Fitness.com
Advertisement

Go Back   Sports Forum > Community > Football Manager

» Current Poll
Champion:
Argentina - 33.33%
4 Votes
Brazil - 25.00%
3 Votes
Mexico - 25.00%
3 Votes
Paraguay - 8.33%
1 Vote
Uruguay - 8.33%
1 Vote
Chile - 0%
0 Votes
Venezuela - 0%
0 Votes
Peru - 0%
0 Votes
Total Votes: 12
You may not vote on this poll.
» Stats
Members: 47,883
Threads: 82,522
Posts: 1,027,934
Top Poster: Peacemaker7 (3,025)
Welcome to our newest member, nikemate
Reply
 
LinkBack Thread Tools Display Modes
Old 11-28-2007, 07:58 PM   #1
Member
 
Join Date: Jan 2007
Posts: 72
Rep Power: 2
parky27 is on a distinguished road
Default How to stop your players taking so many long shots - absolutely ridiculous

I've got all the the sliders set to 'rarely' but dont know what else i can do. Does anybody know how to stop players hitting so many pointless long shots when in a promising attacking position because its a f***ing joke!
parky27 is offline   Reply With Quote
Old 11-28-2007, 08:26 PM   #2
Member
 
Join Date: Sep 2007
Posts: 66
Rep Power: 2
Joe 007 is on a distinguished road
Default

To stop that, I sometimes you a playmaker, these should have high creativity.
Joe 007 is offline   Reply With Quote
Old 11-28-2007, 08:27 PM   #3
Junior Member
 
Join Date: Sep 2007
Posts: 36
Rep Power: 0
Respected_Boss is on a distinguished road
Default

Just like a real football manager, you cant physically stop your players have stupid digs really far out.

I came across the problem, my solution? I made sure i bought players with a great long shots attribute, you cant beat 'em then join 'em
Respected_Boss is offline   Reply With Quote
Old 11-28-2007, 08:31 PM   #4
Senior Member
 
Join Date: Feb 2005
Posts: 986
Rep Power: 4
Amaroq is on a distinguished road
Default

See Shot ratio - you need to make sure you're giving them other options.

I didn't mention there, but also increasing Forward Runs by players other than the guilty parties will help, and for the same reason: you need to give them an option that's better than "have a go".
Amaroq is offline   Reply With Quote
Old 11-28-2007, 08:32 PM   #5
Member
 
Join Date: Jan 1970
Posts: 53
Rep Power: 40
The Gaffovski is infamous around these parts
Default

This has given me a headache too, but I've finally tweaked it to my satisfaction, so here goes.....


But first of all, I'd just like to say that the long shots themselves are way too poor now (before the patch they were way too good). I'm sure I'm not the only one who has noticed that. I hope they strike a good balance with the January patch (if there is one), as well as sorting out all types of shots hit straight at the keeper. Now it's not superkeepers that's the problem, it's crap shots lol. At least with the superkeepers, you'd get a thrill out of the save: oooooo nearly! But now it's: huh? i.e. total let down. 75% of the time the keeper doesn't need to even move and the ball bobbles to him?

Anyway, back to cutting down the long shots.

1. Everyone in your team on long shots "rarely".

2. Do not have anyone in your team with too much Attacking mentality, leave at least 3, 4, or even 5 clicks from the right end of the mentality bar.

3. Try to have the most forward positioned or forward thinking players in your team set on Run with ball "often". Except your striker or strikers, who will already presumably be near the opposition's goal and therefore will not take as many long shots anyway. You can have him/them (striker/s) on Run with ball "medium" "or rarely" (if a big target man). But you want Run with ball "often" for your wingers and attacking midfielders, who will get near the opposition's area.

4. Make sure that players who get near the opposition's area have a player instruction such as through balls or crossing on "Often", so that he's not confused about what to do, and ends up taking a shot. For example, your attacking midfielder could be on Forward runs "often", Run with ball "often", Long shots "rarely", Through Balls "Often", Crossing "rarely" (or "medium"). With wingers Crosses could be on "Often" for example, with Through Balls "medium", so that the long shot option will always be the furthest one down the list.

5. Creative freedom. This is another aspect which sucks on the new patch. Basically, those players who you would expect to do well on creative freedom (Kaka, Diego, etc), will not do well, particularly because the long shots themselves are now so poor. So, I have my attacking players' creative freedom on "normal", with only ONE player on the first notch of "much", my attacking midfielder.


I'm sure others can recommend other things (I hope they do because I want to pick up other tips lol) but if you put those changes into your game (all of them, they won;t work individually), you will see the difference. I'm seeing lots more through balls into the area from just outside it, which is a lot better than long shots practically all the time.


NOTE: there will still be long shots, just like a player who is on crossing "rarely" will sometimes cross the ball. You cannot prevent them completely, but with the above steps it will make the game much more realistic.
The Gaffovski is offline   Reply With Quote
Old 11-28-2007, 08:34 PM   #6
Junior Member
 
Join Date: Sep 2007
Posts: 36
Rep Power: 0
Respected_Boss is on a distinguished road
Default

Quote:
Originally posted by The Gaffovski:
This has given me a headache too, but I've finally tweaked it to my satisfaction, so here goes.....


But first of all, I'd just like to say that the long shots themselves are way too poor now (before the patch they were way too good). I'm sure I'm not the only one who has noticed that. I hope they strike a good balance with the January patch (if there is one), as well as sorting out all types of shots hit straight at the keeper. Now it's not superkeepers that's the problem, it's crap shots lol. At least with the superkeepers, you'd get a thrill out of the save: oooooo nearly! But now it's: huh? i.e. total let down. 75% of the time the keeper doesn't need to even move and the ball bobbles to him?

Anyway, back to cutting down the long shots.

1. Everyone in your team on long shots "rarely".

2. Do not have anyone in your team with too much Attacking mentality, leave at least 3, 4, or even 5 clicks from the right end of the mentality bar.

3. Try to have the most forward positioned or forward thinking players in your team set on Run with ball "often". Except your striker or strikers, who will already presumably be near the opposition's goal and therefore will not take as many long shots anyway. You can have him/them (striker/s) on Run with ball "medium" "or rarely" (if a big target man). But you want Run with ball "often" for your wingers and attacking midfielders, who will get near the opposition's area.

4. Make sure that players who get near the opposition's area have a player instruction such as through balls or crossing on "Often", so that he's not confused about what to do, and ends up taking a shot. For example, your attacking midfielder could be on Forward runs "often", Run with ball "often", Long shots "rarely", Through Balls "Often", Crossing "rarely" (or "medium"). With wingers Crosses could be on "Often" for example, with Through Balls "medium", so that the long shot option will always be the furthest one down the list.

5. Creative freedom. This is another aspect which sucks on the new patch. Basically, those players who you would expect to do well on creative freedom (Kaka, Diego, etc), will not do well, particularly because the long shots themselves are now so poor. So, I have my attacking players' creative freedom on "normal", with only ONE player on the first notch of "much", my attacking midfielder.


I'm sure others can recommend other things (I hope they do because I want to pick up other tips lol) but if you put those changes into your game (all of them, they won;t work individually), you will see the difference. I'm seeing lots more through balls into the area from just outside it, which is a lot better than long shots practically all the time.


NOTE: there will still be long shots, just like a player who is on crossing "rarely" will sometimes cross the ball. You cannot prevent them completely, but with the above steps it will make the game much more realistic.
How dare you post such an informative post and make mine look like a neanderthals written it :p
Respected_Boss is offline   Reply With Quote
Old 11-28-2007, 08:37 PM   #7
Junior Member
 
Join Date: Jan 1970
Posts: 22
Rep Power: 0
Lyvean is infamous around these parts
Default

Marvelous. Another shortcut for another bug/bad coding? The slider should work. But it doesn't.

No worries. Let's find a solution by doing the really stupid thing of buying players with good long shots and not protest to SI.

Another trivial matter we should not care about, eh?
Lyvean is offline   Reply With Quote
Old 11-28-2007, 08:37 PM   #8
Member
 
Join Date: Jan 1970
Posts: 53
Rep Power: 40
The Gaffovski is infamous around these parts
Default

Quote:
Originally posted by Joe 007:
To stop that, I sometimes you a playmaker, these should have high creativity.
Hi again Joe, yes good point. And targetman striker, that works for me too.
The Gaffovski is offline   Reply With Quote
Old 11-28-2007, 08:45 PM   #9
Junior Member
 
Join Date: Oct 2007
Posts: 10
Rep Power: 0
lonestar007 is infamous around these parts
Default

Quote:
Originally posted by Respected_Boss:
Just like a real football manager, you cant physically stop your players have stupid digs really far out.

I came across the problem, my solution? I made sure i bought players with a great long shots attribute, you cant beat 'em then join 'em
Yes you can. You tell them not too. Thats why they don't all do it. And if they don't listen to you, you sub them or don't play them, and you are able to tell them why.

Yes, players still take stupid shots in real life, but not to the extent of FM. Players in real life tend to be better at deciding when to shoot, and realizing when the player right in front of them is unmarked. They are not perfect, but better.
lonestar007 is offline   Reply With Quote
Old 11-28-2007, 08:54 PM   #10
Junior Member
 
Join Date: Sep 2004
Posts: 15
Rep Power: 0
teodoro is infamous around these parts
Default

Another solution that I preferred, was to go back to first Beta Patch
Waiting for better times...
teodoro is offline   Reply With Quote
Reply

Bookmarks


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Long Shots & One-on-One Ashuras Tactics & Training Tips 4 01-10-2008 10:00 AM
Patch 8.0.1. Shots to Goal Ratio not fixed - SHOCKING!! SI Please answer - believe to be related to Closing down and Long shots bug Fred_the_Red Football Manager 51 11-23-2007 04:03 AM
Why are my mids taking so many long shots? hyperion666 Tactics & Training Tips 15 11-09-2007 10:10 PM
Do you guys notice players take long shots even though you set him to rarely? Fred_the_Red Tactics & Training Tips 15 11-04-2007 01:15 PM
Stopping long shots and long balls gallas 10 Tactics & Training Tips 2 11-03-2007 11:51 AM

» Online Users: 19
0 members and 19 guests
No Members online
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 08:27 AM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0 RC8
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian |