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12-28-2003, 11:19 PM
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CMO Announcement 11 Post #131 | | Registered User
Join Date: Jul 2007
Posts: 1
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With so many blatantly large ego's around here, its no wonder things got into a state. Oh well, was only trying to help, wont bother again.
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12-28-2003, 11:21 PM
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CMO Announcement 11 Post #132 | | Registered User
Join Date: Apr 2006
Posts: 2
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Look I dont want to turn this into a petty argument. By all means, organise your game kozak, but the ideas posted in this thread are aimed at improving the future of this community on an ongoing basis, what you have bascially done is charge off under the guise of this thread and created something, that if only a one-off will add no real value.
Now Powlay ....
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Powlay:
kids.....i dont see what the problem is in kizak organising a game to start soon, who says he wont do a world cup next month if people like this one?<HR></BLOCKQUOTE>
Well this didnt inspire me with confidence
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kozak:
Yeah agree fall-in games are no good idea. With my clan being in a break till 4th January I would be interested to (help) organize an Euro 2004 Online tournament for the 2 & 3 January.<HR></BLOCKQUOTE>
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Powlay:
It doesnt stop anyone planning anything, rather allows more time for people to organise something structured starting next month.
Gosh why do people always see the bad in things if they aint organising it! just get behind it and bloody hope it works and that people..IE all of us can organise something that can run with it and get more people enjoying the forum and the online game!<HR></BLOCKQUOTE>
If Kozak turns this into a success then good on him, but to really work I personally feel that these drop-in games have to come under some sort of official tag. There has to be structure, if everyone took the ideas from this thread and then just charged off on their own trying to implement them, then it would be total anarchy.
[This message was edited by Deano on 28 December 2003 at 22:29.]
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12-28-2003, 11:35 PM
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CMO Announcement 11 Post #133 | | Registered User
Join Date: Jul 2007
Posts: 1
Rep Power: 0 |
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> There has to be structure, if everyone took the ideas from this thread and then just charged off on their own trying to implement them, then it would be total anarchy.
<HR></BLOCKQUOTE>
Yes exactly, which is what I thought people in here trying to avoid. Theres nothing wrong with enthusiam, but if it isnt channelled properly then its just a waste of time and effort. Theres no need to go rushing into things, the world isnt going to end tomorrow, and if it is, then well, theres still no need. The idea is an excellent one, but I for one wont be involved in something thats slip shod, willy nilly and rushed into. Thats the way I am. We should be trying to work together, not trying to prove anything.
Anyway, thats my thoughts, only time will tell what happens.
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12-29-2003, 01:48 AM
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CMO Announcement 11 Post #134 | | Newb
Join Date: Sep 2007
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ok lads we have aced the Quick start games topic with many different debates.
I will be interested to see how Kozaks quick start game works out. I'm still curious to how we as hosts could facilitate these quick start games. Unless of course we had a list of hosts dedicated and they provided a game on a weekly rota basis by agreement. I.e Kozak one week then the responsibility would pass to another officially recognised CMO host the next week and so on. This is the only way we could maybe make this work on a regular consistent basis i think.
Ok lads lets keep thinking what else should be seen in the CMO. Lets brainstorm the fix header links and what we think stickies should be used for
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12-29-2003, 02:12 AM
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CMO Announcement 11 Post #135 | | Newb
Join Date: Sep 2007
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i think when potential players place their details in application threads, they should post the definate times they can play.
Clan hosts on a weekly basis when they post their game updates should stiplify their playing times that week.
Hosts policing their own game should find IMO a 75% attendance acceptable.
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12-29-2003, 10:53 AM
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CMO Announcement 11 Post #136 | | In Orientation
Join Date: Sep 2007
Posts: 0
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Go to Cardiff for a day and miss alot, eh.
Anyways, I personally think the drop in/speed games thing is a pretty good idea. When new players come onot the forum alot just want to get into a game as soon as possible whethere it be organised or not they're not too bothered, hence the "join my game now" etc threads. I feel these hosted games would remove the "start a game now" threads as the people who just want a game quickly can 'test the waters' so to speak with these games hosted by regulars - I personally would be happy to host due to not being in a clan currently.
A while ago we used to get alot of offline tournaments, but they're just so difficult to get together and keep going. My tournament fell apart due to people just being unreliable, the same for many others including Paul Bray's as you can see by the amount of 'default' winners.
On the subject of World Cup and Euro games I think they should be played more, they offer something different to the normal league games - EMA did a World Cup during the pre-season once but didn't really work due to the managers needing the all ready slow and limited pre-seasons for T&T. So yes, personally I'm all for these making a come back.
Finally, as for the stickies once we have the new 'all singing- all dancing  ' FAQ up and running that's a definite 'sticky' - which should contain pretty much everything needed for CMO - links etc.
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12-29-2003, 12:10 PM
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CMO Announcement 11 Post #137 | | In Orientation
Join Date: Sep 2007
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Some good points Paul, yes, I too get countless MSN adds 
TBH, I don't really think we need a 'technical helper' the helpers/mods/regulars are able to assist with most things.
About the clean up thing, I've already been onto that, reducinng cmo by 9 (iirc) pages, just by deleting old drivel threads - "Join my game now" etc.
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12-29-2003, 12:36 PM
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CMO Announcement 11 Post #138 | | In Orientation
Join Date: Sep 2007
Posts: 0
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possibly, but as I said we have quite a few regulars who are pretty rechnical anyways and the new FAQ will include alot ot technical stuff too. |
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12-29-2003, 06:43 PM
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CMO Announcement 11 Post #139 | | Newb
Join Date: Sep 2007
Posts: 0
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Paul, good points.
Lets look at how online currently works. A new user gets access from SI to use this forum. On entering he finds a load of threads that are totally meaningless to the person, so he thinks how do I get a game going here? As most of these people are young, and the internet is designed to give fast responses, most will probably ignore reading the rules and immediately post looking for a game.
In my opinion this will never be totally eradicated even with all the best will in the world. It is human nature. Therefore, I think there should be a welcome thread for all newcomers at the start of the page. This thread should be well highlighted in that it cannot be missed by anyone.
In this thread should be a welcome to the community message, and it should invite all new members to a once or twice weekly meeting (depending on numbers), where a mod or helper or another known host, could give a runthrough (advice, not bending the ear re: Rules) about how to play online, how to use the community and to organise games. In the meeting the mod should emphasise the benefits of online gaming compared to single player, while also pointing out the negative side (re time, not to expect instant success etc).
It's my opinion that deano's drop in games could be used in conjunction with this meeting, but I feel they will not work as the offer no longevity. By using the meeting to introduce new comers, and to give them a run through, it would then be easy to spot the ones who are disregarding the rules, and annoying the regulars...The they could be blacklisted
I feel the forum needs a personal touch to keep it ticking over, and adding in a CM Online competition, also provides something to strive for. Any thoughts?
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12-29-2003, 08:00 PM
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CMO Announcement 11 Post #140 | | Banned
Join Date: Sep 2007
Posts: 0
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I thought I'd share my opinions on the cpommunity issue. I'm not really sure how to offer solutions to the points I am putting forward, hopefully others will have an idea.
I don't really feel part of the CMO community as such, although I will admit my ventures into CMO are far from being long standing. I am one of the founders of the GQ online game started with some of the regulars from GQCM4 and as such recruiting took place in there. Now obviously it has moved over to this forum for game reports etc. What this means is that we aren't really part of the CMO scene in that none/not many of us actually have any existing ties to the community as it stands. There is nothing that actually links us into the the community or rather more specifically the fellow members of CMO. This doesn't appear to me to be solely reserved for our clan either. One problem I see, is that there is a limited interaction between the different clans. We all do our own reports and stick with who we play with. There doesn't appear to be much interaction between clans. That situation will always lead to making it increasingly difficult to incorporate newcomers into the fold. Until people see more involvement between community members there will always be the ellement of users who will loose interest.
At the end of the day, to me at least, is that the community is not determined by how successful it is with the number of recognised Clans, but by the users who make up those clans.
The only way I can of combatting this, and has already been mentioned before, to get more people involved in long term games would be down the road of the tournement.
My idea would be to have a major CMO tournement held. To get new members involved there could be preliminary tournements held incorporating newcomers, where success in those would lead to progression into main tournements where you would be involved with both newcomers and also existing clan members, from there the most successful would progress to an 'elitest' contest. The idea of this is not so much to find an out and out CMO champ but more to get as many people playing with as many other people as possible. That IMO would lead to developing more of a community spirit as more people would know more people, if you see what I mean. Also it would give newcomers the knowledge and hopefully the inclination to go on and set up their own games. Plus a successful stint in a tourney like this would guve them much needed recognition and help them to shed their 'noob' status.
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