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Best 5 club teams in history of Football:
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Milan 1989-1990 - 100.00%
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Torinho 1940's - 100.00%
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Flamengo 1981 - 100.00%
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Benfica 1961-1962 - 100.00%
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Old 11-27-2007, 12:10 AM   FM 2008 AI Experiment Post #1
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Default FM 2008 AI Experiment

I'm thinking about setting up an experimental database for an AI experiment and would like your thoughts.

The Premise: To create 4 fictional teams to test which aspect of a club makes them succesful. Place 2 in the BS North and 2 in the BS South, and see which ones rise the ladder the fastest, if at all.

The four areas I'm looking at are Finances, Youth Setup, Coaching Ability (including the manager), and Club Stature.

Basically each team would be average for their division apart from certain espects...

Team 1 would be incredibly rich.

Team 2 would have excellent youth players and facilities.

Team 3 would have world class coaches, and training facilities.

Team 4 would have a sound base for a club, such as a high reputation, and a huge stadium.

Any ideas you have that I may have overlooked are welcome, as is any constructive criticism of the idea!
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Old 11-27-2007, 12:28 AM   FM 2008 AI Experiment Post #2
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Sounds good. I'll be following this
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Old 11-27-2007, 12:33 AM   FM 2008 AI Experiment Post #3
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if you post it in here you will get a better response and see other AI Experiments

http://community.sigames.com/eve/for...m/f/5402079792
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Old 11-27-2007, 12:34 AM   FM 2008 AI Experiment Post #4
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Would all players and staff be original?
Is it a "Holiday" game, whereby you simply check progress at the end of each season's holidaying?

I'll follow the thread but it'll likely be moved from this forum to (obviously) Holiday's and Challenges.
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Old 11-27-2007, 12:56 AM   FM 2008 AI Experiment Post #5
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I'm still thinking things through really, I'd like to hear other peoples ideas too, but I think I'm going to opt for all new staff and players created using the editor, seeing as I'm going to create 4 new clubs from scratch.

And yes it will be a holiday game.

I didn't realise there was a seperate forum for threads like these, so yeah, I can see this thread being moved which is fine by me!
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Old 11-27-2007, 05:49 AM   FM 2008 AI Experiment Post #6
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It's a good experiment and anyway with FM 08 now having got a big patch and what could be the last one it will get, it's not too early for experiments of AI.

My only suggestion would be to not give the team with world-class managers/staff, also great training facilities. That would be a bit too much.

Instead, let Club B who has excellent youth system be the only one with also excellent training facilities.

That way, assuming the players are the exact duplicates between these 4 clubs, we can see the short and long-term effects of 'Money' vs. 'Facilities' vs. 'Backroom staff' vs. Stature/Fan-base.

Should be interesting. :cool:
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Old 11-27-2007, 07:35 AM   FM 2008 AI Experiment Post #7
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My money's on team 4.
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Old 11-27-2007, 07:37 AM   FM 2008 AI Experiment Post #8
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Quote:
Originally posted by Half-time Orange:
My money's on team 4.
because reputation will attract fans and therefore money, with which you can afford better players that are more likely to accept due to the club's rep.

You should also be able to retain players more easily.
Possibly get better regens too?
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Old 11-27-2007, 10:32 AM   FM 2008 AI Experiment Post #9
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Sounds good, hope this is a long-termer.
team 4 look the goods, although 2 will probably do well in the early leagues-depending on how good 'excellent' means.
I think other experiments have shown that rich clubs need a while to work their way up.
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Old 11-27-2007, 10:45 AM   FM 2008 AI Experiment Post #10
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I fear for team 3, surely their staff would leave for a better club very early on?
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