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11-30-2007, 04:58 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #11 | | Registered User
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I'm responding to the Lyssien.
I don't think it's a crap idea, you could base the points on your experience. Don't you find contract negotiation pointless for managers? Don't you want to establish your coach more?
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11-30-2007, 04:59 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #12 | | Registered User
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Wait, the post above was for the 'crap idea guy'.
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11-30-2007, 05:01 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #13 | | Registered User
Join Date: Apr 2007
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Originally posted by Passer-by:
I'm responding to the Lyssien.
I don't think it's a crap idea, you could base the points on your experience. Don't you find contract negotiation pointless for managers? Don't you want to establish your coach more?
| Surely your experience plays into this?
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11-30-2007, 05:11 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #14 | | Registered User
Join Date: Apr 2007
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My salary does play a role already, because a higher salary means it's harder for them to fire me.
The worst problem with this idea is that I can't think of a way to apply it to AI managers. Their stats are based on CA, their progress on PA, and that would have to change. Also, AI managers' stats decline when they get old, don't they? Would ours decline too?! Not so fun.
So, to sum up, I don't like this idea, because I don't think it can be applied in a realistic and balanced way. However, I do agree that we need fresh ideas on the role-playing aspect of the game.
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11-30-2007, 05:16 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #15 | | Newb
Join Date: May 2007
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The worst problem with this idea is that I can't think of a way to apply it to AI managers. Their stats are based on CA, their progress on PA, and that would have to change. Also, AI managers' stats decline when they get old, don't they? Would ours decline too?! Not so fun.
| I don't see why we need to apply this to AI managers. In the current implementation, human AIs do not have CA/PA anyways. We do not get better or worse as we age.
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11-30-2007, 05:33 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #16 | | Registered User
Join Date: Apr 2007
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Originally posted by SiN8:
I don't see why we need to apply this to AI managers. In the current implementation, human AIs do not have CA/PA anyways. We do not get better or worse as we age.
| But then the game would progressively get easier year after year, wouldn't it? And, OK, maybe the change wouldn't be so huge, but I feel that this arcade-ish unrealism is beyond the character of this game. That's my opinion, anyway.
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11-30-2007, 05:56 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #17 | | Registered User
Join Date: Jul 2007
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This is a good idea, I have wondered about this before myself.
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11-30-2007, 05:58 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #18 | | Registered User
Join Date: Aug 2007
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Ok... This is so worng in so many ways.
Where to start?
First things first.
Man management - After (let's just say) 5 seasons in a team, if you really paid some attention to players' reactions to your doings you should probably know all of your 1st team and reserves players to the heart. At the very same time, your rotation/ give the lad a run in the 1st team / give him a last chance to prove himself skills should already be honed down.
Motivation - It is your team. After watching it for 50 matches I'm sure you know how players react to some talks. Apply your knowledge.
Discipline - Err... Well, apart from Violence I can see no other issue which doesn't get sorted with decent manmanagement skills. And Violence can indeed get sorted. I'll let you find out how.
Training - Re : players improving: That's what training routines are for, you know?
Negotiation - If you play your cards well, you can still get blatant steal offers accepted, develop a friendship with some manager (who then will be more lenient when judging your offer), etc...
To sum up I find your proposals to be just a get a God_Mode in the game.
I'd rather see a dropdown menu at the manager creation which set the way chairmen would see your management (youth developer, shrewd negotiator, motivational manager, defensive manager, ...) or even better make the board analize what you've done in past jobs and offering you the job when they think you suit what they're looking for.
Then add further levels to the long term confidence, such as 'sort discipline in the dressing room and return the club where it belongs', 'we want the club to take a develop the youth approach', 'cease to be a selling club and become a major powerhouse in the country/Europe', etc...
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11-30-2007, 06:01 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #19 | | Newb
Join Date: Sep 2007
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I agree with the idea but disagree with the concept.
I'd like to see more of the British media being British and generally being morons sticking their noses into the private affairs of managers they don't like only to regret it in the future (see; Sven Eriksson) or more options of scandals occuring (see: Harry Redknapp) and I would LOVE to see more of Ian Wright's rather passionate if uneducated (perhaps that's a harsh word) views on things.
I dunno =p
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11-30-2007, 06:19 PM
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FM09 Idea - Adding Role Playing Element to Ingame Character Post #20 | | Registered User
Join Date: Apr 2007
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Originally posted by UELLfan:
To sum up I find your proposals to be just a get a God_Mode in the game.
| Ditto
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