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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Old 10-16-2007, 09:34 PM   Is it possible to add an extra image or change the default colour of the background in the player profile image area? Post #1
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Default Is it possible to add an extra image or change the default colour of the background in the player profile image area?

I've decided to have a go at making a face pack for my own use - mainly through bordom and because I haven't found a set of faces that I wanted to use in the game up to now, but I have come across a problem that I can't figure out how to correct.

I'm fairly familiar with the xmls (no expert, but I can get by on trial and error - it seems fairly common sense so far), but I'm not sure how to do what I am trying to do ,or if it is even possible. Sorry that these links are hosted on imageshack, I don't have anywhere I can host them myself.

Screenshot 1 - This one has come out how I wanted it. As I am using 360x180 player pictures, the reason that I haven't just made the picture solid is because most of the time with a photo this size, the original kit would appear in a vast amount of the pictures I can use. Hence my wanting the club logo to show through on the right side of it as if it is part of the photograph, but being able to change if the player changes club - so I'm letting the xml show the club logo through the image, as it does with the default cut out pictures.

Screenshot 2 - This screenshot shows my problem. As the default skin is white, the area where the logo is showing though is looking extremely faded on the black background of the photo (changes to grey rather than the subtleness I was looking for, as shown in the Tevez crowd picture where the logo blends in).

Is there a way I can somehow get a plain black background image to show behind the club logo on the profile picture area on every screen - or even just change the area the photos show in to have a default black background instead of white? I like the rest of the skin white and as it is, hence my reasoning to only want to change this one place.

Many thanks to anyone that replies.
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Old 10-17-2007, 08:11 PM   Is it possible to add an extra image or change the default colour of the background in the player profile image area? Post #2
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Default

There maybe two solutions to your problem:

1. You should be able to add an extra image to the profile screen by coping the code for the player picture:

<pre class="ip-ubbcode-code-pre">&lt;!-- Player Picture --&gt;&lt;widget class="picture" id="ppic" auto_size="all"&gt;&lt;layout class="centre_in_parent_attachment" alignment="horizontal" offset="40"/&gt;&lt;layout class="stick_to_sides_attachment" alignment="bottom" inset="0"/&gt;&lt;/widget&gt;</pre>

But changing the first line to reference your new graphic (black box say), so something like:

<pre class="ip-ubbcode-code-pre">&lt;widget class="picture" id="pict" file="XXX" auto_size="all" cached="true"&gt;&lt;layout class="centre_in_parent_attachment" alignment="horizontal" offset="40"/&gt;&lt;layout class="stick_to_sides_attachment" alignment="bottom" inset="0"/&gt;&lt;/widget&gt;</pre>

XXX would be the location of the image in your graphics folder for the skin. (i.e. the titlebar is referenced as: "interface/titlebar/bar" as it is the bar.png file located in the interface/titlebar folder).
The two layout lines tell the game how to position the background (above position mirrors default player pic position).

Paste the above code into the player profile personal details.xml file above the code for the club logos and player pic, so it appears behind them both.


2. Edit the xml files (you'd need to edit player profile personal details and non player profile from the panels folder) so that the club logo appears on top of the player picture (rather than behind). This should be easily done by moving the code for the player picture, so that it appears in the xml file before the code for the club logo.

Both methods should work, but I haven't tested either, you may need to mess around to get them to work perfectly.
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