Fitness.com
Advertisement
Go Back   Sports Forum > Community > Football Manager

Football Manager

Discuss Football Manager 2008 for PC, MAC and PSP versions of FM 2008. Click here to view our FM resources.


» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
» Stats
Members: 103,035
Threads: 85,013
Posts: 1,031,286
Top Poster: Karky (9,532)
Welcome to our newest member, Mr.M
If you register for free, you will be able to post threads, vote on polls and lots more. If you have problems with the registration or logging in, please contact the administrator.

Reply
 
LinkBack Thread Tools Display Modes
Old 11-30-2007, 04:36 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #1
Newb
 
Join Date: May 2007
Posts: 0
Rep Power: 0
retired_cnaisnice is an unknown quantity at this point
Default FM09 Idea - Adding Role Playing Element to Ingame Character

For years, I've always wanted some role playing element in FM. In my long-term games, the only difference between my own ingame character is the reputation. Other than side, the human managers lack any sort of attribute or personality. If one were to start the game with a high reputation, there would not be any difference between his first season and his 20th.

Now, one could argue that your own playing style is the personality. While this is true, there are many things in the game that are not affected by playing style. For example, when I encourage players at halftime, I have no attribute that dictates the effectiveness. The same goes for transfer and contract negotiations. I would like to think that my ingame personality would be more shrewd and convincing as he gains more experience. Other areas are training, consistency, player interaction, etc...

In some other sports management games, there are attributes for the human manager themselves. One gets to start the game by assigning points to each of the attributes. This could become a sort of difficulty level. As for personal development, I had two ideas.

-As seasons go by, the manager gets additional attribute points. Perhaps the amount of points can be influenced by the quality of the season. Winning the league with Derby would net a good amount of points, but being relegated with Milan would give out no points.

-You get to "buy" attribute points with your salary. This would actually encourage managers to leave their team to coach a lower presitge team offering a better wage (a la Juande Ramos). It would also bring a purpose to negotiating for a higher wage.

As for the attributes themselves, I have a couple of ideas:

Man management - Interact better with players. If a player complains, you can tell them to shut up without them demanding for a transfer. Players will be generally be happier.

Motivation - Team talks work better. Players have a slight edge in the match engine.

Discipline - Players are less likely to miss training, argue about contracts, get red cards for violent conducts, etc...

Training - Training is more effective. Youth will develop slightly faster.

Negotiation - Other side will be willing to accept your offers.

That's all I have right now. Feel free to add in your own thoughts. I would love to see this implemented in FM09. Of course, it could be made optional for those who do not like the idea. But I think it would add a lot of value to long term games.
retired_cnaisnice is offline   Reply With Quote
Old 11-30-2007, 04:44 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #2
Newb
 
Join Date: Jul 2007
Posts: 0
Rep Power: 0
retired_denis is an unknown quantity at this point
Default

Im confused
retired_denis is offline   Reply With Quote
Old 11-30-2007, 04:47 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #3
Newb
 
Join Date: May 2007
Posts: 0
Rep Power: 0
retired_cnaisnice is an unknown quantity at this point
Default

You assign attributes to yourself. These attributes make your own character more efficient in certain areas of the game. So as you keep on playing, you become a "better" manager.

It's kinda like role-playing. You start off as pretty bad manager, but as the seasons pass, you start becoming better and better.
retired_cnaisnice is offline   Reply With Quote
Old 11-30-2007, 04:48 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #4
Registered User
 
Join Date: Mar 2007
Posts: 0
Rep Power: 0
retired_soccer freak is an unknown quantity at this point
Default

Great idea I would love that.
retired_soccer freak is offline   Reply With Quote
Old 11-30-2007, 04:49 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #5
Registered User
 
Join Date: Apr 2007
Posts: 1
Rep Power: 0
ddong78 is an unknown quantity at this point
Default

Doesn't this give you an unfair advantage with respect to AI managers?
ddong78 is offline   Reply With Quote
Old 11-30-2007, 04:52 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #6
Registered User
 
Join Date: Apr 2007
Posts: 1
Rep Power: 0
rodrigo is an unknown quantity at this point
Default

" buy attributes with your salary" :eek:


"You start as a pretty bad manager but as the seasons pass you ge better" :eek:

Ultimate Soccer Manager anyone?
rodrigo is offline   Reply With Quote
Old 11-30-2007, 04:53 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #7
Registered User
 
Join Date: Mar 2007
Posts: 0
Rep Power: 0
retired_soccer freak is an unknown quantity at this point
Default

Nope, the opponent managers can have points based on real life stats too.

For example, Mourinho would have 8,7,6,7,5 while a newly retired player would have 1,2,1,1,1.

In 10 years time, he might flourish into a great manager and have a 7,6,8,9,6 so the AI managers would have this stats and would develop too.
retired_soccer freak is offline   Reply With Quote
Old 11-30-2007, 04:55 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #8
Registered User
 
Join Date: Apr 2007
Posts: 1
Rep Power: 0
rodrigo is an unknown quantity at this point
Default

Quote:
Originally posted by Passer-by:
Nope, the opponent managers can have points based on real life stats too.

For example, Mourinho would have 8,7,6,7,5 while a newly retired player would have 1,2,1,1,1.

In 10 years time, he might flourish into a great manager and have a 7,6,8,9,6 so the AI managers would have this stats and would develop too.
First of all crap idea

Second what you have stated is based on CA/PA Staff have these as well!
rodrigo is offline   Reply With Quote
Old 11-30-2007, 04:57 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #9
Registered User
 
Join Date: Jul 2007
Posts: 1
Rep Power: 0
tonyas is an unknown quantity at this point
Default

Perhaps introduce MPM (Manager Preferred Moves) to "flesh out" the managers.
With us gaining them if we show them on a regular basis.

Like:
"Argues with officials"
"Antagonises other managers"
"Shouts loudly during a game"
"Quiet during a game"
"Puts Rudolph the Reindeer to shame"
tonyas is offline   Reply With Quote
Old 11-30-2007, 04:57 PM   FM09 Idea - Adding Role Playing Element to Ingame Character Post #10
Newb
 
Join Date: May 2007
Posts: 0
Rep Power: 0
retired_cnaisnice is an unknown quantity at this point
Default

AI managers do currently have attributes and they do get better with time. Only the human AI lack these attributes. For example, Steve Bruce has 17 for motivation so he gets his players to play better in the 2nd half. But human managers do not have this attribute. How effective are we during team talks?
retired_cnaisnice is offline   Reply With Quote
Reply

Go Back   Sports Forum > Community > Football Manager

Bookmarks

Thread Tools
Display Modes


Similar threads to FM09 Idea - Adding Role Playing Element to Ingame Character
Thread Thread Starter Forum Replies Last Post
FM09 Idea: Closing Down
FM09 Idea: Closing Down: Main Idea Closing down was a major issue for...
poyplemonkeys Football Manager 14 06-23-2008 06:59 AM
an idea for fm09
an idea for fm09: how about having chants in during the matches,...
htygyr Football Manager 6 06-16-2008 01:37 PM
A Idea for Fm09
A Idea for Fm09: firstly i apologise if its already been suggested...
danielgear Football Manager 5 02-17-2008 08:53 PM
An idea for FM09 or patch?
An idea for FM09 or patch?: I don't know if this has been said before, but I...
Stevenage Gunner Football Manager 7 11-18-2007 01:35 AM
Director of Football role for FM09
Director of Football role for FM09: SI has done a far bit in relation to board...
mr.bubbles Football Manager 2 11-11-2007 02:55 PM

More threads of SiN8
Thread Date Forum Replies Last Post
Detailed experiment of youth development - Troubling results
Detailed experiment of youth development - Troubling results: Objective: I want to provide an detailed...
12-08-2007 Football Manager 28 12-08-2007 09:08 PM
Offer too good to refuse - Chairman is a moron
Offer too good to refuse - Chairman is a moron: I offered out my defender for $5m. Udinese made...
12-05-2007 Football Manager 10 12-06-2007 02:10 PM
FM09 Idea - Adding Role Playing Element to Ingame Character
FM09 Idea - Adding Role Playing Element to Ingame Character: For years, I've always wanted some role playing...
11-30-2007 Football Manager 27 11-30-2007 11:02 PM
Subsitutes Ratings - Suggestion
Subsitutes Ratings - Suggestion: This has always bothered in the past and current...
11-25-2007 Football Manager 0 11-25-2007 04:41 AM
Pre-season feels like a chore
Pre-season feels like a chore: It takes forever to get through pre-season...
11-12-2007 Football Manager 31 11-12-2007 07:58 PM

Other threads in forum Football Manager
Thread Date Thread Starter Replies Last Post
Will/Can small nations Ever improve on the game.
Will/Can small nations Ever improve on the game.: I am playing as the Solomon Islands, i have...
01-24-2008 Bristol CityFC 5 01-24-2008 05:00 PM
Month Holiday - Need A Challenge
Month Holiday - Need A Challenge: ive got about a month of holidays and ive...
12-21-2007 Juddy !! 8 12-21-2007 03:40 PM
How come my reputation is still unproven
How come my reputation is still unproven: i started off unemployed and straight away got...
11-30-2007 Justanothermanager 1 11-30-2007 08:18 PM
Manager Reputation
Manager Reputation: just wondering guys when u start a new game on fm...
11-20-2007 The_Spam_Man 16 11-21-2007 06:46 PM
Problem
Problem: I have a problem but I had no idea where to post...
02-18-2007 The Golden boy 3 02-18-2007 07:28 PM

» Online Users: 21
0 members and 21 guests
No Members online
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 02:48 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian | Friend Codes |
You are viewing FM09 Idea - Adding Role Playing Element to Ingame Character.