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Old 11-30-2007, 03:28 PM   In my opinion, it's not exactly "closing down" that is the issue, more "positional awareness" of players closing down if that makes sense. Post #21
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Quote:
Originally posted by Mitja:
now we just heve too much 1/1 situations.
Nail, head. :thup:
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Old 11-30-2007, 04:13 PM   In my opinion, it's not exactly "closing down" that is the issue, more "positional awareness" of players closing down if that makes sense. Post #22
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Quote:
Originally posted by Mitja:
hmmmm...I'm was writing on this metter on ONLY BUG IN FM08 oR smth thread. I don't know where to write anymore. SI shoul make a special thread for us who are tring more then just complainig and grumbling here I've been playing CM/FM since very begginigs, like many of you. I also wanted such match engine and now when we have it, we're just demending another patch, but this thing goes a little deeper then we think.- I WOULD LIKE TO BE WARNED IF I'M WRONG

hmmmm...I'm was writing on this metter on "ONLY BUG IN FM08..." oR smth thread. in my opinoum whole defence system is a little weard. that's why so many 1/1 situations happen and also so many off-sides. human players have advanteage over AI. but the thing on new match engine is, as the guys from SI said a little more complecated, 1 little tweak can make big impact on whole match engine.

I want to help, but at this moment I'm totally confused as, where to write and..... hell... who am I to preach here...

but anyway back to what I wanted to say. I'm comparing match engine to real life situations. I play my matches on "2 notches to left of the midle" which should be a time that suites real time. but it isn't, it's a little slower then real time. "1 notch to left" is a little faster then real time???? so there is no real time at all. I don't understand it, but I measured it on every FM. why is that important?

the next thing about time and space is ball speed. at the moment I'm still observing some facts and I will write about details, but I came to conclusion that BALL IS TOO SLOW compared to real life. but it's hard to say becouse there is no real time.

the point of all this has to do with match engine is simple. if the ball would be faster, things would happen diffrently on the pitch. in my opinoum there are too many situations where players are just waiting for the ball (couse it's too slow). if the ball was faster we would witnes more (bad) passes, more examples of poor technique, more through balls going nowhere... the game would be more unpredictable and as such, it would look even more like a real one.
I ended my testings.

1st somethings about "in-game time"

-1 notch to the left of the centre:

60 seconds of real time last about 45 seconds on that notch



-2 notches to the left of the centre

60 seconds of that "2 notches time" last around 50 seconds in reality



ball speed:

this one is realy hard to figure it out, becouse there is no real time in our game

I was measuring how much time does GK need to kick the ball from goal kick to a player. also comparing it to some real life matches (4 games).

IRE GK needs somewhere around 3-3.5 even 3.6 second to do that. it looks to me that the ball is qoick enough on "1 notch" measurement, but so are the players. another thing is that, that time doesn't suite the reality.

other research I did, was to observe players IRE and how much time they spend, waiting for the ball. this observation is based only on my feelings, of course.

anyway I believe that players IRE don't wait for the ball as much as on FM. IRE players move more to recieve the ball, even though it might be a small movement (few meters). but they put more effect to receive the ball becouse the ball is faster.

my conclusion is that the ball is "1 notch too slow".

this wasn't a professional test, some things were based on my feelings, but also on observation. I think that SI should consider this.

but 1 thing that bothers me most is why there isn't a real time?
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Old 11-30-2007, 05:22 PM   In my opinion, it's not exactly "closing down" that is the issue, more "positional awareness" of players closing down if that makes sense. Post #23
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Quote:
Originally posted by chopper99:
<BLOCKQUOTE>Originally posted by Alphaaz:

its a game of two halves mate, at the end of the day, you'l be sick as a parrot
That's three posts I've seen by you now in a short space of time that have been pointless and contributed nothing to the topic in question. If you've got nowt useful to say then just say nowt.

As far as the closing down thing goes Jimbo I've had similar issues to you. My players do close down but can be seen to then not bother making the tackle.

But as I'm playing in the Blue Square North I've so far just assumed it is because they're completely useless. Interestingly though my full backs do seem to get very low ratings compared to the rest of my team so you may be onto something. </BLOCKQUOTE>

Defo, I find Yobo is a bad offender (I put this down to in RL the guy tends to be lazy and is prone to making errors)

Also Bananas, You're predicament is similar to mine. I find players take an age to react to a through ball from their or my team, often giving the opposition ridiculous opportunities
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Old 11-30-2007, 05:31 PM   In my opinion, it's not exactly "closing down" that is the issue, more "positional awareness" of players closing down if that makes sense. Post #24
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is it arrogant to say I expect the answer from SI to my previous question?

the question is how come that we don't have a real time? what's the point?
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Old 11-30-2007, 05:33 PM   In my opinion, it's not exactly "closing down" that is the issue, more "positional awareness" of players closing down if that makes sense. Post #25
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Quote:
Originally posted by Kill Rock Stars:

twice after the opposing side cleared their lines following my team having a corner, the counter attack that followed saw my defenders behave suicidally. on both occasions my defender followed the striker who was running into space anticipating a pass, only to turn round for no reason and run away from the striker. as soon as the pass reaches the striker the defender promptly turns and runs back again, trying to catch up, but of course by then it's too late
Would you by chance play with the offside trap ?

What you describes seems to me like a poor attempt (or a bugged one) of offside trap
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Old 11-30-2007, 05:56 PM   In my opinion, it's not exactly "closing down" that is the issue, more "positional awareness" of players closing down if that makes sense. Post #26
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Was going to start a thread about this the other day. I've noticed it consistently with full backs (although CBs as well) that they will move towards where they need to be, often get there before the attacker and then stop, i've tried tweaking mentality (as i thought i'd set them too offensive to track back) and clising down, and marking, but so far no improvement, as i said in a previous thread, it is becoming more a case of whose attacking players have a better day rather than tactics working as to who wins.
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Old 11-30-2007, 06:43 PM   In my opinion, it's not exactly "closing down" that is the issue, more "positional awareness" of players closing down if that makes sense. Post #27
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Quote:
Originally posted by Mitja:
is it arrogant to say I expect the answer from SI to my previous question?

the question is how come that we don't have a real time? what's the point?
I think Einstein is the fella to ask about that... General relativity wasn't it?!

Sorry mate, only joking. I'm not sure what SI would have to say about the lack of real time in the game, I guess they would need it to simulate speed?

A good spot though! I'm far too busy wondering why I keep conceding silly goals!
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Old 11-30-2007, 07:13 PM   In my opinion, it's not exactly "closing down" that is the issue, more "positional awareness" of players closing down if that makes sense. Post #28
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Quote:
Originally posted by xavierm:
<BLOCKQUOTE>Originally posted by Kill Rock Stars:

twice after the opposing side cleared their lines following my team having a corner, the counter attack that followed saw my defenders behave suicidally. on both occasions my defender followed the striker who was running into space anticipating a pass, only to turn round for no reason and run away from the striker. as soon as the pass reaches the striker the defender promptly turns and runs back again, trying to catch up, but of course by then it's too late
Would you by chance play with the offside trap ?

What you describes seems to me like a poor attempt (or a bugged one) of offside trap </BLOCKQUOTE>

i doubt it was an attempt to play the striker offside, because the defender ran up towards the top of the pitch, rather than running forward to cause the offside. if it was, it's seriously bugged.
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Old 11-30-2007, 08:08 PM   In my opinion, it's not exactly "closing down" that is the issue, more "positional awareness" of players closing down if that makes sense. Post #29
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Quote:
Originally posted by Mitja:
is it arrogant to say I expect the answer from SI to my previous question?

the question is how come that we don't have a real time? what's the point?
No. I wouldn't say it was arrogant. A little unrealistic perhaps, but certainly not arrogant.
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