post 2 mins later? And that to positively?
I don't believe it's his own post - WoodSI posted this earlier because it was deleted. The original poster has yet to come forth I guess.
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Old 12-03-2007, 03:49 PM   FM 08 Issues Post #4
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and i'd add regens improving too slowly to the list, along with major nations sticking with older players for too long and not calling up younger players to the national team.

there's a thread in the bugs forum about training that seems to suggest that the ai never really plays any regens until they're around 22 or older.
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Old 12-03-2007, 03:49 PM   FM 08 Issues Post #5
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To repeat

Great list but please add:

Players happly booting the ball into the the crowd when stood a few yards either side of the post at set pieces or from rebounds.

Forwards never ever place the ball either side of the keeper when in good scoring positions or 1 on 1's leading to the 'superkeeper' syndrome.
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Old 12-03-2007, 03:49 PM   FM 08 Issues Post #6
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It was MEEEEEEEEEEEEEEEEEEEEEEEEEE.

This is better formatted than the original version I posted, and has a few more issues.

These are mostly things I've read, or things I've had happen to me.

Contracts:
Youth Contracts Flawed. Youth players have 3/4 year contracts. This causes issues with releasing them and compensation.

Player requests transfer, wants to leave to a bigger club, then rejects mutual termination.

AI Nations reject high reptuation human Manager for low repuation AI manager.

Many top level managers remain unemployed when they start unemployed.

Registration:
Many, many registration issues. Teams losing squad numbers, teams having their "B" and "C" or youth teams unregistered among other issues.

MLS issues, Toronto issue, the designated player (beckham rule) is counted towards salary cap. Other issues include foreign players not being counted as foreign. No MLS Waiver claim listing/ranking.

MLS Captain issue (this may be an issue for all teams), you can waive/get rid/sell your captain, and if you go on a bad run, the assistant will give you advice to get that player to give a team meeting.AFAIK the team meeting never happens. Had assistant tell me to get a player I'd released 8 months ago to run a team meeting.

Board/Fan Confidnce:
Horribly broken. Win CL, League, get told off for losing in a crappy cup competition.

LLM team lose to a high ranked team, board don't care, get angry.

Extreme negative reaction to going out in a "League Cup" type event despite massive progress in bigger areas.

Lose a pre-season friendly and hear about it for the next 7 months.

Board will get angry over losing a 1st leg, even if you win the 2nd leg.

Board will get angry with a loss or draw in a 2nd leg, even if you go through on away goals etc.

Manager given near-impossible task, eg win MLS in 2 years with expansion team Toronto, or take over a club who come last in a single division league, and expect to win it in 2 years.

Manager sacked despite good progress.

Manager sacked very early in career.

Board do not re-evaluate goals when new manager brought in. Can lead to Manager being sacked for not winning/promotion when it's basically impossible to from the position they are.

Board often fail to offer new contract within a sufficient timeframe.

Fans annoyed with free feeder club loans, or loans of players who will only be backup (eg a backup keeper).

Board just never seemed satisfied.

Transfers:
Near impossible to sell some squad/backup players even on frees.

Very high fees. Even higher fees for Human players.

AI squad sense clearly lacking (teams buying 4/5/6 top value strikers).

AI accepts low offers from other AI, rejects better Human offer. Example Human Manager offer 30 million for Micah Richards, is rejected, AI Liverpool offer 23million and board intervens and accepts offer.

Negotiation with AI is usually "Manager offer", "AI negotiate 50% More", "Manager offer 25% more", "AI negotiate 75% more from original". Not really negotiations, just AI increasing their needed value every time.

Ai will offer a player to you, the screen shows "Make new offer" instead of "accept". Often AI will reject the "new offer".

AI Chairman accepting stupid bids for wonderkids/young players. They also ignore onsale percentages. Buy a wonder kid for 4 million plus 50% on sale, chairman sell him year later for 10 million with half going to the first team. Team makes 1 million, sells wonderkid to divisional rival. Bad choice.

AI teams will continually offer the same player out to Manager.

AI will offer a player on loan, Human Manager reduce the wage contribution, and the AI will reject the new loan offer because of "first team commitments". If they have first team committments they should not be offered out on loan.

Players:
Players get angry after having below-value bids rejected.

Players get angry after having bid negotiated.

Players will sign long term contracts, then get angry shortly afterwards about their status. Why sign the contract then? Example keepers who sign a backup contract getting angry after they are on the bench 95% of the season. Why sign a backup contract with no release clause?

Players will sign new contracts identical to the one they are on, except with their wage dropped one notch (ie 650 from 675 for lower team players). They will also ignore having sign on fees removed, which enables this to be done with top flight players.

Occasionally players retire from internationals before major cup competitions (which they are a part of).

Players who "retire" should actually retire once their team goes on holiday.

Morale:
Morale just random and broken, players are near impossible to get off "very poor" but drop super fast if a negative happens whilst they are "very good/superb".

Match Stats/Engine:
Unrealistic possession caused by opposition passing the ball back and forth between full backs, midfield and defence, never moving foward, whilst other team stands and watches instead of closing down all over the park.

Midfielder standing around and getting dispossed.

Many, many stupid defensive decisions. 3 players marking one ane leaving 2 open at free kicks, players running towards half-way when a ball has been played long over the top, defence rushing foward like an offside trap when no instruction given, man marking/tight marking ignored.

Sliders seem to have no real effect. Player will still ignore you, do stupid things.

Injury time going 4/5/6/7 minutes over, leading to injury times of 5/6/7/8/9 minutes.

Penalties in silly situations. Players tripping opposing player moving away from goal, players holding someone after a ball has gone way past them, tackles on the edge of the area that are not needed etc.

Players with pace often beaten by players without (and excessively without).

Keepers ignore instructions. The classic example is keeper lumping it to Micheal Owen every time.

Long Shots. Have it on rarely, creative freedom to none, etc etc and players still make many many long shots a game.

Tactics will just stop "working". Re-ranking maybe, just that stuff that worked at the start/middle of the season will stop at the backend.

A player who takes long shots and misses will often score a 6 rating despite being good apart from those shots.

Stats don't always match 2d engine.

Player creative freedom is too high even at very low CF slider position.

Yellow/Red cards unrealistic. IRL it is rare to see violent conduct in a major league, happens every week in FM. Midfielders given many yellows for insignificant "comings together or shirt pulling" in midfield. Many times entire midfield getting yellows.

Players ignore corner instructions. You can make a mega-defensive tactic to hold a lead, and keep only a strong striker short to stay in the corner and waste time, but the entire team will waltz up into the box, the corner taker makes a bad corner, it ends in a counter-attack and goal.

Defence against counter-attacks from corners is bad, with players running to their "position" instead of defending the player in front of them.

Team Talks:
Broken. Seems utterly random. Players always seem to "not be listening" or some such.

Why don't you play like that every week broken. The team will always feel you are "not giving them enough credit" even if they have lost or drawn every game in the last 2 months.

Scouting:
Scouting flawed, any player with 4, 3, 2 stars could mean anything from "good premiership" downwards. Even 1 star could mean could mean "decent premiership" or "good conference national".

Scout reports of 4 or more stars are most likely to be existing high valued players. Scout returns with reports for Ronaldihno, De Rossi, Kaka etc.

Reports from non european or high south american countries very small (example week for Australia, 3/4 days for Canada). Will only return half a dozen reports. Even with retain players and high detail for that country.

Many, many areas will give no reports at all. Youth leagues for major countries often give zero reports as well.

FM 07 version much more useful for the ideal of actually finding new young talent for your team.

Finances/Staffing:
Board limit spending despite being under budget.

Board limit scout numbers despite being under budget. Example Can't hire a young untested scout who wants 230 a week, costing 3k compensation, for a total yearly price of 3% of a single week's SPARE transfer funds.

Board limit contract renewal wage for existing scout/physio/coach/assistant, but will allow high wage for someone signed to the club (even with compensation). Causes many, many assistants to be out of a job. Causes Managers to be unable to retain staff. Example: Only able to offer 14k to current assistant, instead of the 17k he wants. When he leaves, am able to offer anyone 17.75k a week, even a current coach. Why?? It appears the game takes into account the actual wage of the person being offered a new wage, so instead of subtracting it (like Current Wage Budget - 14k = 30k left-over meaning you can offer the high wage) it looks like (Current Wage Budget = only 14k left-over, limit new contracts to 14k)

Board should re-evaluate transfer once season is "set" (say with 1/2 months left), taking into account any projected earnings (TV Rights/finishing money) that is earned in that period. The board should re-evaluate the transfer fund every 2 weeks until the start of the new season. They should give a "minimum" amount just before the season ends, and then allow the player to receive more for upgrading their goals and/or if the club makes more money than expected.

Board should re-evaluate transfer funds during mid-season transfer window.

Board take too long to "reset" the wage and transfer budget.

Many teams fail to sign a new assistant manager.

Other:
Reading massively over-rated.

Former player question asked of seemingly any player you ever had in your team whenever they go up against you.

Tutoring needs to be stream-lined, perhaps in it's own specialist screen. Either that or coaches given PPM's which they can training a player on, requring the manager to make decisions over staff, and who to give specilist PPM training to.

Teams promoted from "unplayable" leagues are often predictable. After 2-3 seasons it should give a much better/equal chance to any of the teams that are in similar reputation range, and after 5-6 every team should have the same chance. The team's reputation should then be automatically improved to compete.

Need to be option to scout your feeder clubs.

Needs to be an option to clear all scout reports, and to clear all the scout assignments.

Lower League attendances wacky. Push for promotion in one year, then next improve to leading, but attendances fall.

Cup attendances still too low. Most clubs would sell out a good Cup match.

Improve human players ability to influence investments into club (stadium, training, youth, feeder club youth/training facilities), perhaps by trading off transfer/wage budget.
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Old 12-03-2007, 03:51 PM   FM 08 Issues Post #7
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Wow!

You took the time to write this, so you must be very passionate about the game.

I've noticed a few of the things you mention (e.g. new backup keeper getting annoyed after 3 months on the bench), and the other threads here do suggest that the game has some issues (e.g. 1-on-1 scenarios), but without wanting to disparage your frustration, are you sure you're not expecting too much from a game?

Isn't the challenge to work within the limitations of the game world and find success with what you have?
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Old 12-03-2007, 03:55 PM   FM 08 Issues Post #8
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Gotcha!
Apologies for the initial comment.

Also, This is quite an extensive list. And well done for putting so much time into it. :thup:
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Old 12-03-2007, 03:55 PM   FM 08 Issues Post #9
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Good post David. I certainly agree with you about the confidence issues.
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Old 12-03-2007, 03:57 PM   FM 08 Issues Post #10
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Well, on that issue (keeper), if he signs a backup contract, as a goalkeeper, he should know for a FACT what that is going to be, which is on the bench for practically every game barring injury to the keeper (who should be first team).

It's logical consistency. If the keeper signs a new backup contract, he should not blow up 3 months later because he's not getting first team action.

btw the original thread name was the less provocative "FM 08 Issues" hah. Can't be GQ without "SORT IT OUT SI" being bandied about though can it?

Some of the things here are more subjective and based on personal events. Example the "Tactics just stop working" is based on how I had, in my 2nd year, Toronto FC in first in the MLS, then in the last 12 games nothing worked and we only won a single game. We came 5th, the board were unhappy, and I got sacked.

When I joined the next club, Queensland Roar, they were last in their division. Their "long term goal" was a deadline of 2 years to win the division. From last, with a club 400k in the red.
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