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I have a small suggestion as to how player ratings could be altered to more accurately reflect a player's contribution to his squad.
As it stands now, a player's rating whose form is 8-7-8-6-7 is given as 7.20. If those were all starts, so be it. But what if the "6" was a sub appearance, and he only played the last 5 minutes due to someone being injured? The low mark drastically affects his rating (7.50 without it), and that 5 minutes is given the same weight as the 90 minutes he's put in for any other game.
As I see it, the game could change from a "per game" rating to a "per minute" rating. It sounds complex, but it's not really.
Multiply rating by minutes played, add them all up, and divide by total minutes played.
For the player I mentioned (365 minutes played):
(8*90) + (7*90) + (8*90) + (6*5) + (7*90) = 2730
2730 / 365 = ~ 7.4795
Therefore, the game would display a rating of 7.48, which is a much better depiction of this player's contributions to the campaign than the previously displayed 7.20.
We would never need to see the math happening, but the displayed ratings would be much more accurate, in my opinion.
As a side note, no-one would ever need to withhold an 85th-minute sub for fear of damaging a player's rating...
that's a pretty good suggestion. the maths isn't complex and could easily be implemented into the next version of the game. however, i don't know if people (si or gamers) would go for it. after all we've been using the current 'per game' rating for years. the 'per minute' rating would give a truer reading into how players are performing, minute by minute, but it's a players performance game by game that people want to know about, and ultimately, make a judgement on that player, whether it be squad selection or transfer.