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Old 04-12-2007, 08:48 AM   AI tactical behaviour Post #21
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Good work. I don't suppose you can see what happens on oppositions instructions, you know the part were you have the option of closing them down individually ect. Very interesting though.
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Old 04-12-2007, 08:57 AM   AI tactical behaviour Post #22
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TTB often by the AI does explain one thing to me though..why closing down heavily works so well. Since the AI is given those kind of instructions, closing down heavily reduces the time it has to make that pass, which explains why you sometimes get so many possible passes either punted or just played out.
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Old 04-12-2007, 11:45 AM   AI tactical behaviour Post #23
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Maybe the amount of players on free roles explains why occaisonally man marking is terible. If they are on free roles they will be dragging their marker all over the pitch therefore creating lots of holes for them to exploit.

Perhaps it would be something to look into especially if the managers prefered marking style was man-marking?
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Old 04-12-2007, 11:49 AM   AI tactical behaviour Post #24
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Quote:
quote:
Originally posted by Luketa:
One question: I put my assistant to take control of friendly matches, but cannot see the tactics screen during the match. What am I doing wrong?


You can't once the ass man takes over you just wait for the result..you can view the highlights of the game in hindsight and then split the screen to see what he does in game
I think you can watch the game as it happens if you change your manager options to leave to asistant manager and then when the screen comes up telling you you have a friendly, click on the v between you and the team you are playing and it should change to view. then when you continue it will take you to the match and you can view their tactics but just not change them!

Hopefuilly you understand, sorry rashidi if this was what you were trying to say!
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Old 04-12-2007, 12:20 PM   AI tactical behaviour Post #25
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As Justified said I repeated the experiment on the International Scene using England with Ferguson as my assistant . But before posting the game changes I believe that this sort of test isn't balanced and should not be used as most of the team were substituted at half time due to managers requests. As a result each half were treated as a separate game in my view.

For this test I just took down any changes that occurred after the first minute at periodic times as a result you can assume that other options still stand, if there not shown than no changes occurred .

initial tactics 1st minute:

team instructions
mentality
closing down
forward runs
run with ball long shots
try through balls
marking
free roles
hold up ball

10th minute:

team instructions and mentality

28th minute:

team instructions and mentality

33rd minute:

team instructions and mentality

halftime:

hold up ball

50th minute:

free roles

I paused to late here so you can assume this screenshot is for the last ten minutes:

mentality

As you can see there are similarities to the club test. As far as closing down is concerned I believe this is due to the caliber of players available thus its slightly higher for the defenders than in the club test. But from my point of view this test is flawed in a way due to player restrictions.

Personally one of the biggest revelations is the use of mentality, as you can see from both test only 1 player usually the striker had an individual mentality given to them at any time. Compared to our tactics which included both individual and team mentalities. Maybe were just over complicating our tactics?
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Old 04-12-2007, 12:49 PM   AI tactical behaviour Post #26
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interesting how the AI gave G Neville such basic instructions...maybe to compensate for Cole's free role?
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Old 04-12-2007, 01:05 PM   AI tactical behaviour Post #27
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yet more excellent research, keep up the good work!

I find it interesting how at most times they give one striker the very high mentality and the rest global.
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Old 04-12-2007, 01:14 PM   AI tactical behaviour Post #28
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Quote:
interesting how the AI gave G Neville such basic instructions...maybe to compensate for Cole's free role?

narh, just cos he does have the ability
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Old 04-12-2007, 01:15 PM   AI tactical behaviour Post #29
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i meant "doesn't" have the ability
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Old 04-12-2007, 01:37 PM   AI tactical behaviour Post #30
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I noticed on the Portsmouth game that CF was set to "Much" on Team Instructions and on the England game it was set to "Little". Was this the same across the team Abramovic or were certain players like Rooney or J. Cole given more CF?
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