Fitness.com
Advertisement

Go Back   Sports Forum > Community > Football Manager

» Current Poll
Champion:
Argentina - 33.33%
4 Votes
Brazil - 25.00%
3 Votes
Mexico - 25.00%
3 Votes
Paraguay - 8.33%
1 Vote
Uruguay - 8.33%
1 Vote
Chile - 0%
0 Votes
Venezuela - 0%
0 Votes
Peru - 0%
0 Votes
Total Votes: 12
You may not vote on this poll.
» Stats
Members: 47,883
Threads: 82,522
Posts: 1,027,934
Top Poster: Peacemaker7 (3,025)
Welcome to our newest member, nikemate
Reply
 
LinkBack Thread Tools Display Modes
Old 11-30-2007, 04:36 PM   #1
Junior Member
 
Join Date: Jan 1970
Posts: 39
Rep Power: 0
SiN8 is on a distinguished road
Default FM09 Idea - Adding Role Playing Element to Ingame Character

For years, I've always wanted some role playing element in FM. In my long-term games, the only difference between my own ingame character is the reputation. Other than side, the human managers lack any sort of attribute or personality. If one were to start the game with a high reputation, there would not be any difference between his first season and his 20th.

Now, one could argue that your own playing style is the personality. While this is true, there are many things in the game that are not affected by playing style. For example, when I encourage players at halftime, I have no attribute that dictates the effectiveness. The same goes for transfer and contract negotiations. I would like to think that my ingame personality would be more shrewd and convincing as he gains more experience. Other areas are training, consistency, player interaction, etc...

In some other sports management games, there are attributes for the human manager themselves. One gets to start the game by assigning points to each of the attributes. This could become a sort of difficulty level. As for personal development, I had two ideas.

-As seasons go by, the manager gets additional attribute points. Perhaps the amount of points can be influenced by the quality of the season. Winning the league with Derby would net a good amount of points, but being relegated with Milan would give out no points.

-You get to "buy" attribute points with your salary. This would actually encourage managers to leave their team to coach a lower presitge team offering a better wage (a la Juande Ramos). It would also bring a purpose to negotiating for a higher wage.

As for the attributes themselves, I have a couple of ideas:

Man management - Interact better with players. If a player complains, you can tell them to shut up without them demanding for a transfer. Players will be generally be happier.

Motivation - Team talks work better. Players have a slight edge in the match engine.

Discipline - Players are less likely to miss training, argue about contracts, get red cards for violent conducts, etc...

Training - Training is more effective. Youth will develop slightly faster.

Negotiation - Other side will be willing to accept your offers.

That's all I have right now. Feel free to add in your own thoughts. I would love to see this implemented in FM09. Of course, it could be made optional for those who do not like the idea. But I think it would add a lot of value to long term games.
SiN8 is offline   Reply With Quote
Old 11-30-2007, 04:44 PM   #2
Junior Member
 
Join Date: Dec 2006
Posts: 48
Rep Power: 0
stumostro is on a distinguished road
Default

Im confused
stumostro is offline   Reply With Quote
Old 11-30-2007, 04:47 PM   #3
Junior Member
 
Join Date: Jan 1970
Posts: 39
Rep Power: 0
SiN8 is on a distinguished road
Default

You assign attributes to yourself. These attributes make your own character more efficient in certain areas of the game. So as you keep on playing, you become a "better" manager.

It's kinda like role-playing. You start off as pretty bad manager, but as the seasons pass, you start becoming better and better.
SiN8 is offline   Reply With Quote
Old 11-30-2007, 04:48 PM   #4
Senior Member
 
Join Date: Oct 2007
Posts: 109
Rep Power: 2
Passer-by is on a distinguished road
Default

Great idea I would love that.
Passer-by is offline   Reply With Quote
Old 11-30-2007, 04:49 PM   #5
Junior Member
 
Join Date: Apr 2003
Posts: 36
Rep Power: 0
Lyssien is on a distinguished road
Default

Doesn't this give you an unfair advantage with respect to AI managers?
Lyssien is offline   Reply With Quote
Old 11-30-2007, 04:52 PM   #6
Member
 
Join Date: Jul 2006
Posts: 81
Rep Power: 3
williamshankley is on a distinguished road
Default

" buy attributes with your salary" :eek:


"You start as a pretty bad manager but as the seasons pass you ge better" :eek:

Ultimate Soccer Manager anyone?
williamshankley is offline   Reply With Quote
Old 11-30-2007, 04:53 PM   #7
Senior Member
 
Join Date: Oct 2007
Posts: 109
Rep Power: 2
Passer-by is on a distinguished road
Default

Nope, the opponent managers can have points based on real life stats too.

For example, Mourinho would have 8,7,6,7,5 while a newly retired player would have 1,2,1,1,1.

In 10 years time, he might flourish into a great manager and have a 7,6,8,9,6 so the AI managers would have this stats and would develop too.
Passer-by is offline   Reply With Quote
Old 11-30-2007, 04:55 PM   #8
Member
 
Join Date: Jul 2006
Posts: 81
Rep Power: 3
williamshankley is on a distinguished road
Default

Quote:
Originally posted by Passer-by:
Nope, the opponent managers can have points based on real life stats too.

For example, Mourinho would have 8,7,6,7,5 while a newly retired player would have 1,2,1,1,1.

In 10 years time, he might flourish into a great manager and have a 7,6,8,9,6 so the AI managers would have this stats and would develop too.
First of all crap idea

Second what you have stated is based on CA/PA Staff have these as well!
williamshankley is offline   Reply With Quote
Old 11-30-2007, 04:57 PM   #9
Member
 
Join Date: Mar 2004
Posts: 96
Rep Power: 5
spankie is infamous around these parts
Default

Perhaps introduce MPM (Manager Preferred Moves) to "flesh out" the managers.
With us gaining them if we show them on a regular basis.

Like:
"Argues with officials"
"Antagonises other managers"
"Shouts loudly during a game"
"Quiet during a game"
"Puts Rudolph the Reindeer to shame"
spankie is offline   Reply With Quote
Old 11-30-2007, 04:57 PM   #10
Junior Member
 
Join Date: Jan 1970
Posts: 39
Rep Power: 0
SiN8 is on a distinguished road
Default

AI managers do currently have attributes and they do get better with time. Only the human AI lack these attributes. For example, Steve Bruce has 17 for motivation so he gets his players to play better in the 2nd half. But human managers do not have this attribute. How effective are we during team talks?
SiN8 is offline   Reply With Quote
Reply

Bookmarks


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
International Management- 38 year old Gerrard still playing midfield role for England in your game? vaderspurs Football Manager 6 11-27-2007 03:17 PM
anybody seen free role mitja Football Manager 3 11-20-2007 04:29 PM
Goalie kits (ingame) Jagr Skinning Hideout 2 10-22-2007 10:50 PM
Digital Element releases Aurora 2 Resources 9 08-06-2003 08:53 PM
Adobe Online Training (Element K) / Lynda.com cyberdao General Photoshop Board 8 04-02-2003 03:09 AM

» Online Users: 24
0 members and 24 guests
No Members online
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 09:17 AM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0 RC8
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian |