100% of the people who post on this forum whether they are applying to join a clan or attempting to setup one of their own, love Champman. When they first hear about online champo, they get all fevered up and want to give it a try. However, the main problem is that they often come from the land of the single player, this generally leads to unrealistic expectations that playing CM online is just the same as single player but against other humans, and this is just not the case. This is the fundamental reason why we have so many clans that last only a few sessions and why we have people who join a clan for one session and then never return.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jimbhoy:
A wee simple idea for people to think about.
How about rounding up 7 people who are willing to host a 7 separate long term online game 1 night each for set times this instantly creates 7 new 'clans'.
This would be like a spawning ground where anybody new and interested in playing online can test the water with an organised game hosted by an experienced host<HR></BLOCKQUOTE>
I’d like to expand on Jim’s idea a bit, and make it into something slightly different.
Education is the key to taking this community to the next level, we somehow have to manage the expectations of new users and give them a guiding hand in finding out what playing champo online is all about. So let me explain the concept of …..
Drop-in Games
Basically these are test games that will run say Monday – Friday. They are not long term games in their first evolution, they are simply games where people can drop into the mirc channel on that particular night join a game and test the water.
Now this will take a fair bit of organising, but it was the only way I could think of that will help to educate the new visitors to the community, rules, faq’s etc all have their place and will be useful to some people, but many people will never read them no matter how much you ram them down their throats. Allowing people to dive right in is often the only way to get and keep them interested, I mean how many people have actually read cover to cover the manual that comes with CM, I know I haven’t, but we expect people to read all the rules and regulations and faq's that go with this forum, it just isn’t realistic.
In my everyday life as a Manager of a Technical team, I can send people on numerous training courses, but they never begin to add value until they are given the chance to apply that knowledge in a real environment, to me this is no different to the problems that CMO faces, people need education to get them started, it is just a case for the experienced guys to show them the way and show them the ropes.
In the end some of these games may go onto to produce/spawn clans of their own, but at the very least they will have given the people playing an insight into online play.
And before anyone asks, yes I would personally host a test game, one evening a week