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Best 5 club teams in history of Football:
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Old 11-28-2007, 07:08 PM   What do people realistically want out of their fm experience? Post #11
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I just thought the other that what if there wasn't any 2D or 3D view? Nobody could get angry with stupid situations happening on the field because they couldn't see them. I think that it's just as neilb242 said. The match happenings and commentary have actually nothing to do with each other. It doesn't matter if the match engine tells "the striker's gonna miss" ,the player is anyways going to bump on to his butt with an empty goal in front of him, but it surely is annoying because it's not "realistic".

I personally would like anything, including games, to be fair. I guess it's impossible now to create an AI which reacts realistically and doesn't "cheat". Tell me one game in which everything is completely dependant from you?

Take some driving game like NfS. It has rubber band system which makes computer drivers go faster as you go faster (tested). Ultimately they drive like 500 km/h if it's needed. How about some CoD4 or any fps? Enemies shoot you when they see your toe behind the corner, they survive very weirdly from shots you'd thought they were programmed to die. It's got nothing to do with real life perception or shooting (and please don't come telling me CoD isn't realistic, it is supposed to be realistic to some extent, just like FM. If you shoot somebody in a fps like CoD4 the head from two metres, they should die, just as you kick the ball to the net in a football game, it usually ends up as a goal). Then there are games in which you do better, but I think it's only because they're not very complicated or they just don't cheat as much as some other games to make up the challenge. A challenge should be made up from realistic things and yet to be sensible and beatable with doing things logically and right. Not by giving AI superpowers and forcing just the equaliser in the last minute from 35 metres by their CB with his first game of the season.

How does FM differ from any other computer game? It can't think humanly and what's worse, it can't react properly to human thinking. My biggest grief in FM series is the lack of connection inputting anything properly to the game, or in understanding what is meant by things. Or a bigger grief might be very illogical things happening anywhere in the game. Feels very much like cheating because they are usually made up from your decisions which actually have nothing to do with each other. Who can 100% deny with proof that choosing a wrong tactic don't make opposition's goalkeeper a superman or get their 17-year old striker with pace and finishing like 10 to completely destroy your division leading team? Not to talk about a CB shooting from the halfway line... and why it ever can't be a SUPER player? Why doesn't Gigi Buffon stop things inhumanly but some grey youngster with skills at 10 will do?

I don't know how I've gotten to this conclusion but I think many will agree. And I understand that there isn't very good way to reflect these things in a computer game but this shouldn't surely be the way. I don't want FM to be made easier, I'd just like it to be reasonable and rewarding if you thought and made logical decisions and succeeded with those. Fun in playing is made from that. Now it's just a way too random and in some places even impossible to achieve anything which really kills the joy.
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Old 11-28-2007, 07:11 PM   What do people realistically want out of their fm experience? Post #12
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Quote:
Originally posted by Lyvean:
<BLOCKQUOTE>Originally posted by Neb:
To be honest mate, I haven't really seen this happen much. I use a 4-5-1 formation, so maybe my players don't get into the same situations as yours do. but you know what that implies though...... if my tactics don't produce this issue and yours do..... but I don't really know, I suppose its for SI to say whether it is actually a bug or not.
What do you mean if your tactics don't produce this issue? That we must all play 4-5-1 to have a realistic experience? </BLOCKQUOTE>

I honestly don't know. I do know that I haven't seen the issue. (I might have but not spotted it, either way it hasn't affected my game experience) There are so many factors in the game engine that it could be any number of things. There are people out there who know far more about it than I.
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Old 11-28-2007, 07:19 PM   What do people realistically want out of their fm experience? Post #13
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Quote:
Originally posted by Neb:
<BLOCKQUOTE>Originally posted by Lyvean:
<BLOCKQUOTE>Originally posted by Neb:
To be honest mate, I haven't really seen this happen much. I use a 4-5-1 formation, so maybe my players don't get into the same situations as yours do. but you know what that implies though...... if my tactics don't produce this issue and yours do..... but I don't really know, I suppose its for SI to say whether it is actually a bug or not.
What do you mean if your tactics don't produce this issue? That we must all play 4-5-1 to have a realistic experience? </BLOCKQUOTE>

I honestly don't know. I do know that I haven't seen the issue. (I might have but not spotted it, either way it hasn't affected my game experience) There are so many factors in the game engine that it could be any number of things. There are people out there who know far more about it than I. </BLOCKQUOTE>

I'm in the same position. We're all playing the same game, but often with different teams and nearly always with different tactics. Outside of playing staff, tactics should be the biggest differentiator between one teams' performances and another's/ Surely it's plausible that if some of us aren't knowingly experiencing these issues, that it is down to the "t" word?
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