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This is exactly my biggest concern about FM 2008. I have been playing the game with the official 8.0.1 patch for a few days getting some 10 matches deep into the first season of English Conference South with Cambridge.<br><br>
Unfortunately so far I got only one "9" for the player, who scored a hat-trick in the game I won 4:1. My observation is that the players are normally getting one of three ratings: "6", "7" or "8". To get more they have to be absolutely flying over the pitch. <br><br>
You may say that this is realistic in the sense that in the newspapers usualy you don't see "10" at all etc. However, I strongly dislike this approach for one extremaly imporant reason - average ratings of players is a main factor for quick assesment of your players that lets you distinguish one from another. This AVR makes the face of the player. The change of avr in subsequent seasons used to show the development path etc. Now this change is rather little, the trend is more flat and all the players look much more similar. Variety is lost to big degree, because the difference between players that have 7.08 and 7.12 is less visible than when it is like, say, 7.08 and 7.27. I would really hope that the system of ratings is looked into very thoroughly. I may understand that "10" is less likely to get than it was in the previous versions. However, "9" should be still a bit easier to get. If the ratings between 5 and 9 were achievable often enough, it would provide a basis and room for the required variety.<br><br>
Besides, I have a strong feeling that some of the post match stats have no influence on the after match rating. I especially mean interceptions. Sometimes a player can have like 15 interceptions and still get 5 or 6, even though the rest of the post match stats are as well on a decent level.
Besides, to get something over 8 you really need goals / assists. This way a defender doesn't seem to be likely to get a "9" or "10" even if he plays an absolutely flawless defensive game. That make the defenders somehow handicaped in this area<br><br>
When I read the list of changes showing the path of patch development I coud notice that at the end of the process SI "tuned down the ratings half way back to the initial version". I think that this was simply a bad idea. Forget the full adherence to the tendency newspaper present. In this game ratings have additional meaning, the add value and facilitate the imagination that this game heavily relies on. I would expect that ratings are taken on the schedule for the next patch. This system has to be improved to enhance the pleasure coming from the game<br><br>
Forgive me some potentialy unusual ways of expression used in the post. English is not my native language.
If this is your biggest concern then you're probably a very happy fellow
So the ratings have changed. So what? It's the same for the AI, which means its not unfair at all. There are plenty of stats for each game to show you how a player has performed if you feel that the lack of 10's make it challenging to judge player performances.
True, I'm trying to be a happy fellow I will not cry out loud here and publicly claim that the game is completely unplayable to me etc. In fact I can still enjoy it and for sure will buy 09 version when it comes . </br></br>
Of course there are (or, i should rather say have been) some game beraking bugs, which are more visible, such as closing down bug, morale bug, board confidence bug, stadium expansion bug etc. However, I have always had a firm belief that these were so obvious that certainly I could count on that the fix for them WILL come. And obviously I was right as those bugs were taken into consideration in the first place. Now we came to the stage where some fine tuning is required. Things a bit less hurting, but still subtracting a bit of pleasure should be taken care of. My number one here is exactly the after match player rating system, formulas used in it and the related things, because as I assume, changes here will have some knock on effects - in example players values may get influenced.</br></br>
Anyway, it's important. The obvious things (maybe apart from the registration bug in some leagues) have been already put back on track
Besides, to be precise, I have already agreed that 10 should remain hard to get, maybe a bit harder than it was in the previous versions. However, 9 should be more achievable... And not only goals and assists should provide this possibility. If a player plays a very good game, is active on the pitch (high number of passes, tackles, run throughs, interceptions etc) and remains effective (high number of completed actions of all kinds) - he should have it reflected in his rating - make it possible to get 9 in such case... And then OK, for 10 require some touch of magic (say, at least 2 goals plus top level over all performance...)