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08-11-2004, 06:48 AM
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Maxon Cinema 4D R9 Post #2 | | Guest | Serge
I heard that news todays morning on one cinema4d site. I feel really happy that Maxon had upgraded stuff like "Cloth" and "N-gon" new "Head up Display" and over hundred new features. Now, this programm can compete with Maya, Lightwave and many other programms and i think soon, we will see more and more of Cinema`s stuff/creations on TV and in the real world.
I`m not so really advanced in Cinema and i may not learned all of the old tools and options in release 8.5 YET! but i`m sure know that, i will learn it with the time passing by and i think this programm may become very popular in our close feature
Very good reminder Kiwi you made here on PSG [righton] 8} 8} 8}
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08-11-2004, 07:08 AM
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Maxon Cinema 4D R9 Post #3 | | Newb
Join Date: Jul 2003
Posts: 12
Rep Power: 0 | Maxon Cinema 4D R9
Man that's got some serious new additions huh?
I like that new "sub-poly displacement" feature.
Thanks Stu. [righton]
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08-11-2004, 09:27 AM
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Maxon Cinema 4D R9 Post #4 | | Joe Blow
Join Date: Jul 2003
Posts: 4
Rep Power: 0 | Maxon Cinema 4D R9
Subpoly displacement and isolines are my favourites.
Cloth comes as part of the Mocca module which I haven't got...but now suddenly would love to have as I see MANY things that can be done with Clothilde that have got nothing to do with cloth. Shaderwise of course.
Also full support of layered psd files.
And SPD works with RGB for displacement: displace only Y? use a green map. etc.
Great is also that everything is backwards compatible with 8.5 (although the new features will be lost), that most of all plugins will keep on working, and that some very useful are implemented:
Tweak4D, MakeThicker, and a knife and brush like in MeshSurgery
Also better selection switching, mode switching and a magickal V-key to get most options immediately cricling around your mouse.
Mac users benefit even more with full G5 optimise (up to 20% faster renders) and also, with the newest version of OSX (I did loose track as I don't use Apple) also dualplanes. (this is a very cool feature that only changes the pixels of your monitor that have been changed. hyperfast redraw. NVidia offered this for PC a long time, but now it's available for mac too. Also on ATI, meaning this feature willbe implemented in the latest ATI drivers for Win too).
The sprite renders of StormTracer will keep on rendering (if you have the plugin that is) as Samir's procedurals (extra noises etc).
As n-gons are real n-gons but the option to use them can be switched off (in hypernurbs it is automatically switched off), most plugins can be used.
Now we wait for the price tag. It's highly probable that neither Silo nor Terragen will be added to my toolbox after all. Sorry for them.
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08-11-2004, 08:29 PM
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Maxon Cinema 4D R9 Post #5 | | Joe Blow
Join Date: Jul 2003
Posts: 4
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The demo is uploaded now (even if it says 8.5: go on untill the end. you'll see it's 9).
First victim for SPD: poor ol' Meg.
This is normal geometry with a selection tag, and SPD on that tag.
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08-14-2004, 10:09 PM
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Maxon Cinema 4D R9 Post #6 | | Joe Blow
Join Date: Jul 2003
Posts: 4
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Cloth that can also be used for other purposes: here a sphere is "chothilded" over a sweepnurbsed spline.
Aarghhh!!! and to get this you have to pay the whole Mocca module (character anim...)
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08-15-2004, 12:00 AM
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Maxon Cinema 4D R9 Post #7 | | Guest | Maxon Cinema 4D R9 Quote: |
Originally Posted by Erik It's highly probable that neither Silo nor Terragen will be added to my toolbox after all. Sorry for them. | Why Terragen Erik? [confused] You can't compare Terragen with Cinema 4D which is a true modeler.
Ok, now let's try Cinema 4D 9, demo just finished downloading! [excited]
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08-15-2004, 04:26 AM
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Maxon Cinema 4D R9 Post #8 | | Guest | Maxon Cinema 4D R9 Quote: |
And SPD works with RGB for displacement: displace only Y? use a green map. etc.
| Erik, if I post a SPD map, will you do a test render for me?
I really am curious if it is what I think it is.
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08-15-2004, 09:29 AM
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Maxon Cinema 4D R9 Post #9 | | Joe Blow
Join Date: Jul 2003
Posts: 4
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With pleasure.
Meanwhile I took the liberty to move this thread to the 3D forum as Photoshop is less used in here.
I also tried out a normal map (also RGB influenced, but normally used for bump on steroids).
C9 offers five ways to apply SubPolyDisplacement. Three of them are colour-sensitive. I creatd a normal map a while ago with the NVIDIA Photoshop plugin that's free to download (used it with an ATI crad, and no problem there).
I add the result here:
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08-20-2004, 09:42 PM
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Maxon Cinema 4D R9 Post #10 | | Guest | Maxon Cinema 4D R9
Crap! I almost forgot about this.
I'm not sure about the coordinate system, so I just used screen. Because of that, the R and/or G might have to be inverted.
If I'm right, the attached map should resemble something like a cloth draped over a ball or something.
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